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62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_MAP_H
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#define SHERLOCK_MAP_H
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#include "sherlock/objects.h"
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#include "sherlock/saveload.h"
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namespace Sherlock {
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class SherlockEngine;
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class Map {
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protected:
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SherlockEngine *_vm;
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Map(SherlockEngine *vm);
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public:
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Point32 _overPos;
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Point32 _bigPos;
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int _charPoint, _oldCharPoint;
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bool _active;
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bool _frameChangeFlag;
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public:
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static Map *init(SherlockEngine *vm);
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virtual ~Map() {}
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/**
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* Show the map
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*/
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virtual int show() = 0;
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/**
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* Synchronize the data for a savegame
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*/
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void synchronize(Serializer &s);
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};
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} // End of namespace Sherlock
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#endif
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