scummvm/engines/kyra/script_eob.cpp
2011-12-26 16:18:10 +01:00

1529 lines
32 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_EOB
#include "kyra/eobcommon.h"
#include "kyra/screen_eob.h"
#include "kyra/script_eob.h"
#include "kyra/resource.h"
#include "kyra/sound.h"
#include "common/system.h"
namespace Kyra {
void EobCoreEngine::runLevelScript(int block, int flags) {
_inf->run(block, flags);
}
void EobCoreEngine::setScriptFlag(int flag) {
_inf->setFlag(flag);
}
bool EobCoreEngine::checkScriptFlag(int flag) {
return _inf->checkFlag(0x8000);
}
const uint8 *EobCoreEngine::initScriptTimers(const uint8 *pos) {
_scriptTimersCount = 0;
while (((int16)READ_LE_UINT16(pos)) != -1) {
_scriptTimers[_scriptTimersCount].func = READ_LE_UINT16(pos);
pos += 2;
uint16 ticks = (int16)READ_LE_UINT16(pos) * 18;
_scriptTimers[_scriptTimersCount].ticks = ticks;
pos += 2;
_scriptTimers[_scriptTimersCount++].next = _system->getMillis() + ticks * _tickLength;
}
return pos;
}
void EobCoreEngine::updateScriptTimers() {
if ((_scriptTimersMode & 1) && _stepsUntilScriptCall && _stepCounter > _stepsUntilScriptCall) {
_inf->run(0, 0x20);
_stepCounter = 0;
}
if (_scriptTimersMode & 2) {
for (int i = 0; i < _scriptTimersCount; i++) {
if (_scriptTimers[i].next < _system->getMillis()) {
_inf->run(_scriptTimers[i].func, _flags.gameID == GI_EOB1 ? 0x20 : 0x80);
_scriptTimers[i].next = _system->getMillis() + _scriptTimers[i].ticks * _tickLength;
_sceneUpdateRequired = true;
}
}
}
}
EobInfProcessor::EobInfProcessor(EobCoreEngine *engine, Screen_Eob *screen) : _vm(engine), _screen(screen),
_commandMin(engine->game() == GI_EOB1 ? -27 : -31) {
#define Opcode(x) _opcodes.push_back(new InfProc(this, &EobInfProcessor::x))
#define OpcodeAlt(x, y) if (_vm->game() == GI_EOB1) Opcode(x); else Opcode(y);
Opcode(oeob_setWallType);
Opcode(oeob_toggleWallState);
Opcode(oeob_openDoor);
Opcode(oeob_closeDoor);
Opcode(oeob_replaceMonster);
Opcode(oeob_movePartyOrObject);
Opcode(oeob_moveInventoryItemToBlock);
OpcodeAlt(oeob_printMessage_v1, oeob_printMessage_v2);
Opcode(oeob_setFlags);
Opcode(oeob_playSoundEffect);
Opcode(oeob_removeFlags);
Opcode(oeob_modifyCharacterHitPoints);
Opcode(oeob_calcAndInflictCharacterDamage);
Opcode(oeob_jump);
Opcode(oeob_end);
Opcode(oeob_popPosAndReturn);
Opcode(oeob_pushPosAndJump);
OpcodeAlt(oeob_eval_v1, oeob_eval_v2);
Opcode(oeob_deleteItem);
Opcode(oeob_loadNewLevelOrMonsters);
Opcode(oeob_increasePartyExperience);
OpcodeAlt(oeob_createItem_v1, oeob_createItem_v2);
Opcode(oeob_launchObject);
Opcode(oeob_changeDirection);
Opcode(oeob_identifyItems);
Opcode(oeob_sequence);
Opcode(oeob_delay);
Opcode(oeob_drawScene);
Opcode(oeob_dialogue);
Opcode(oeob_specialEvent);
#undef Opcode
#undef OpcodeAlt
_scriptData = 0;
_abortScript = 0;
_abortAfterSubroutine = 0;
_dlgResult = 0;
_script2 = 0;
_lastScriptFunc = 0;
_lastScriptSub = 0;
_scriptPosStack = new int8*[10];
memset(_scriptPosStack, 0, 10 * sizeof(int8*));
_scriptPosStackIndex = 0;
_flagTable = new uint32[18];
memset(_flagTable, 0, 18 * sizeof(uint32));
_stack = new int16[30];
memset(_stack, 0, 30 * sizeof(int16));
