scummvm/engines/agi/module.mk
Eugene Sandulenko ceb2909e0a AGI: Split all sound generators into separate modules.
Now the sound subsystem of the engine finally is possible to grasp.
Also now it is obvious why CoCo3 sounds are not functioning.

svn-id: r49757
2010-06-15 10:36:54 +00:00

52 lines
705 B
Makefile

MODULE := engines/agi
MODULE_OBJS := \
agi.o \
checks.o \
console.o \
cycle.o \
detection.o \
global.o \
graphics.o \
id.o \
inv.o \
keyboard.o \
loader_v2.o \
loader_v3.o \
logic.o \
lzw.o \
menu.o \
motion.o \
objects.o \
op_cmd.o \
op_dbg.o \
op_test.o \
picture.o \
preagi.o \
preagi_common.o \
preagi_mickey.o \
preagi_troll.o \
preagi_winnie.o \
predictive.o \
saveload.o \
sound.o \
sound_2gs.o \
sound_coco3.o \
sound_midi.o \
sound_pcjr.o \
sound_sarien.o \
sprite.o \
text.o \
view.o \
wagparser.o \
words.o
# This module can be built as a plugin
ifeq ($(ENABLE_AGI), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk