scummvm/common
2003-01-01 16:07:08 +00:00
..
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
config-file.cpp enhanced Config::rename_domain; added the ability to change the domain name in EditGameDialog 2002-11-21 17:25:31 +00:00
config-file.h enhanced Config::rename_domain; added the ability to change the domain name in EditGameDialog 2002-11-21 17:25:31 +00:00
engine.cpp gp32 port stuff 2002-11-30 16:03:46 +00:00
engine.h Bump cvs date, add some post-0.3.0 changes to NEWS (These really need to be kept updated more frequently) 2002-12-27 20:04:41 +00:00
file.cpp File object stores file name (useful for debugging) 2002-12-24 02:02:53 +00:00
file.h File object stores file name (useful for debugging) 2002-12-24 02:02:53 +00:00
gameDetector.cpp change detected game to trying to start game as this message is displayed even when there aren't any resource files in the specified directory 2003-01-01 16:07:08 +00:00
gameDetector.h get rid of DUMP_SCRIPTS; in its place, added run time option '-u' to enabled script dumping 2002-12-31 02:09:57 +00:00
list.h added missing #include 2002-11-14 13:33:16 +00:00
main.cpp Moved config file to a more Macish location on OS X 2002-11-25 23:28:10 +00:00
map.h properly init all datacd Projekte/scummvm 2002-11-13 13:42:05 +00:00
module.mk revamped build system somewhat: 'modules' like scumm, simon, gui etc. now all build into a lib, and all have a module.mk file that lists all their file. Advantage: further modularizes the build system, seperating all parts of ScummVM 2002-11-21 04:08:37 +00:00
rect.h fixed compilation on Mac OS X; some cleanup; moved header file scumm/smusH/rect.h to common/rect.h 2002-08-31 13:29:10 +00:00
savefile.h added missing #include <string.h> (for memset) 2002-12-17 09:29:28 +00:00
scaler.cpp Added overlay to OSystem interface; implemented overlay in SDL backend (all other backends, including SDL_gl, still need to implement this!); changed NewGUI to make use of the overlay; added Cmd-Q as a shortcut for Quit on MacOS X 2002-09-19 16:06:51 +00:00
scaler.h Move scaler code from SCUMM-specific area. 2002-08-23 06:43:06 +00:00
scummsys.h New savefile backend system (bye bye NONSTANDARD_SAVE...) 2002-12-17 01:15:13 +00:00
stdafx.cpp Initial revision 2002-08-21 16:07:07 +00:00
stdafx.h Small Windows CE changes : detect old WinCE as NONSTANDARD_PORT, change __cdecl for these systems, add 2 sampling rates for WinCE due to problems with Smush mixer in 11 kHz 2002-11-19 08:05:48 +00:00
str.cpp now this was an *EVIL* typo 2002-11-21 16:51:33 +00:00
str.h #include headers for strlen & assert 2002-11-13 15:40:31 +00:00
system.h Fix NewGui for higher resolutions (eg, CMI) 2002-12-28 04:57:28 +00:00
timer.cpp Timer is handled in Engine now 2002-09-18 10:22:36 +00:00
timer.h Timer is handled in Engine now 2002-09-18 10:22:36 +00:00
util.cpp get rid of getStringLen and use the more powerful resStrLen instead; moved resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing 2002-12-28 01:57:19 +00:00
util.h get rid of getStringLen and use the more powerful resStrLen instead; moved resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing 2002-12-28 01:57:19 +00:00