_stackIndex = 0;
memset(_scriptPosStack, 0, sizeof(_scriptPosStack));
_scriptPosStackIndex = 0;
_activeCharacter = -1;
}
EobInfProcessor::~EobInfProcessor() {
delete[] _scriptPosStack;
delete[] _flagTable;
delete[] _stack;
delete[] _scriptData;
for (Common::Array<const InfProc*>::const_iterator a = _opcodes.begin(); a != _opcodes.end(); ++a)
delete *a;
_opcodes.clear();
}
void EobInfProcessor::loadData(const uint8 *data, uint32 dataSize) {
delete[] _scriptData;
_scriptData = new int8[dataSize];
memcpy(_scriptData, data, dataSize);
}
void EobInfProcessor::run(int func, int sub) {
int o = _vm->_levelBlockProperties[func].assignedObjects;
if (!o)
return;
uint16 f = _vm->_levelBlockProperties[func].flags;
uint16 subFlags = ((f & 0xfff8) >> 3) | 0xe0;
if (!(sub & subFlags))
return;
_abortScript = 0;
_abortAfterSubroutine = 0;
_dlgResult = 0;
_activeCharacter = -1;
_lastScriptFunc = func;
_lastScriptSub = sub;
_vm->resetSkipFlag(true);
int8 *pos = (int8*)(_scriptData + o);
do {
int8 cmd = *pos++;
if (cmd <= _commandMin || cmd >= 0)
continue;
pos += (*_opcodes[-(cmd + 1)])(pos);
} while (!_abortScript && !_abortAfterSubroutine);
}
void EobInfProcessor::loadState(Common::SeekableSubReadStreamEndian &in) {
_script2 = in.readByte();
for (int i = 0; i < 18; i++)
_flagTable[i] = in.readUint16BE();
}
void EobInfProcessor::saveState(Common::OutSaveFile *out) {
out->writeByte(_script2);
for (int i = 0; i < 18; i++)
out->writeUint16BE(_flagTable[i]);
}
const char *EobInfProcessor::getString(uint16 index) {
if (index == 0xffff)
return 0;
int8 *res = _scriptData + READ_LE_UINT16(_scriptData);
while (index) {
if(*res++)
continue;
index--;
}
return (const char*)res;
}
int EobInfProcessor::oeob_setWallType(int8 *data) {
int8 *pos = data;
uint16 block = 0;
int8 dir = 0;
switch (*pos++) {
case -23:
block = READ_LE_UINT16(pos);
pos += 2;
dir = *pos++;
_vm->_levelBlockProperties[block].walls[dir] = *pos++;
_vm->checkSceneUpdateNeed(block);
break;
case -19:
_vm->_currentDirection = *pos++;
break;
case -9:
block = READ_LE_UINT16(pos);
pos += 2;
dir = *pos++;
memset(_vm->_levelBlockProperties[block].walls, dir, 4 * sizeof(uint8));
_vm->checkSceneUpdateNeed(block);
break;
default:
break;
}
return pos - data;
}
int EobInfProcessor::oeob_toggleWallState(int8 *data) {
int8 *pos = data;
uint16 block = 0;
int8 dir = 0;
uint8 a = 0;
uint8 b = 0;
switch (*pos++) {
case -23:
block = READ_LE_UINT16(pos);
pos += 2;
dir = *pos++;
a = (uint8)*pos++;
b = (uint8)*pos++;
a = (_vm->_levelBlockProperties[block].walls[dir] == a) ? b : a;
_vm->_levelBlockProperties[block].walls[dir] = a;
_vm->checkSceneUpdateNeed(block);
break;
case -22:
_vm->processDoorSwitch(READ_LE_UINT16(pos), 0);
pos += 2;
break;
case -9:
block = READ_LE_UINT16(pos);
pos += 2;
a = (uint8)*pos++;
b = (uint8)*pos++;
a = (_vm->_levelBlockProperties[block].walls[dir] == a) ? b : a;
memset(_vm->_levelBlockProperties[block].walls, a, 4 * sizeof(uint8));
_vm->checkSceneUpdateNeed(block);
break;
default:
break;
}
return pos - data;
}
int EobInfProcessor::oeob_openDoor(int8 *data) {
int8 *pos = data;
