mirror of
https://github.com/libretro/scummvm.git
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279 lines
8.3 KiB
C++
279 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "common/platform.h"
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#include "sherlock/fonts.h"
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#include "sherlock/image_file.h"
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#include "sherlock/surface.h"
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#include "sherlock/sherlock.h"
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namespace Sherlock {
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SherlockEngine *Fonts::_vm;
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ImageFile *Fonts::_font;
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int Fonts::_fontNumber;
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int Fonts::_fontHeight;
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int Fonts::_widestChar;
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uint16 Fonts::_charCount;
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byte Fonts::_yOffsets[255];
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void Fonts::setVm(SherlockEngine *vm) {
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_vm = vm;
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_font = nullptr;
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_charCount = 0;
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}
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void Fonts::freeFont() {
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delete _font;
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}
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void Fonts::setFont(int fontNum) {
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_fontNumber = fontNum;
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// Discard previous font
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delete _font;
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if (IS_SERRATED_SCALPEL) {
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// Scalpel
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if ((_vm->isDemo()) && (!_vm->_interactiveFl)) {
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// Do not set up any font for the non-interactive demo of scalpel
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// The non-interactive demo does not contain any font at all
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return;
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}
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}
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Common::String fontFilename;
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if (_vm->getPlatform() != Common::kPlatform3DO) {
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// PC
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// use FONT[number].VGS, which is a regular sherlock graphic file
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fontFilename = Common::String::format("FONT%d.VGS", fontNum + 1);
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// load font data
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_font = new ImageFile(fontFilename);
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if (IS_SERRATED_SCALPEL) {
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if (_vm->getLanguage() == Common::ES_ESP) {
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if (_fontNumber == 1) {
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// Create a new character - inverted exclamation mark (0x88)
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// Seems this wasn't included originally, but some text has it
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// This was obviously not done in the original game interpreter
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ImageFrame &frameExclamationMark = (*_font)[0]; // get actual exclamation mark
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ImageFrame frameRevExclamationMark;
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frameRevExclamationMark._width = frameExclamationMark._width;
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frameRevExclamationMark._height = frameExclamationMark._height;
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frameRevExclamationMark._paletteBase = frameExclamationMark._paletteBase;
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frameRevExclamationMark._rleEncoded = frameExclamationMark._rleEncoded;
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frameRevExclamationMark._size = frameExclamationMark._size;
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frameRevExclamationMark._frame.create(frameExclamationMark._width, frameExclamationMark._height, Graphics::PixelFormat::createFormatCLUT8());
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byte *frameExclMarkPixels = (byte *)frameExclamationMark._frame.getPixels();
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byte *frameRevExclMarkPixels = (byte *)frameRevExclamationMark._frame.getPixels();
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uint16 revExclMarkY = frameExclamationMark._height - 1;
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frameRevExclMarkPixels += frameExclamationMark._width * (frameExclamationMark._height - 1);
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for (uint16 exclMarkY = 0; exclMarkY < frameExclamationMark._height; exclMarkY++) {
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memcpy(frameRevExclMarkPixels, frameExclMarkPixels, frameExclamationMark._width);
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revExclMarkY--;
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frameRevExclMarkPixels -= frameExclamationMark._width;
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frameExclMarkPixels += frameExclamationMark._width;
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}
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frameRevExclamationMark._offset.x = frameExclamationMark._offset.x;
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frameRevExclamationMark._offset.y = frameExclamationMark._offset.y + 1;
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_font->push_back(frameRevExclamationMark);
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}
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}
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}
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} else {
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// 3DO
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switch (fontNum) {
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case 0:
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case 1:
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fontFilename = "helvetica14.font";
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break;
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case 2:
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fontFilename = "darts.font";
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break;
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default:
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error("setFont(): unsupported 3DO font number");
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}
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// load font data
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_font = new ImageFile3DO(fontFilename, kImageFile3DOType_Font);
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}
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_charCount = _font->size();
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// Iterate through the frames to find the widest and tallest font characters
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_fontHeight = _widestChar = 0;
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for (uint idx = 0; idx < MIN<uint>(_charCount, 128 - 32); ++idx) {
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_fontHeight = MAX((uint16)_fontHeight, (*_font)[idx]._frame.h);
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_widestChar = MAX((uint16)_widestChar, (*_font)[idx]._frame.w);
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}
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// Initialize the Y offset table for the extended character set
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for (int idx = 0; idx < 255; ++idx) {
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_yOffsets[idx] = 0;
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if (IS_ROSE_TATTOO) {
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if ((idx >= 129 && idx < 135) || (idx >= 136 && idx < 143) || (idx >= 147 && idx < 155) ||
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(idx >= 156 && idx < 165))
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_yOffsets[idx] = 1;
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else if ((idx >= 143 && idx < 146) || idx == 165)
