.. |
.cvsignore
|
Initial SAGA checkin
|
2004-03-14 23:39:41 +00:00 |
actionmap.cpp
|
o Moved GAME_* to SagaEngine object
|
2004-12-22 13:09:47 +00:00 |
actionmap.h
|
removed R_ prefix with few r_ too
|
2004-10-27 21:32:28 +00:00 |
actor.cpp
|
- fix of 8 to 4 direction conversion
|
2004-12-24 10:22:01 +00:00 |
actor.h
|
- rewriten actors action handling (now uses all original flags etc)
|
2004-12-22 21:04:50 +00:00 |
actordata.cpp
|
- rewriten actors action handling (now uses all original flags etc)
|
2004-12-22 21:04:50 +00:00 |
actordata.h
|
- rewriten actors action handling (now uses all original flags etc)
|
2004-12-22 21:04:50 +00:00 |
animation.cpp
|
o Fix regression with Mac versions
|
2004-12-22 19:34:41 +00:00 |
animation.h
|
o Fix regression with Mac versions
|
2004-12-22 19:34:41 +00:00 |
console.cpp
|
- rewriten actors action handling (now uses all original flags etc)
|
2004-12-22 21:04:50 +00:00 |
console.h
|
- rewritten actors speech engine :
|
2004-12-21 06:49:07 +00:00 |
events.cpp
|
o Moved GAME_* to SagaEngine object
|
2004-12-22 13:09:47 +00:00 |
events.h
|
Patch #1081904 ITE: MAC demo support
|
2004-12-15 00:24:12 +00:00 |
font_map.cpp
|
Move FONT_* to class.
|
2004-08-03 00:06:18 +00:00 |
font.cpp
|
o Moved GAME_* to SagaEngine object
|
2004-12-22 13:09:47 +00:00 |
font.h
|
removed R_ prefix with few r_ too
|
2004-10-27 21:32:28 +00:00 |
game.cpp
|
o Lowercased all filenames for better readability
|
2004-12-23 07:08:22 +00:00 |
game.h
|
o Moved GAME_* to SagaEngine object
|
2004-12-22 13:09:47 +00:00 |
gfx.cpp
|
Fix break introduced with last commit :).
|
2004-11-26 00:57:29 +00:00 |
gfx.h
|
Make use of new graphic primitives (untested, I don't have saga -- please don't kill if this breaks, it should be trivial for you to fix it :-)
|
2004-11-25 23:51:52 +00:00 |
ihnm_introproc.cpp
|
o Moved GAME_* to SagaEngine object
|
2004-12-22 13:09:47 +00:00 |
image.cpp
|
o Moved GAME_* to SagaEngine object
|
2004-12-22 13:09:47 +00:00 |
image.h
|
Removed unknown part of IMAGE_HEADER struct since it wasn't used in the
|
2004-11-02 08:37:14 +00:00 |
input.cpp
|
- rewritten actors speech engine :
|
2004-12-21 06:49:07 +00:00 |
interface.cpp
|
- rewriten actors action handling (now uses all original flags etc)
|
2004-12-22 21:04:50 +00:00 |
interface.h
|
Temporarily disable the status bar in IHNM. The only place where we drew it
|
2004-11-25 07:18:35 +00:00 |
isomap.cpp
|
o Moved GAME_* to SagaEngine object
|
2004-12-22 13:09:47 +00:00 |
isomap.h
|
Renaming of struct members.
|
2004-10-30 10:31:00 +00:00 |
ite_introproc.cpp
|
- rewriten actors action handling (now uses all original flags etc)
|
2004-12-22 21:04:50 +00:00 |
list.h
|
Proper fix for line endings.
|
2004-12-16 21:33:58 +00:00 |
module.mk
|
sdata.cpp not needed anymore
|
2004-12-22 22:52:20 +00:00 |
music.cpp
|
o Fix regression with Mac versions
|
2004-12-22 19:34:41 +00:00 |
music.h
|
o Moved GAME_* to SagaEngine object
|
2004-12-22 13:09:47 +00:00 |
objectdata.cpp
|
Initial inventory support.
