mirror of
https://github.com/libretro/scummvm.git
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162 lines
3.9 KiB
C++
162 lines
3.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_BITARRAY_H
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#define SAGA2_BITARRAY_H
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namespace Saga2 {
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class BitArray {
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private:
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uint16 size;
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uint32 *b;
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void clear(uint16 n) {
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if (n) for (int i = 0; i < n / 32 + 1; i++) b[i] = 0;
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}
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public:
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BitArray(uint16 newSize = 0) {
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if (newSize) b = (uint32 *)malloc(sizeof(uint32) * (newSize / 32 + 1));
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size = newSize;
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clear(newSize);
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}
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~BitArray() {
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/*if (size) delete[] b;*/ size = 0;
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}
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void resize(uint16 newSize) {
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uint32 *t = b;
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if (newSize) {
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b = (uint32 *)malloc(sizeof(uint32) * (newSize / 32 + 1));
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clear(newSize);
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if (size) for (int i = 0; i < MIN(size, newSize) / 32 + 1; i++) b[i] = t[i];
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}
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//if ( size ) delete[] t;
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size = newSize;
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}
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uint16 currentSize(void) {
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return size;
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}
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uint32 getChunk(uint16 i) {
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return b[i];
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}
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bool operator[](uint32 ind) {
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return (ind < size && (b[ind / 32] & ((uint32) 1 << (ind % 32))));
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}
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void Bit(uint32 ind, bool val) {
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if (ind < size) {
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if (val) b[ind / 32] |= ((uint32) 1 << (ind % 32));
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else b[ind / 32] &= ~((uint32) 1 << (ind % 32));
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}
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}
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void clearAll(void) {
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clear(size);
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}
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// Untested below here
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friend BitArray operator& (BitArray c, BitArray d) {
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BitArray t(MAX(c.currentSize(), d.currentSize()));
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for (uint16 i = 0; i < t.currentSize(); i++) t.b[i] = c.b[i] & d.b[i];
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return t;
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}
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friend BitArray operator| (BitArray c, BitArray d) {
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BitArray t(MAX(c.currentSize(), d.currentSize()));
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for (uint16 i = 0; i < t.currentSize(); i++) t.b[i] = c.b[i] | d.b[i];
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return t;
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}
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friend BitArray operator|= (BitArray c, BitArray d) {
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for (uint16 i = 0; i < c.currentSize(); i++) c.b[i] |= d.b[i];
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return c;
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}
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friend bool operator!= (BitArray c, BitArray d) {
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for (uint16 i = 0; i < c.currentSize(); i++) if (c.b[i] != d.b[i]) return true;
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return false;
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}
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friend BitArray operator^ (BitArray c, BitArray d) {
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BitArray t(MAX(c.currentSize(), d.currentSize()));
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for (uint16 i = 0; i < t.currentSize(); i++) t.b[i] = c.b[i] ^ d.b[i];
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return t;
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}
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#ifdef THIS_SHOULD_NOT_BE_DEFINED
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void operator>>=(int a) {
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bool c = b[0] & 1;
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b[0] >>= (uint32)a;
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b[1] >>= (uint32)a;
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b[1] |= ((1 << 31) & (uint32)c);
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}
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void operator<<=(int a) {
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bool c = b[1] & (1 << 31);
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b[0] >>= (uint32)a;
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b[0] |= (1 & (uint32)c);
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b[1] >>= (uint32)a;
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}
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friend BitArray operator+ (BitArray c, BitArray d) {
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BitArray t(MAX(c.currentSize(), d.currentSize()));
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for (uint16 i = 0; i < t.currentSize(); i++) t.b[i] = c.b[i] + d.b[i];
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return t;
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}
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bool isSet(int i) {
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return b[i >> 5] & ((uint32) 1 << (i & 31));
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}
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void SetBit(int16 i) {
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b[i / 32] |= ((uint32) 1 << (i % 32)) ;
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}
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void NotBit(int16 i) {
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b[i / 32] &= ~((uint32) 1 << (i % 32));
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}
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void Reset(uint32 c, uint32 d) {
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b[0] = c;
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b[1] = d;
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}
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bool Test() {
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return (b[0] || b[1]);
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}
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#endif
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};
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} // end of namespace Saga2
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#endif
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