_vm->openDoor(READ_LE_UINT16(pos));
pos += 2;
return pos - data;
}
int EobInfProcessor::oeob_closeDoor(int8 *data) {
int8 *pos = data;
_vm->closeDoor(READ_LE_UINT16(pos));
pos += 2;
return pos - data;
}
int EobInfProcessor::oeob_replaceMonster(int8 *data) {
int8 *pos = data;
_vm->replaceMonster(pos[1], READ_LE_UINT16(pos + 2), pos[4], pos[5], pos[6], pos[7], pos[8], pos[9], READ_LE_UINT16(pos + 10), READ_LE_UINT16(pos + 12));
pos += 14;
return pos - data;
}
int EobInfProcessor::oeob_movePartyOrObject(int8 *data) {
int8 *pos = data;
int8 a = *pos++;
uint16 b = 0xffff;
uint16 c = 0;
uint16 d = 0;
if (_vm->game() == GI_EOB2 && a == -31) {
b = READ_LE_UINT16(pos);
pos += 2;
}
if (_vm->game() == GI_EOB1) {
if (a != -15) {
c = READ_LE_UINT16(pos);
pos += 2;
}
d = READ_LE_UINT16(pos);
pos += 2;
}
if (_vm->game() == GI_EOB2 && a != -31 && a != -11) {
c = READ_LE_UINT16(pos);
pos += 2;
d = READ_LE_UINT16(pos);
pos += 2;
}
if (a == -13) {
// move monster from block c to block d
for (int i = 0; i < 30; i++) {
if (_vm->_monsters[i].block != c)
continue;
_vm->placeMonster(&_vm->_monsters[i], d, _vm->_monsters[i].pos);
}
} else if (a == -24) {
// move party to block d
int ba = _dlgResult;
int bb = _lastScriptFunc;
int bc = _lastScriptSub;
int bd = _abortScript;
int be = _activeCharacter;
int bf = _scriptPosStackIndex;
_vm->moveParty(d);
_dlgResult = ba;
_lastScriptFunc = bb;
_lastScriptSub = bc;
_abortScript = bd;
_activeCharacter = be;
if (!_abortAfterSubroutine)
_scriptPosStackIndex = bf;
_vm->_sceneDefaultUpdate = 0;
} else if ((a == -31 && _vm->game() == GI_EOB2) || a == -11) {
// move item
int8 e = _vm->_currentLevel;
int8 f = _vm->_currentLevel;
if (_vm->game() == GI_EOB2) {
e = (*pos++ == -21) ? _vm->_currentLevel : *pos++;
c = READ_LE_UINT16(pos);
pos += 2;
f = (*pos++ == -21) ? _vm->_currentLevel : *pos++;
d = READ_LE_UINT16(pos);
pos += 2;
}
if (e == _vm->_currentLevel) {
int i = _vm->countQueuedItems(_vm->_levelBlockProperties[c].drawObjects, -1, (int16)b, 0, 1);
while (i) {
int p = _vm->_items[i].pos;
_vm->getQueuedItem((Item*)&_vm->_levelBlockProperties[c].drawObjects, 0, i);
if (_vm->_currentLevel == f) {
_vm->setItemPosition((Item*)&_vm->_levelBlockProperties[d].drawObjects, d, i, p);
} else {
_vm->_items[i].level = f;
_vm->_items[i].block = d;
if (p < 8)
_vm->_items[i].pos = p & 3;
}
i = _vm->countQueuedItems(_vm->_levelBlockProperties[c].drawObjects, -1, (int16)b, 0, 1);
}
for (i = 0; i < 10; i++) {
if (_vm->_flyingObjects[i].enable != 1 || _vm->_flyingObjects[i].curBlock != c)
continue;
if (f == _vm->_currentLevel || _vm->game() == GI_EOB1)
_vm->_flyingObjects[i].curBlock = d;
else
_vm->_flyingObjects[i].enable = 0;
}
} else {
for (int i = 0; i < 600; i++) {
if (_vm->_items[i].level != e || _vm->_items[i].block != c)
continue;
_vm->_items[i].level = f;
_vm->_items[i].block = d;
}
}
}
_vm->_sceneUpdateRequired = true;
return pos - data;
}
int EobInfProcessor::oeob_moveInventoryItemToBlock(int8 *data) {
int8 *pos = data;
int8 c = *pos++;
uint16 block = READ_LE_UINT16(pos);
pos += 2;
int8 p = *pos++;
if (c == -1)
c = _vm->rollDice(1, 6, -1);
