scummvm/engines/voyeur/events.h
2013-12-20 23:03:17 -05:00

239 lines
4.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef VOYEUR_EVENTS_H
#define VOYEUR_EVENTS_H
#include "common/scummsys.h"
#include "common/list.h"
#include "graphics/surface.h"
#include "voyeur/files.h"
namespace Voyeur {
class VoyeurEngine;
class EventsManager;
class CMapResource;
#define GAME_FRAME_RATE 50
#define GAME_FRAME_TIME (1000 / GAME_FRAME_RATE)
typedef void (EventsManager::*EventMethodPtr)();
class IntNode {
public:
EventMethodPtr _intFunc;
uint16 _curTime;
uint16 _timeReset;
uint32 _flags;
public:
IntNode();
IntNode(uint16 curTime, uint16 timeReset, uint16 flags);
};
class VoyeurEvent {
public:
int _hour;
int _minute;
bool _isAM;
int _field6;
int _field8;
int _computerOn;
int _computerOff;
int _dead;
public:
VoyeurEvent(int hour, int minute, bool isAM, int v4, int v5, int v6, int v7);
};
class SVoy {
public:
int _isAM;
int _RTANum;
int _RTVNum;
int _switchBGNum;
int _arr1[8][20];
int _arr2[8][20];
int _arr3[3][20];
int _arr4[3][20];
int _arr5[3][20];
int _arr6[3][20];
int _arr7[20];
int _field468;
int _field46A;
int _vocSecondsOffset;
int _field46E;
int _field470;
int _field472;
int _transitionId;
int _field476;
int _field478;
int _field47A;
int _field4AC;
int _field4AE[5];
int _field4B8;
int _field4E2;
Common::Rect _rect4E4;
int _field4EC;
int _field4EE;
int _field4F0;
int _field4F2;
int _eventCount;
Common::Array<VoyeurEvent> _events;
int _timeStart;
int _duration;
int _vidStart;
int _doApt;
int _function;
int _anim;
int _level;
int _levelDone;
int _flags;
int _evGroup;
byte *_evPicPtrs[6];
byte *_evCmPtrs[6];
int _audioTime;
int _phones[5];
int _numPhonesUsed;
int _evidence[20];
int _field4376;
int _field4378;
int _field437A;
int _field437C;
int _field437E;
int _field4380;
int _field4382;
int _videoEventId;
byte *_field4386;
int _curICF0;
int _curICF1;
int _fadeICF0;
int _fadeICF1;
void (*_fadeFunc)();
bool _mouseClicked;
int _incriminate;
int _policeEvent;
// Fields not originally in _voy, but I'm putting in for convenience
int _newIncriminate;
bool _newMouseClicked;
int _newFadeICF1;
void (*_newFadeFunc)();
};
class IntData {
public:
bool _field9;
bool _flipWait;
int field16;
int field1A;
int field1E;
int field22;
int field24;
int field26;
int field2A;
bool _hasPalette;
int field38;
int field3B;
int field3D;
int _palStartIndex;
int _palEndIndex;
byte *_palette;
public:
IntData();
void audioInit();
};
class EventsManager {
private:
VoyeurEngine *_vm;
uint32 _priorFrameTime;
uint32 _gameCounter;
uint32 _joe;
bool _keyState[256];
int _mouseButton;
Common::List<IntNode *> _intNodes;
Common::Point _mousePos;
void mainVoyeurIntFunc();
private:
void checkForNextFrameCounter();
void voyeurTimer();
void videoTimer();
void vDoFadeInt();
void vDoCycleInt();
void fadeIntFunc();
public:
IntData _gameData;
IntData &_intPtr;
IntNode _fadeIntNode;
IntNode _fade2IntNode;
IntNode _cycleIntNode;
IntNode _evintnode;
IntNode _mainIntNode;
int _cycleStatus;
int _fadeFirstCol, _fadeLastCol;
int _fadeCount;
int _fadeStatus;
int _v2A0A2;
int _videoComputerBut4;
int _videoDead;
public:
EventsManager();
void setVm(VoyeurEngine *vm) { _vm = vm; }
void resetMouse();
void setMousePos(const Common::Point &p) { _mousePos = p; }
void startMainClockInt();
void vStopCycle();
void sWaitFlip();
void vInitColor();
void delay(int cycles);
void pollEvents();
void startFade(CMapResource *cMap);
void addIntNode(IntNode *node);
void addFadeInt();
void setCursor(PictureResource *pic);
void setCursor(byte *cursorData, int width, int height);
void setCursorColor(int idx, int mode);
void mouseOn();
void mouseOff();
void hideCursor();
Common::Point getMousePos() { return _mousePos; }
void getMouseInfo();
void checkForKey();
void startCursorBlink();
void incrementTime(int amt);
};
} // End of namespace Voyeur
#endif /* VOYEUR_EVENTS_H */