mirror of
https://github.com/libretro/scummvm.git
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239 lines
4.7 KiB
C++
239 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef VOYEUR_EVENTS_H
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#define VOYEUR_EVENTS_H
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#include "common/scummsys.h"
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#include "common/list.h"
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#include "graphics/surface.h"
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#include "voyeur/files.h"
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namespace Voyeur {
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class VoyeurEngine;
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class EventsManager;
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class CMapResource;
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#define GAME_FRAME_RATE 50
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#define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE)
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typedef void (EventsManager::*EventMethodPtr)();
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class IntNode {
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public:
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EventMethodPtr _intFunc;
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uint16 _curTime;
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uint16 _timeReset;
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uint32 _flags;
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public:
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IntNode();
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IntNode(uint16 curTime, uint16 timeReset, uint16 flags);
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};
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class VoyeurEvent {
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public:
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int _hour;
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int _minute;
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bool _isAM;
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int _field6;
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int _field8;
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int _computerOn;
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int _computerOff;
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int _dead;
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public:
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VoyeurEvent(int hour, int minute, bool isAM, int v4, int v5, int v6, int v7);
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};
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class SVoy {
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public:
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int _isAM;
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int _RTANum;
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int _RTVNum;
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int _switchBGNum;
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int _arr1[8][20];
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int _arr2[8][20];
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int _arr3[3][20];
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int _arr4[3][20];
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int _arr5[3][20];
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int _arr6[3][20];
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int _arr7[20];
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int _field468;
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int _field46A;
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int _vocSecondsOffset;
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int _field46E;
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int _field470;
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int _field472;
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int _transitionId;
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int _field476;
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int _field478;
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int _field47A;
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int _field4AC;
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int _field4AE[5];
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int _field4B8;
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int _field4E2;
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Common::Rect _rect4E4;
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int _field4EC;
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int _field4EE;
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int _field4F0;
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int _field4F2;
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int _eventCount;
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Common::Array<VoyeurEvent> _events;
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int _timeStart;
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int _duration;
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int _vidStart;
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int _doApt;
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int _function;
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int _anim;
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int _level;
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int _levelDone;
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int _flags;
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int _evGroup;
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byte *_evPicPtrs[6];
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byte *_evCmPtrs[6];
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int _audioTime;
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int _phones[5];
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int _numPhonesUsed;
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int _evidence[20];
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int _field4376;
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int _field4378;
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int _field437A;
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int _field437C;
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int _field437E;
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int _field4380;
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int _field4382;
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int _videoEventId;
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byte *_field4386;
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int _curICF0;
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int _curICF1;
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int _fadeICF0;
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int _fadeICF1;
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void (*_fadeFunc)();
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bool _mouseClicked;
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int _incriminate;
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int _policeEvent;
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// Fields not originally in _voy, but I'm putting in for convenience
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int _newIncriminate;
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bool _newMouseClicked;
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int _newFadeICF1;
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void (*_newFadeFunc)();
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};
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class IntData {
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public:
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bool _field9;
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bool _flipWait;
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int field16;
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int field1A;
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int field1E;
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int field22;
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int field24;
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int field26;
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int field2A;
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bool _hasPalette;
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int field38;
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int field3B;
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int field3D;
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int _palStartIndex;
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int _palEndIndex;
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byte *_palette;
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public:
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IntData();
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void audioInit();
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};
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class EventsManager {
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private:
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VoyeurEngine *_vm;
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uint32 _priorFrameTime;
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uint32 _gameCounter;
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uint32 _joe;
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bool _keyState[256];
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int _mouseButton;
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Common::List<IntNode *> _intNodes;
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Common::Point _mousePos;
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void mainVoyeurIntFunc();
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private:
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void checkForNextFrameCounter();
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void voyeurTimer();
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void videoTimer();
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void vDoFadeInt();
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void vDoCycleInt();
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void fadeIntFunc();
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public:
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IntData _gameData;
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IntData &_intPtr;
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IntNode _fadeIntNode;
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IntNode _fade2IntNode;
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IntNode _cycleIntNode;
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IntNode _evintnode;
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IntNode _mainIntNode;
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int _cycleStatus;
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int _fadeFirstCol, _fadeLastCol;
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int _fadeCount;
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int _fadeStatus;
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int _v2A0A2;
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int _videoComputerBut4;
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int _videoDead;
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public:
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EventsManager();
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void setVm(VoyeurEngine *vm) { _vm = vm; }
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void resetMouse();
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void setMousePos(const Common::Point &p) { _mousePos = p; }
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void startMainClockInt();
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void vStopCycle();
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void sWaitFlip();
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void vInitColor();
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void delay(int cycles);
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void pollEvents();
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void startFade(CMapResource *cMap);
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void addIntNode(IntNode *node);
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void addFadeInt();
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void setCursor(PictureResource *pic);
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void setCursor(byte *cursorData, int width, int height);
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void setCursorColor(int idx, int mode);
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void mouseOn();
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void mouseOff();
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void hideCursor();
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Common::Point getMousePos() { return _mousePos; }
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void getMouseInfo();
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void checkForKey();
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void startCursorBlink();
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void incrementTime(int amt);
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};
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} // End of namespace Voyeur
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#endif /* VOYEUR_EVENTS_H */
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