while (!(_vm->_characters[c].flags & 1)) {
if (++c == 5)
c = 0;
}
if (_vm->_currentControlMode && (_vm->_updateCharNum == c))
return pos - data;
int slot = _vm->rollDice(1, 27, 0);
int itm = 0;
int i = 0;
for (; i < 27; i++) {
if ((!_vm->_currentControlMode && slot > 1) || slot == 16)
continue;
itm = _vm->_characters[c].inventory[slot];
if (!itm)
continue;
if (_vm->_dscItemShapeMap[_vm->_items[itm].icon] >= 15)
break;
if (++slot == 27)
slot = 0;
}
if (i < 27 && itm) {
_vm->_characters[c].inventory[slot] = 0;
_vm->setItemPosition((Item*)&_vm->_levelBlockProperties[block].drawObjects, block, itm, p);
}
return pos - data;
}
int EobInfProcessor::oeob_printMessage_v1(int8 *data) {
static const char ColorConfig[] = { 6, 33, 2, 33, 0 };
char col[5];
int8 *pos = data;
strcpy(col, ColorConfig);
const char *str = (const char*) pos;
pos += (strlen(str) + 1);
col[1] = *pos++;
col[3] = *pos++;
_vm->txt()->printMessage(col);
_vm->txt()->printMessage(str);
col[1] = _screen->_curDim->unk8;
col[3] = _screen->_curDim->unkA;
_vm->txt()->printMessage(col);
_vm->txt()->printMessage("\r");
return pos - data;
}
int EobInfProcessor::oeob_printMessage_v2(int8 *data) {
int8 *pos = data;
uint16 str = READ_LE_UINT16(pos);
pos += 2;
uint8 col = (uint8)*pos;
pos += 2;
int c = 0;
if (_activeCharacter == -1) {
c = _vm->rollDice(1, 6, -1);
while (!_vm->testCharacter(c, 3))
c = (c + 1) % 6;
} else {
c = _activeCharacter;
}
_vm->txt()->printMessage(getString(str), col, _vm->_characters[c].name);
_vm->txt()->printMessage("\r");
return pos - data;
}
int EobInfProcessor::oeob_setFlags(int8 *data) {
int8 *pos = data;
int8 b = 0;
switch (*pos++) {
case -47:
_script2 = 0;
break;
case -28:
_dlgResult = 1;
break;
case -17:
_flagTable[_vm->_currentLevel] |= (1 << (*pos++));
break;
case -16:
_flagTable[17] |= (1 << (*pos++));
break;
case -13:
b = *pos++;
_vm->_monsters[b].flags |= (1 << (*pos++));
_vm->_monsters[b].mode = 0;
break;
default:
break;
}
return pos - data;
}
int EobInfProcessor::oeob_playSoundEffect(int8 *data) {
int8 *pos = data;
uint16 block = READ_LE_UINT16(pos + 1);
if (block) {
_vm->snd_processEnvironmentalSoundEffect(pos[0], block);
} else {
_vm->snd_playSoundEffect(pos[0]);
}
pos += 3;
return pos - data;
}
int EobInfProcessor::oeob_removeFlags(int8 *data) {
int8 *pos = data;
int8 a = *pos++;
int8 b = *pos++;
switch (a) {
case -47:
_script2 = 1;
break;
case -28:
_dlgResult = 0;
break;
case -17:
_flagTable[_vm->_currentLevel] &= ~(1 << b);
break;
case -16:
_flagTable[17] &= ~(1 << b);
break;
default:
break;
}
return pos - data;
}
int EobInfProcessor::oeob_modifyCharacterHitPoints(int8 *data) {
int8 *pos = data;
int8 c = *pos++;
int8 p = *pos++;
if (c == -1) {
for (c = 0; c < 6; c++)
_vm->modifyCharacterHitpoints(c, p);
} else {
_vm->modifyCharacterHitpoints(c, p);
}
return pos - data;
}
int EobInfProcessor::oeob_calcAndInflictCharacterDamage(int8 *data) {
int8 *pos = data;
int charIndex = *pos++;
int times = *pos++;
int itemOrPips = *pos++;
int useStrModifierOrBase = *pos++;
int flg = (charIndex == -1) ? 4 : 0;
int a = 5;
int damageType = 1;
if (_vm->game() == GI_EOB2) {
