scummvm/sword2
Torbjörn Andersson 5396901ec6 Simplified the code to decide whether to use speech1.clu or speech2.clu
since res_man.WhichCd() appears to be working now.

svn-id: r10121
2003-09-09 06:49:15 +00:00
..
driver Cleanup. 2003-09-08 17:44:26 +00:00
.cvsignore bs2 2003-07-28 01:44:38 +00:00
anims.cpp Added some code to display the subtitles for the Smacker movies, when 2003-09-08 17:18:38 +00:00
anims.h bs2 2003-07-28 01:44:38 +00:00
build_display.cpp Hide the menus when displaying full-screen messages, e.g. error messages 2003-09-08 06:32:37 +00:00
build_display.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
console.cpp SetPalette conflicts with an OS symbol on OS X 2003-08-23 14:42:37 +00:00
console.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
controls.cpp Complete rewrite of the in-game dialogs (quit, restart, settings, save and 2003-09-08 06:38:16 +00:00
controls.h The graphics detail settings partially work now. They only affect how 2003-08-26 06:53:00 +00:00
credits.h added sfx support, increased speech support, and music code(streaming works fine but you don't hear anything) newStream, and appendStream doesn't work but playRaw works for music 2003-08-30 18:06:08 +00:00
debug.cpp patch #791738 g++ 3.4 compile fix, from Falk Hueffner and a few minor local bits in my tree 2003-08-21 13:39:21 +00:00
debug.h rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
defs.h bs2 2003-07-28 01:44:38 +00:00
events.cpp Re-formatted the code to be a bit more in line with the rest of ScummVM. 2003-09-02 09:54:42 +00:00
events.h bs2 2003-07-28 01:44:38 +00:00
function.cpp properly close down when playing demo 2003-08-30 15:21:51 +00:00
function.h bs2 2003-07-28 01:44:38 +00:00
header.h bs2 2003-07-28 01:44:38 +00:00
icons.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
icons.h bs2 2003-07-28 01:44:38 +00:00
interpreter.cpp more endian fixes 2003-09-07 03:18:27 +00:00
interpreter.h more endian fixes 2003-09-07 03:18:27 +00:00
layers.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
layers.h bs2 2003-07-28 01:44:38 +00:00
logic.cpp renamed VersionSettings -> TargetSettings and also renamed some of its members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code 2003-09-08 15:38:34 +00:00
logic.h bs2 2003-07-28 01:44:38 +00:00
maketext.cpp rename bs2 to sword2 to have the same name as the original engine. 2003-07-30 19:25:31 +00:00
maketext.h bs2 2003-07-28 01:44:38 +00:00
mem_view.cpp Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) 2003-08-19 14:57:26 +00:00
mem_view.h fixed more warnings 2003-07-28 02:23:04 +00:00
memory.cpp rename memory struct as well 2003-07-28 07:52:01 +00:00
memory.h bs2 2003-07-28 01:44:38 +00:00
module.mk bs2 2003-07-28 01:44:38 +00:00
mouse.cpp SetPalette conflicts with an OS symbol on OS X 2003-08-23 14:42:37 +00:00
mouse.h bs2 2003-07-28 01:44:38 +00:00
object.h bs2 2003-07-28 01:44:38 +00:00
protocol.cpp more endian fixes 2003-09-07 03:18:27 +00:00
protocol.h bs2 2003-07-28 01:44:38 +00:00
resman.cpp Re-formatted the code to be a bit more in line with the rest of ScummVM, 2003-09-02 09:55:11 +00:00
resman.h bs2 2003-07-28 01:44:38 +00:00
router.cpp Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) 2003-08-19 14:57:26 +00:00
router.h bs2 2003-07-28 01:44:38 +00:00
save_rest.cpp fix a resman method and make saving work using SaveFileManager 2003-08-23 14:33:57 +00:00
save_rest.h bs2 2003-07-28 01:44:38 +00:00
scroll.cpp Compiles on mingw now 2003-07-28 03:12:49 +00:00
scroll.h bs2 2003-07-28 01:44:38 +00:00
sound.cpp Untested (because I don't have any savegames on this computer) support for 2003-08-31 18:09:21 +00:00
sound.h #include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level) 2003-08-01 12:21:04 +00:00
speech.cpp Simplified the code to decide whether to use speech1.clu or speech2.clu 2003-09-09 06:49:15 +00:00
speech.h bs2 2003-07-28 01:44:38 +00:00
startup.cpp Remove a bunch of unneeded cruft - but barely the surface of it. This code is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) 2003-08-19 14:57:26 +00:00
startup.h bs2 2003-07-28 01:44:38 +00:00
sword2.cpp renamed VersionSettings -> TargetSettings and also renamed some of its members; added GameDetector::findTarget; made launcher use that new method; some initial preparations for Plugin code 2003-09-08 15:38:34 +00:00
sword2.h FadeServer() is now called from ServiceWindows(), thus eliminating the need 2003-08-25 06:13:28 +00:00
sync.cpp fix some VC7 warnings 2003-07-28 11:21:25 +00:00
sync.h bs2 2003-07-28 01:44:38 +00:00
tony_gsdk.cpp Don't use level 1 I/O, it's not part of the C++ standard... 2003-08-03 15:38:27 +00:00
tony_gsdk.h fixed yet more warnings 2003-07-28 02:37:47 +00:00
walker.cpp fix some VC7 warnings 2003-07-28 11:21:25 +00:00
walker.h bs2 2003-07-28 01:44:38 +00:00