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_yOffsets[idx] = 2;
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}
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}
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}
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inline byte Fonts::translateChar(byte c) {
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switch (c) {
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case ' ':
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return 0; // translate to first actual character
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case 225:
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// This was done in the German interpreter
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// SH1: happens, when talking to the kid in the 2nd room
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// SH2: happens, when looking at the newspaper right at the start in the backalley
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// Special handling for 0xE1 (German Sharp-S character)
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if (IS_ROSE_TATTOO) {
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return 136; // it got translated to this for SH2
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}
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return 135; // and this for SH1
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default:
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if (IS_SERRATED_SCALPEL) {
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if (_vm->getLanguage() == Common::ES_ESP) {
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if (_fontNumber == 1) {
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// Special workarounds for translated game text, which was skipped because of effectively a bug
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// This was not done in the original interpreter
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// It seems at least the inverted exclamation mark was skipped by the original interpreter /
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// wasn't shown at all.
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// This character is used for example in the alley room, when talking with the inspector after
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// searching the corpse. "[0xAD]Claro! Mi experiencia profesional revela que esta mujer fue asesinada..."
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// The same text gets put inside Watson's journal as well and should be on page 10 right after
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// talking with the inspector. For further study see bug #6931
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// Inverted question mark was also skipped, but at least that character is inside the font already.
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if (c == 0xAD) {
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// inverted exclamation mark
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return 0x88; // our own font character, created during setFont()
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}
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// Inverted question mask is 0x86 (mapped from 0x88)
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}
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}
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if (c >= 0x80) { // German SH1 version did this, but not German SH2
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c--;
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}
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// Spanish SH1 did this (reverse engineered code)
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//if ((c >= 0xA0) && (c <= 0xAD) || (c == 0x82)) {
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// c--;
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//}
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}
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assert(c > 32); // anything above space is allowed
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return c - 33;
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}
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}
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void Fonts::writeString(BaseSurface *surface, const Common::String &str,
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const Common::Point &pt, int overrideColor) {
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Common::Point charPos = pt;
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if (!_font)
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return;
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for (const char *curCharPtr = str.c_str(); *curCharPtr; ++curCharPtr) {
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byte curChar = *curCharPtr;
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if (curChar == ' ') {
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charPos.x += 5; // hardcoded space
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continue;
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}
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curChar = translateChar(curChar);
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if (curChar < _charCount) {
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ImageFrame &frame = (*_font)[curChar];
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surface->SHtransBlitFrom(frame, Common::Point(charPos.x, charPos.y + _yOffsets[curChar]), false, overrideColor);
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charPos.x += frame._frame.w + 1;
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} else {
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warning("Invalid character encountered - %d", (int)curChar);
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}
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}
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}
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int Fonts::stringWidth(const Common::String &str) {
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int width = 0;
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if (!_font)
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return 0;
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for (const char *c = str.c_str(); *c; ++c)
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width += charWidth(*c);
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return width;
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}
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int Fonts::stringHeight(const Common::String &str) {
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int height = 0;
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if (!_font)
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return 0;
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for (const char *c = str.c_str(); *c; ++c)
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height = MAX(height, charHeight(*c));
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return height;
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}
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int Fonts::charWidth(unsigned char c) {
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byte curChar;
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if (!_font)
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return 0;
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if (c == ' ') {
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return 5; // hardcoded space
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}
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curChar = translateChar(c);
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if (curChar < _charCount)
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return (*_font)[curChar]._frame.w + 1;
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return 0;
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}
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int Fonts::charHeight(unsigned char c) {
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byte curChar;
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if (!_font)
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return 0;
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// Space is supposed to be handled like the first actual character (which is decimal 33)
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curChar = translateChar(c);
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assert(curChar < _charCount);
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const ImageFrame &img = (*_font)[curChar];
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return img._height + img._offset.y + 1;
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}
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} // End of namespace Sherlock
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