scummvm/engines/voyeur/animation.cpp
2013-12-14 11:07:01 -05:00

373 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "voyeur/animation.h"
#include "common/memstream.h"
#include "common/system.h"
#include "audio/decoders/raw.h"
#include "graphics/surface.h"
namespace Video {
RL2Decoder::RL2Decoder(Audio::Mixer::SoundType soundType) : _soundType(soundType) {
}
RL2Decoder::~RL2Decoder() {
close();
}
bool RL2Decoder::loadStream(Common::SeekableReadStream *stream) {
close();
// Load basic file information
_header.load(stream);
// Check RL2 magic number
if (!_header.isValid()) {
warning("RL2Decoder::loadStream(): attempted to load non-RL2 data (0x%08X)", _header._signature);
return false;
}
// Add an audio track if sound is present
RL2AudioTrack *audioTrack = NULL;
if (_header._soundRate) {
audioTrack = new RL2AudioTrack(_header, stream, _soundType);
addTrack(audioTrack);
}
// Create a video track
addTrack(new RL2VideoTrack(_header, audioTrack, stream));
return true;
}
const Common::List<Common::Rect> *RL2Decoder::getDirtyRects() const {
const Track *track = getTrack(0);
if (track)
return ((const RL2VideoTrack *)track)->getDirtyRects();
return 0;
}
void RL2Decoder::clearDirtyRects() {
Track *track = getTrack(0);
if (track)
((RL2VideoTrack *)track)->clearDirtyRects();
}
void RL2Decoder::copyDirtyRectsToBuffer(uint8 *dst, uint pitch) {
Track *track = getTrack(0);
if (track)
((RL2VideoTrack *)track)->copyDirtyRectsToBuffer(dst, pitch);
}
/*------------------------------------------------------------------------*/
RL2Decoder::RL2FileHeader::RL2FileHeader() {
_frameOffsets = NULL;
_frameSoundSizes = NULL;
}
RL2Decoder::RL2FileHeader::~RL2FileHeader() {
delete[] _frameOffsets;
delete[] _frameSoundSizes;
}
void RL2Decoder::RL2FileHeader::load(Common::SeekableReadStream *stream) {
stream->seek(0);
_form = stream->readUint32LE();
_backSize = stream->readUint32LE();
_signature = stream->readUint32LE();
if (!isValid())
return;
_dataSize = stream->readUint32LE();
_numFrames = stream->readUint32LE();
_method = stream->readUint16LE();
_soundRate = stream->readUint16LE();
_rate = stream->readUint16LE();
_channels = stream->readUint16LE();
_defSoundSize = stream->readUint16LE();
_videoBase = stream->readUint16LE();
_colorCount = stream->readUint32LE();
assert(_colorCount <= 256);
stream->read(_palette, 768);
// Skip over background frame, if any, and the list of overall frame sizes (which we don't use)
stream->skip(_backSize + 4 * _numFrames);
// Load frame offsets
_frameOffsets = new uint32[_numFrames];
for (int i = 0; i < _numFrames; ++i)
_frameOffsets[i] = stream->readUint32LE();
// Load the size of the sound portion of each frame
_frameSoundSizes = new int[_numFrames];
for (int i = 0; i < _numFrames; ++i)
_frameSoundSizes[i] = stream->readUint32LE() & 0xffff;
}
bool RL2Decoder::RL2FileHeader::isValid() const {
return _signature == MKTAG('R','L','V','2') || _signature != MKTAG('R','L','V','3');
}
/*------------------------------------------------------------------------*/
RL2Decoder::RL2VideoTrack::RL2VideoTrack(const RL2FileHeader &header, RL2AudioTrack *audioTrack,
Common::SeekableReadStream *stream):
_header(header), _audioTrack(audioTrack), _fileStream(stream) {
// Calculate the frame rate
int fps = (header._soundRate > 0) ? header._rate / header._defSoundSize : 11025 / 1103;
_frameDelay = 1000 / fps;
_surface = new Graphics::Surface();
_surface->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
if (header._backSize == 0) {
_backSurface = NULL;
} else {
_backSurface = new Graphics::Surface();
_backSurface->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
}
_videoBase = header._videoBase;
_dirtyPalette = true;
_curFrame = 0;
_nextFrameStartTime = 0;
}
RL2Decoder::RL2VideoTrack::~RL2VideoTrack() {
delete _fileStream;
_surface->free();
delete _surface;
if (_backSurface) {
_backSurface->free();
delete _backSurface;
}
}
bool RL2Decoder::RL2VideoTrack::endOfTrack() const {
return getCurFrame() >= getFrameCount();
}
bool RL2Decoder::RL2VideoTrack::rewind() {
_curFrame = 0;
_nextFrameStartTime = 0;
return true;
}
uint16 RL2Decoder::RL2VideoTrack::getWidth() const {
return _surface->w;
}
uint16 RL2Decoder::RL2VideoTrack::getHeight() const {
return _surface->h;
}
Graphics::PixelFormat RL2Decoder::RL2VideoTrack::getPixelFormat() const {
return _surface->format;
}
const Graphics::Surface *RL2Decoder::RL2VideoTrack::decodeNextFrame() {
if (_curFrame == 0 && _backSurface) {
// Read in the background frame
_fileStream->seek(0x324);
rl2DecodeFrameWithoutBackground(0);
Common::copy((byte *)_surface->getPixels(), (byte *)_surface->getPixels() + (320 * 200),
(byte *)_backSurface->getPixels());
_dirtyRects.push_back(Common::Rect(0, 0, _surface->w, _surface->h));
