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https://github.com/libretro/scummvm.git
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90 lines
2.8 KiB
C++
90 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef XEEN_DIALOGS_ITEMS_H
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#define XEEN_DIALOGS_ITEMS_H
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#include "xeen/dialogs.h"
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#include "xeen/party.h"
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#include "xeen/window.h"
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namespace Xeen {
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enum ItemsMode {
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ITEMMODE_CHAR_INFO = 0, ITEMMODE_BLACKSMITH = 1, ITEMMODE_2 = 2, ITEMMODE_3 = 3,
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ITEMMODE_RECHARGE = 4, ITEMMODE_5 = 5, ITEMMODE_ENCHANT = 6, ITEMMODE_COMBAT = 7, ITEMMODE_8 = 8,
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ITEMMODE_REPAIR = 9, ITEMMODE_IDENTIFY = 10, ITEMMODE_TO_GOLD = 11
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};
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class ItemsDialog : public ButtonContainer {
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private:
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SpriteResource _iconSprites;
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SpriteResource _equipSprites;
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Character _itemsCharacter;
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Character *_oldCharacter;
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DrawStruct _itemsDrawList[INV_ITEMS_TOTAL];
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ItemsDialog(XeenEngine *vm) : ButtonContainer(vm), _oldCharacter(nullptr) {}
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Character *execute(Character *c, ItemsMode mode);
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/**
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* Load the buttons for the dialog
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*/
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void loadButtons(ItemsMode mode, Character *&c);
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/**
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* Loads the temporary _itemsCharacter character with the item set
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* the given blacksmith has available, so the user can "view" the
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* set as if it were a standard character's inventory
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*/
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void blackData2CharData();
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/**
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* Saves the inventory from the temporary _itemsCharacter character back into the
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* blacksmith storage, so changes in blacksmith inventory remain persistent
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*/
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void charData2BlackData();
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/**
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* Sets the equipment icon to use for each item for display
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*/
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void setEquipmentIcons();
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/**
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* Calculate the cost of an item
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*/
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int calcItemCost(Character *c, int itemIndex, ItemsMode mode, int skillLevel,
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ItemCategory category);
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int doItemOptions(Character &c, int actionIndex, int itemIndex,
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ItemCategory category, ItemsMode mode);
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void itemToGold(Character &c, int itemIndex, ItemCategory category, ItemsMode mode);
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public:
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static Character *show(XeenEngine *vm, Character *c, ItemsMode mode);
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};
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} // End of namespace Xeen
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#endif /* XEEN_DIALOGS_ITEMS_H */
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