flg = *pos++;
a = *pos++;
damageType = *pos++;
} else if (!itemOrPips) {
useStrModifierOrBase = times;
times = 0;
}
if (charIndex == -1) {
for (int i = 0; i < 6; i++)
_vm->calcAndInflictCharacterDamage(i, times, itemOrPips, useStrModifierOrBase, flg, a, damageType);
} else {
_vm->calcAndInflictCharacterDamage(charIndex, times, itemOrPips, useStrModifierOrBase, flg, a, damageType);
}
return pos - data;
}
int EobInfProcessor::oeob_jump(int8 *data) {
int8 *pos = data;
pos = _scriptData + READ_LE_UINT16(pos);
return pos - data;
}
int EobInfProcessor::oeob_end(int8 *data) {
_abortScript = 1;
_scriptPosStackIndex = 0;
return 0;
}
int EobInfProcessor::oeob_popPosAndReturn(int8 *data) {
int8 *pos = data;
if (_scriptPosStackIndex)
pos = _scriptPosStack[--_scriptPosStackIndex];
else
_abortScript = 1;
return pos - data;
}
int EobInfProcessor::oeob_pushPosAndJump(int8 *data) {
int8 *pos = data;
uint16 offs = READ_LE_UINT16(pos);
pos += 2;
if (_scriptPosStackIndex < 10) {
_scriptPosStack[_scriptPosStackIndex++] = pos;
pos = _scriptData + offs;
}
return pos - data;
}
int EobInfProcessor::oeob_eval_v1(int8 *data) {
int8 *pos = data;
int8 cmd = *pos++;
int a = 0;
int b = 0;
int i = 0;
EobItem *itm = &_vm->_items[_vm->_itemInHand];
Common::String tempString1;
Common::String tempString2;
while (cmd != -18) {
switch (cmd + 38) {
case 0:
a = 0;
for (i = 0; i < 6; i++) {
if (!(_vm->_characters[i].flags & 1))
continue;
if (_vm->_characters[i].effectFlags & 4)
continue;
a = 1;
break;
}
_stack[_stackIndex++] = a;
break;
case 1:
_stack[_stackIndex++] = _vm->rollDice(pos[0], pos[1], pos[2]);
pos += 3;
break;
case 2:
cmd = *pos++;
b = 0;
for (i = 0; i < 6; i++) {
if (!(_vm->_characters[i].flags & 1))
continue;
if (_vm->_classModifierFlags[_vm->_characters[i].cClass] & cmd) {
b = 1;
break;
}
}
_stack[_stackIndex++] = b;
break;
case 3:
cmd = *pos++;
b = 0;
for (i = 0; i < 6; i++) {
if (!(_vm->_characters[i].flags & 1))
continue;
if ((_vm->_characters[a].raceSex >> 1) == cmd) {
b = 1;
break;
}
}
_stack[_stackIndex++] = b;
break;
case 6:
_stack[_stackIndex++] = _lastScriptSub;
break;
case 13:
itm = &_vm->_items[_vm->_itemInHand];
switch (*pos++) {
case -31:
_stack[_stackIndex++] = itm->type;
break;
case -11:
_stack[_stackIndex++] = _vm->_itemInHand;
break;
default:
_stack[_stackIndex++] = itm->value;
break;
}
break;
case 15:
_stack[_stackIndex++] = _vm->_levelBlockProperties[READ_LE_UINT16(pos + 1)].walls[pos[0]];
pos += 3;
break;
case 19:
_stack[_stackIndex++] = _vm->_currentDirection;
break;
case 21:
_stack[_stackIndex++] = (_flagTable[_vm->_currentLevel] & (1 << (*pos++))) ? 1 : 0;
break;
case 22:
_stack[_stackIndex++] = (_flagTable[17] & (1 << (*pos++))) ? 1 : 0;
break;
case 23:
_stack[_stackIndex++] = (_vm->_currentBlock == READ_LE_UINT16(pos)) ? 1 : 0;
pos += 2;
break;
case 24:
a = (int16)READ_LE_UINT16(pos);
pos += 2;
b = READ_LE_UINT16(pos);
pos += 2;
_stack[_stackIndex++] = _vm->countQueuedItems(_vm->_levelBlockProperties[b].drawObjects, a, -1, 0, 1);
break;
case 25:
_stack[_stackIndex++] = _vm->_levelBlockProperties[READ_LE_UINT16(pos)].flags ? 1 : 0;
pos += 2;
