scummvm/engines/sword25
Eugene Sandulenko 18cbb63cba SWORD25: Removed custom endianness code in persistence code
This is first step towards making saves portable. Binary footprint
left intact, so the saves are compatible.
2011-07-10 18:11:00 +03:00
..
fmv SWORD25: Add error checks after allocating memory with malloc 2011-06-23 15:15:57 +08:00
gfx SWORD25: Fix regression introduced in 5dd8f2575b 2011-07-10 18:10:58 +03:00
input ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
kernel SWORD25: Removed custom endianness code in persistence code 2011-07-10 18:11:00 +03:00
math ALL: Require DECLARE_SINGLETON to be used in the Common namepsace 2011-06-30 22:41:41 +03:00
package SWORD25: Add error checks after allocating memory with malloc 2011-06-23 15:15:57 +08:00
script SWORD25: Const correctness 2011-05-26 08:22:46 +02:00
sfx SWORD25: Implement persistence functions for soundengine 2011-06-29 17:16:25 +03:00
util ANALYSIS: Add static casts to is* functions 2011-06-23 08:52:52 -04:00
console.cpp GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
console.h GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
detection_tables.h SWORD25: flag all WIP games with ADGF_UNSTABLE 2011-06-16 13:37:58 -05:00
detection.cpp DETECTOR: Merge ADParams into AdvancedMetaEngine 2011-06-14 18:17:01 +02:00
module.mk SWORD25: Committed changes to module.mk which were forgotten in my previous commit 2011-05-26 12:34:22 +03:00
sword25.cpp ALL: Require DECLARE_SINGLETON to be used in the Common namepsace 2011-06-30 22:41:41 +03:00
sword25.h ENGINES: Change 2nd param of Engine::saveGameState to Common::String 2011-06-02 18:31:59 +02:00