|
2004-11-07 14:15:41 +00:00 |
objectdata.h
|
Initial inventory support.
|
2004-11-07 14:15:41 +00:00 |
objectmap.cpp
|
o Moved GAME_* to SagaEngine object
|
2004-12-22 13:09:47 +00:00 |
objectmap.h
|
removed R_ prefix with few r_ too
|
2004-10-27 21:32:28 +00:00 |
palanim.cpp
|
o Moved GAME_* to SagaEngine object
|
2004-12-22 13:09:47 +00:00 |
palanim.h
|
removed R_ prefix with few r_ too
|
2004-10-27 21:32:28 +00:00 |
render.cpp
|
o Moved GAME_* to SagaEngine object
|
2004-12-22 13:09:47 +00:00 |
render.h
|
First pass at migrating from the old Reinherit console to the ScummVM
|
2004-12-03 19:15:44 +00:00 |
resnames.h
|
- rewriten actors action handling (now uses all original flags etc)
|
2004-12-22 21:04:50 +00:00 |
rscfile_mod.h
|
Patch #1081904 ITE: MAC demo support
|
2004-12-15 00:24:12 +00:00 |
rscfile.cpp
|
o Fix regression with Mac versions
|
2004-12-22 19:34:41 +00:00 |
rscfile.h
|
removed R_ prefix with few r_ too
|
2004-10-27 21:32:28 +00:00 |
saga.cpp
|
- rewriten actors action handling (now uses all original flags etc)
|
2004-12-22 21:04:50 +00:00 |
saga.h
|
o Lowercased all filenames for better readability
|
2004-12-23 07:08:22 +00:00 |
scene.cpp
|
- rewriten actors action handling (now uses all original flags etc)
|
2004-12-22 21:04:50 +00:00 |
scene.h
|
- implemented perspective actors calculation
|
2004-12-19 13:38:11 +00:00 |
script.cpp
|
- rewriten actors action handling (now uses all original flags etc)
|
2004-12-22 21:04:50 +00:00 |
script.h
|
- fix of 8 to 4 direction conversion
|
2004-12-24 10:22:01 +00:00 |
sdebug.cpp
|
o Moved GAME_* to SagaEngine object
|
2004-12-22 13:09:47 +00:00 |
sfuncs.cpp
|
- fix of 8 to 4 direction conversion
|
2004-12-24 10:22:01 +00:00 |
sndres.cpp
|
o Moved GAME_* to SagaEngine object
|
2004-12-22 13:09:47 +00:00 |
sndres.h
|
o Moved GAME_* to SagaEngine object
|
2004-12-22 13:09:47 +00:00 |
sound.cpp
|
o Fix regression with Mac versions
|
2004-12-22 19:34:41 +00:00 |
sound.h
|
o Moved GAME_* to SagaEngine object
|
2004-12-22 13:09:47 +00:00 |
sprite.cpp
|
o Moved GAME_* to SagaEngine object
|
2004-12-22 13:09:47 +00:00 |
sprite.h
|
Implement sprites scaling. Though it seems too zealous for me, i.e. sprites
|
2004-12-21 16:12:03 +00:00 |
sthread.cpp
|
- fix of 8 to 4 direction conversion
|
2004-12-24 10:22:01 +00:00 |
stream.h
|
Patch #1081904 ITE: MAC demo support
|
2004-12-15 00:24:12 +00:00 |
text.cpp
|
Patch #1081904 ITE: MAC demo support
|
2004-12-15 00:24:12 +00:00 |
text.h
|
Patch #1081904 ITE: MAC demo support
|
2004-12-15 00:24:12 +00:00 |
transitions.cpp
|
Fix doxygen warnings
|
2004-09-25 23:26:46 +00:00 |
xref.txt
|
- rewritten actors speech engine :
|
2004-12-21 06:49:07 +00:00 |