break;
case 27:
b = *pos++;
i = READ_LE_UINT16(pos);
pos += 2;
_stack[_stackIndex++] = _vm->countQueuedItems(_vm->_levelBlockProperties[i].drawObjects, -1, b, 1, 1);
break;
case 29:
_stack[_stackIndex++] = _vm->_levelBlockProperties[READ_LE_UINT16(pos)].walls[0];
pos += 2;
break;
case 30:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a || b) ? 1 : 0;
break;
case 31:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a && b) ? 1 : 0;
break;
case 32:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a <= b) ? 1 : 0;
break;
case 33:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a < b) ? 1 : 0;
break;
case 34:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a >= b) ? 1 : 0;
break;
case 35:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a > b) ? 1 : 0;
break;
case 36:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a != b) ? 1 : 0;
break;
case 37:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a == b) ? 1 : 0;
break;
default:
a = cmd;
if (a >= 0 && a < 128)
_stack[_stackIndex++] = a;
break;
}
cmd = *pos++;
}
cmd = _stack[--_stackIndex];
if (cmd)
pos += 2;
else
pos = _scriptData + READ_LE_UINT16(pos);
return pos - data;
}
int EobInfProcessor::oeob_eval_v2(int8 *data) {
int8 *pos = data;
int8 cmd = *pos++;
int a = 0;
int b = 0;
int i = 0;
EobItem *itm = (_vm->_itemInHand != -1) ? &_vm->_items[_vm->_itemInHand] : 0;
Common::String tempString1;
Common::String tempString2;
while (cmd != -18) {
switch (cmd + 50) {
case 0:
a = 0;
b = *pos++;
for (i = 0; i < 6; i++) {
if (!_vm->testCharacter(i, 5))
continue;
if (_vm->_characters[i].portrait != b) {
a = 1;
_activeCharacter = i;
break;
}
}
_stack[_stackIndex++] = a;
break;
case 4:
_stack[_stackIndex++] = (int16)READ_LE_UINT16(pos);
pos += 2;
break;
case 9:
switch (*pos++) {
case -36:
_stack[_stackIndex++] = _vm->_itemTypes[_vm->_items[_vm->_lastUsedItem].type].extraProperties & 0x7f;
break;
case -31:
_stack[_stackIndex++] = _vm->_items[_vm->_lastUsedItem].type;
break;
case -11:
_stack[_stackIndex++] = _vm->_lastUsedItem;
break;
case -10:
_stack[_stackIndex++] = _vm->_items[_vm->_lastUsedItem].value;
break;
default:
break;
}
break;
case 12:
a = 0;
for (i = 0; i < 6; i++) {
if (!(_vm->_characters[i].flags & 1))
continue;
if (_vm->_characters[i].effectFlags & 0x40)
continue;
a = 1;
break;
}
_stack[_stackIndex++] = a;
break;
case 13:
_stack[_stackIndex++] = _vm->rollDice(pos[0], pos[1], pos[2]);
pos += 3;
break;
case 14:
cmd = *pos++;
a = _vm->rollDice(1, 6);
b = 0;
for (i = 0; i < 6 && b == 0; i++) {
if (++a > 5)
a = 0;
if (_vm->testCharacter(a, 5)) {
if (_vm->_classModifierFlags[_vm->_characters[a].cClass] & cmd) {
_activeCharacter = a;
b = 1;
}
}
}
_stack[_stackIndex++] = b;
break;
case 15:
cmd = *pos++;
a = _vm->rollDice(1, 6);
b = 0;
for (i = 0; i < 6; i++) {
if (++a > 5)
a = 0;
if (_vm->testCharacter(a, 5)) {
if ((_vm->_characters[a].raceSex >> 1) == cmd) {
_activeCharacter = a;
b = 1;
}
}
}
_stack[_stackIndex++] = b;
break;
case 17:
_stack[_stackIndex++] = _vm->_activeSpell;
break;
case 18:
_stack[_stackIndex++] = _lastScriptSub;
break;
case 22:
_stack[_stackIndex++] = _dlgResult;
