scummvm/engines/sherlock/saveload.cpp
Adrian Frühwirth 00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00

273 lines
7.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "sherlock/saveload.h"
#include "sherlock/surface.h"
#include "sherlock/sherlock.h"
#include "sherlock/scalpel/scalpel_saveload.h"
#include "sherlock/tattoo/widget_files.h"
#include "common/system.h"
#include "graphics/scaler.h"
#include "graphics/thumbnail.h"
namespace Sherlock {
const char *const EMPTY_SAVEGAME_SLOT = "-EMPTY-";
static const char *const SAVEGAME_STR = "SHLK";
#define SAVEGAME_STR_SIZE 4
/*----------------------------------------------------------------*/
SaveManager *SaveManager::init(SherlockEngine *vm, const Common::String &target) {
if (vm->getGameID() == GType_SerratedScalpel)
return new Scalpel::ScalpelSaveManager(vm, target);
else
return new Tattoo::WidgetFiles(vm, target);
}
SaveManager::SaveManager(SherlockEngine *vm, const Common::String &target) :
_vm(vm), _target(target) {
_saveThumb = nullptr;
_justLoaded = false;
_savegameIndex = 0;
}
SaveManager::~SaveManager() {
if (_saveThumb) {
_saveThumb->free();
delete _saveThumb;
}
}
void SaveManager::createSavegameList() {
Screen &screen = *_vm->_screen;
_savegames.clear();
for (int idx = 0; idx < MAX_SAVEGAME_SLOTS; ++idx)
_savegames.push_back(EMPTY_SAVEGAME_SLOT);
SaveStateList saveList = getSavegameList(_target);
for (uint idx = 0; idx < saveList.size(); ++idx) {
int slot = saveList[idx].getSaveSlot();
if (slot >= 0 && slot < MAX_SAVEGAME_SLOTS)
_savegames[slot] = saveList[idx].getDescription();
}
// Ensure the names will fit on the screen
for (uint idx = 0; idx < _savegames.size(); ++idx) {
int width = screen.stringWidth(_savegames[idx]) + 24;
if (width > 308) {
// It won't fit in, so remove characters until it does
do {
width -= screen.charWidth(_savegames[idx].lastChar());
_savegames[idx].deleteLastChar();
} while (width > 300);
}
}
}
SaveStateList SaveManager::getSavegameList(const Common::String &target) {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String saveDesc;
Common::String pattern = Common::String::format("%s.0##", target.c_str());
SherlockSavegameHeader header;
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
const char *ext = strrchr(file->c_str(), '.');
int slot = ext ? atoi(ext + 1) : -1;
if (slot >= 0 && slot < MAX_SAVEGAME_SLOTS) {
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
if (in) {
if (readSavegameHeader(in, header))
saveList.push_back(SaveStateDescriptor(slot, header._saveName));
delete in;
}
}
}
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
WARN_UNUSED_RESULT bool SaveManager::readSavegameHeader(Common::InSaveFile *in, SherlockSavegameHeader &header, bool skipThumbnail) {
char saveIdentBuffer[SAVEGAME_STR_SIZE + 1];
// Validate the header Id
in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1);
if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE))
return false;
header._version = in->readByte();
if (header._version < MINIMUM_SAVEGAME_VERSION || header._version > CURRENT_SAVEGAME_VERSION)
return false;
// Read in the string
header._saveName.clear();
char ch;
while ((ch = (char)in->readByte()) != '\0') header._saveName += ch;
// Get the thumbnail
if (!Graphics::loadThumbnail(*in, header._thumbnail, skipThumbnail)) {
return false;
}
// Read in save date/time
header._year = in->readSint16LE();
header._month = in->readSint16LE();
header._day = in->readSint16LE();
header._hour = in->readSint16LE();
header._minute = in->readSint16LE();
header._totalFrames = in->readUint32LE();
return true;
}
void SaveManager::writeSavegameHeader(Common::OutSaveFile *out, SherlockSavegameHeader &header) {
// Write out a savegame header
out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1);
out->writeByte(CURRENT_SAVEGAME_VERSION);
// Write savegame name
out->write(header._saveName.c_str(), header._saveName.size());
out->writeByte('\0');
// Handle the thumbnail. If there's already one set by the game, create one
if (!_saveThumb)
createThumbnail();
Graphics::saveThumbnail(*out, *_saveThumb);
_saveThumb->free();
delete _saveThumb;
_saveThumb = nullptr;
// Write out the save date/time
TimeDate td;
g_system->getTimeAndDate(td);
out->writeSint16LE(td.tm_year + 1900);
out->writeSint16LE(td.tm_mon + 1);
out->writeSint16LE(td.tm_mday);
out->writeSint16LE(td.tm_hour);
out->writeSint16LE(td.tm_min);
out->writeUint32LE(_vm->_events->getFrameCounter());
}
void SaveManager::createThumbnail() {
if (_saveThumb) {
_saveThumb->free();
delete _saveThumb;
}
_saveThumb = new Graphics::Surface();
if (!IS_3DO) {
uint8 thumbPalette[PALETTE_SIZE];
_vm->_screen->getPalette(thumbPalette);
::createThumbnail(_saveThumb, (const byte *)_vm->_screen->getPixels(), SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT, thumbPalette);
} else {
::createThumbnailFromScreen(_saveThumb);
}
}
void SaveManager::loadGame(int slot) {
Events &events = *_vm->_events;
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(
generateSaveName(slot));
if (!saveFile)
return;
// Load the savaegame header
SherlockSavegameHeader header;
if (!readSavegameHeader(saveFile, header))
error("Invalid savegame");
// Synchronize the savegame data
Serializer s(saveFile, nullptr);
s.setVersion(header._version);
synchronize(s);
delete saveFile;
events.clearEvents();
}
void SaveManager::saveGame(int slot, const Common::String &name) {
Events &events = *_vm->_events;
Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving(
generateSaveName(slot));
SherlockSavegameHeader header;
header._saveName = name;
writeSavegameHeader(out, header);
// Synchronize the savegame data
Serializer s(nullptr, out);
s.setVersion(CURRENT_SAVEGAME_VERSION);
synchronize(s);
out->finalize();
delete out;
events.clearEvents();
}
Common::String SaveManager::generateSaveName(int slot) {
return Common::String::format("%s.%03d", _target.c_str(), slot);
}
void SaveManager::synchronize(Serializer &s) {
Inventory &inv = *_vm->_inventory;
Journal &journal = *_vm->_journal;
Map &map = *_vm->_map;
People &people = *_vm->_people;
Scene &scene = *_vm->_scene;
Screen &screen = *_vm->_screen;
Talk &talk = *_vm->_talk;
int oldFont = screen.fontNumber();
inv.synchronize(s);
journal.synchronize(s);
people.synchronize(s);
map.synchronize(s);
scene.synchronize(s);
screen.synchronize(s);
talk.synchronize(s);
_vm->synchronize(s);
if (screen.fontNumber() != oldFont)
journal.resetPosition();
_justLoaded = s.isLoading();
}
bool SaveManager::isSlotEmpty(int slot) const {
return _savegames[slot].equalsIgnoreCase(EMPTY_SAVEGAME_SLOT);
}
} // End of namespace Sherlock