}
// Move to the next frame data
_fileStream->seek(_header._frameOffsets[_curFrame]);
// If there's any sound data, pass it to the audio track
_fileStream->seek(_header._frameSoundSizes[_curFrame], SEEK_CUR);
// Decode the graphic data
if (_backSurface) {
if (_curFrame > 0)
Common::copy((byte *)_backSurface->getPixels(), (byte *)_backSurface->getPixels() + (320 * 200),
(byte *)_surface->getPixels());
rl2DecodeFrameWithBackground();
} else {
rl2DecodeFrameWithoutBackground();
}
_curFrame++;
_nextFrameStartTime += _frameDelay;
return _surface;
}
void RL2Decoder::RL2VideoTrack::copyDirtyRectsToBuffer(uint8 *dst, uint pitch) {
for (Common::List<Common::Rect>::const_iterator it = _dirtyRects.begin(); it != _dirtyRects.end(); ++it) {
for (int y = (*it).top; y < (*it).bottom; ++y) {
const int x = (*it).left;
memcpy(dst + y * pitch + x, (byte *)_surface->getPixels() + y * getWidth() + x, (*it).right - x);
}
}
clearDirtyRects();
}
void RL2Decoder::RL2VideoTrack::copyFrame(uint8 *data) {
memcpy((byte *)_surface->getPixels(), data, getWidth() * getHeight());
// Redraw
_dirtyRects.clear();
_dirtyRects.push_back(Common::Rect(0, 0, getWidth(), getHeight()));
}
void RL2Decoder::RL2VideoTrack::rl2DecodeFrameWithoutBackground(int screenOffset) {
if (screenOffset == -1)
screenOffset = _videoBase;
byte *destP = (byte *)_surface->getPixels() + screenOffset;
int frameSize = _surface->w * _surface->h - screenOffset;
while (frameSize > 0) {
byte nextByte = _fileStream->readByte();
if (nextByte < 0x80) {
*destP++ = nextByte;
--frameSize;
} else if (nextByte == 0x80) {
int runLength = _fileStream->readByte();
if (runLength == 0)
return;
runLength = MIN(runLength, frameSize);
Common::fill(destP, destP + runLength, 0);
destP += runLength;
frameSize -= runLength;
} else {
int runLength = _fileStream->readByte();
runLength = MIN(runLength, frameSize);
Common::fill(destP, destP + runLength, nextByte & 0x7f);
destP += runLength;
frameSize -= runLength;
}
}
}
void RL2Decoder::RL2VideoTrack::rl2DecodeFrameWithBackground() {
int screenOffset = _videoBase;
int frameSize = _surface->w * _surface->h - _videoBase;
byte *src = (byte *)_backSurface->getPixels();
byte *dest = (byte *)_surface->getPixels();
while (frameSize > 0) {
byte nextByte = _fileStream->readByte();
if (nextByte == 0) {
dest[screenOffset] = src[screenOffset];
++screenOffset;
--frameSize;
} else if (nextByte < 0x80) {
dest[screenOffset] = nextByte | 0x80;
++screenOffset;
--frameSize;
} else if (nextByte == 0x80) {
byte runLength = _fileStream->readByte();
if (runLength == 0)
return;
assert(runLength <= frameSize);
Common::copy(src + screenOffset, src + screenOffset + runLength, dest);
screenOffset += runLength;
frameSize -= runLength;
} else {
byte runLength = _fileStream->readByte();
assert(runLength <= frameSize);
Common::fill(dest + screenOffset, dest + screenOffset + runLength, nextByte & 0x7f);
screenOffset += runLength;
frameSize -= runLength;
}
}
}
/*------------------------------------------------------------------------*/
RL2Decoder::RL2AudioTrack::RL2AudioTrack(const RL2FileHeader &header, Common::SeekableReadStream *stream, Audio::Mixer::SoundType soundType):
_header(header), _soundType(soundType) {
_audStream = createAudioStream();
// Add all the sound data for all the frames at once to avoid stuttering
for (int frameNumber = 0; frameNumber < header._numFrames; ++frameNumber) {
int offset = _header._frameOffsets[frameNumber];
int size = _header._frameSoundSizes[frameNumber];
byte *data = (byte *)malloc(size);
stream->seek(offset);
stream->read(data, size);
Common::MemoryReadStream *memoryStream = new Common::MemoryReadStream(data, size,
DisposeAfterUse::YES);
_audStream->queueAudioStream(Audio::makeRawStream(memoryStream, _header._rate,
Audio::FLAG_UNSIGNED, DisposeAfterUse::YES), DisposeAfterUse::YES);
}
}
RL2Decoder::RL2AudioTrack::~RL2AudioTrack() {
delete _audStream;
}
void RL2Decoder::RL2AudioTrack::queueSound(Common::SeekableReadStream *stream, int size) {
if (_audStream) {
// Queue the sound data
byte *data = (byte *)malloc(size);
stream->read(data, size);
Common::MemoryReadStream *memoryStream = new Common::MemoryReadStream(data, size,
DisposeAfterUse::YES);
_audStream->queueAudioStream(Audio::makeRawStream(memoryStream, _header._rate,
Audio::FLAG_UNSIGNED, DisposeAfterUse::YES), DisposeAfterUse::YES);
// _audioTrack->queueSound(_fileStream, _header._frameSoundSizes[_curFrame]);
} else {
delete stream;
}
}
Audio::AudioStream *RL2Decoder::RL2AudioTrack::getAudioStream() const {
return _audStream;
}
Audio::QueuingAudioStream *RL2Decoder::RL2AudioTrack::createAudioStream() {
return Audio::makeQueuingAudioStream(_header._rate, _header._channels == 2);
}
} // End of namespace Video