break;
case 25:
itm = &_vm->_items[_vm->_itemInHand];
switch (*pos++) {
case -49:
a = *pos++;
tempString1 = _vm->_itemNames[itm->nameId];
tempString1.toUppercase();
tempString2 = (const char*)pos;
tempString2.toUppercase();
pos += a;
_stack[_stackIndex++] = tempString1.contains(tempString2) ? 1 : 0;
break;
case -48:
a = *pos++;
tempString1 = _vm->_itemNames[itm->nameUnid];
tempString1.toUppercase();
tempString2 = (const char*)pos;
tempString2.toUppercase();
pos += a;
_stack[_stackIndex++] = tempString1.contains(tempString2) ? 1 : 0;
break;
case -31:
_stack[_stackIndex++] = itm->type;
break;
case -11:
_stack[_stackIndex++] = _vm->_itemInHand;
break;
case -10:
_stack[_stackIndex++] = itm->value;
break;
default:
break;
}
break;
case 26:
a = 0;
for (i = 0; i < 6; i++) {
if (_vm->testCharacter(i, 0x0f))
a++;
}
_stack[_stackIndex++] = a;
break;
case 27:
_stack[_stackIndex++] = _vm->_levelBlockProperties[READ_LE_UINT16(pos + 1)].walls[pos[0]];
pos += 3;
break;
case 31:
_stack[_stackIndex++] = _vm->_currentDirection;
break;
case 33:
_stack[_stackIndex++] = (_flagTable[_vm->_currentLevel] & (1 << (*pos++))) ? 1 : 0;
break;
case 34:
_stack[_stackIndex++] = (_flagTable[17] & (1 << (*pos++))) ? 1 : 0;
break;
case 35:
if (*pos++ == -11) {
a = (int16)READ_LE_UINT16(pos);
pos += 2;
b = (int16)READ_LE_UINT16(pos);
pos += 2;
_stack[_stackIndex++] = _vm->countCharactersWithSpecificItems(a, b);
} else {
_stack[_stackIndex++] = (_vm->_currentBlock == READ_LE_UINT16(pos)) ? 1 : 0;
pos += 2;
}
break;
case 36:
a = (int16)READ_LE_UINT16(pos);
pos += 2;
b = READ_LE_UINT16(pos);
pos += 2;
_stack[_stackIndex++] = _vm->countQueuedItems(_vm->_levelBlockProperties[b].drawObjects, a, -1, 0, 0);
break;
case 37:
if (*pos++ == -1) {
_stack[_stackIndex++] = _vm->_levelBlockProperties[READ_LE_UINT16(pos)].flags & 7;
pos += 2;
} else {
do {
a += _vm->countSpecificMonsters(*pos++);
} while (*pos != -1);
pos++;
_stack[_stackIndex++] = a;
}
break;
case 39:
a = *pos++;
b = *pos++;
i = READ_LE_UINT16(pos);
pos += 2;
_stack[_stackIndex++] = _vm->countQueuedItems(_vm->_levelBlockProperties[i].drawObjects, -1, b, 1, a);
break;
case 41:
_stack[_stackIndex++] = _vm->_levelBlockProperties[READ_LE_UINT16(pos)].walls[0];
pos += 2;
break;
case 42:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a || b) ? 1 : 0;
break;
case 43:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a && b) ? 1 : 0;
break;
case 44:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a <= b) ? 1 : 0;
break;
case 45:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a < b) ? 1 : 0;
break;
case 46:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a >= b) ? 1 : 0;
break;
case 47:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a > b) ? 1 : 0;
break;
case 48:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a != b) ? 1 : 0;
break;
case 49:
a = _stack[--_stackIndex];
b = _stack[--_stackIndex];
_stack[_stackIndex++] = (a == b) ? 1 : 0;
break;
default:
break;
}
cmd = *pos++;
}
cmd = _stack[--_stackIndex];
if (cmd)
pos += 2;
else
pos = _scriptData + READ_LE_UINT16(pos);
return pos - data;
}
