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The engine ID identifies which engine should be used to launch the target. Also remove the 'single ID' system. Different games from engines that used that system now have different game IDs. Also-By: Matthew Hoops <clone2727@gmail.com> |
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.. | ||
animation.cpp | ||
animation.h | ||
anims.cpp | ||
configure.engine | ||
console.cpp | ||
console.h | ||
controls.cpp | ||
controls.h | ||
debug.cpp | ||
debug.h | ||
defs.h | ||
events.cpp | ||
function.cpp | ||
header.cpp | ||
header.h | ||
icons.cpp | ||
interpreter.cpp | ||
interpreter.h | ||
layers.cpp | ||
logic.cpp | ||
logic.h | ||
maketext.cpp | ||
maketext.h | ||
memory.cpp | ||
memory.h | ||
menu.cpp | ||
module.mk | ||
mouse.cpp | ||
mouse.h | ||
music.cpp | ||
object.h | ||
palette.cpp | ||
POTFILES | ||
protocol.cpp | ||
render.cpp | ||
resman.cpp | ||
resman.h | ||
router.cpp | ||
router.h | ||
saveload.cpp | ||
saveload.h | ||
screen.cpp | ||
screen.h | ||
scroll.cpp | ||
sound.cpp | ||
sound.h | ||
speech.cpp | ||
sprite.cpp | ||
startup.cpp | ||
sword2.cpp | ||
sword2.h | ||
sync.cpp | ||
walker.cpp |