int EobInfProcessor::oeob_deleteItem(int8 *data) {
int8 *pos = data;
int8 c = *pos++;
if (c == -1) {
_vm->deleteInventoryItem(0, -1);
} else {
_vm->deleteBlockItem(READ_LE_UINT16(pos), (c == -2) ? -1 : c);
pos += 2;
}
return pos - data;
}
int EobInfProcessor::oeob_loadNewLevelOrMonsters(int8 *data) {
int8 *pos = data;
_vm->gui_updateControls();
int8 cmd = *pos++;
int8 index = *pos++;
int res = 0;
if (cmd == -27 || _vm->game() == GI_EOB1) {
cmd = _vm->game() == GI_EOB2 ? *pos++ : 0;
_vm->_currentBlock = READ_LE_UINT16(pos);
pos += 2;
uint8 dir = (uint8)*pos++;
if (dir != 0xff)
_vm->_currentDirection = dir;
for (int i = 0; i < 30; i++)
_vm->_monsters[i].curAttackFrame = 0;
for (int i = 0; i < 10; i++) {
EobFlyingObject *fo = &_vm->_flyingObjects[i];
if (fo->enable == 1) {
_vm->_items[fo->item].pos &= 3;
run(_vm->_items[fo->item].block, 4);
}
fo->enable = 0;
}
_vm->completeDoorOperations();
_vm->generateTempData();
_vm->txt()->removePageBreakFlag();
_screen->setScreenDim(7);
_vm->loadLevel(index, cmd);
if (_vm->_dialogueField)
_vm->restoreAfterDialogueSequence();
_vm->moveParty(_vm->_currentBlock);
_abortScript = 1;
_abortAfterSubroutine = 1;
_vm->_sceneUpdateRequired = true;
_vm->gui_drawAllCharPortraitsWithStats();
_scriptPosStackIndex = 0;
} else {
cmd = *pos++;
_vm->releaseMonsterShapes(cmd * 18, 18);
_vm->loadMonsterShapes((const char*)pos, cmd * 18, true, index * 18);
pos += 13;
_vm->gui_restorePlayField();
res = pos - data;
}
return res;
}
int EobInfProcessor::oeob_increasePartyExperience(int8 *data) {
int8 *pos = data;
if (*pos++ == -30) {
_vm->increasePartyExperience((int16)READ_LE_UINT16(pos));
pos += 2;
}
return pos - data;
}
int EobInfProcessor::oeob_createItem_v1(int8 *data) {
int8 *pos = data;
uint16 itm = _vm->duplicateItem(READ_LE_UINT16(pos));
pos += 2;
uint16 block = READ_LE_UINT16(pos);
pos += 2;
uint8 itmPos = *pos++;
if (itm) {
if (block == 0xffff && !_vm->_itemInHand)
_vm->setHandItem(itm);
else if (block != 0xffff )
_vm->setItemPosition((Item*)&_vm->_levelBlockProperties[block & 0x3ff].drawObjects, block, itm, itmPos);
}
return pos - data;
}
int EobInfProcessor::oeob_createItem_v2(int8 *data) {
static const uint8 _itemPos[] = { 0, 1, 2, 3, 1, 3, 0, 2, 3, 2, 1, 0, 2, 0, 3, 1 };
int8 *pos = data;
uint16 itm = _vm->duplicateItem(READ_LE_UINT16(pos));
pos += 2;
uint16 block = READ_LE_UINT16(pos);
pos += 2;
uint8 itmPos = *pos++;
uint8 flg = *pos++;
if (flg & 1)
_vm->_items[itm].value = *pos++;
if (flg & 2)
_vm->_items[itm].flags = *pos++;
if (flg & 4)
_vm->_items[itm].icon = *pos++;
if (!itm)
return pos - data;
if (block == 0xffff) {
if (!_vm->_itemInHand)
_vm->setHandItem(itm);
else
_vm->setItemPosition((Item*)&_vm->_levelBlockProperties[_vm->_currentBlock & 0x3ff].drawObjects, _vm->_currentBlock, itm, _itemPos[_vm->rollDice(1, 2, -1)]);
} else if (block == 0xfffe) {
_vm->setItemPosition((Item*)&_vm->_levelBlockProperties[_vm->_currentBlock & 0x3ff].drawObjects, _vm->_currentBlock, itm, _itemPos[(_vm->_currentDirection << 2) + _vm->rollDice(1, 2, -1)]);
} else {
_vm->setItemPosition((Item*)&_vm->_levelBlockProperties[block & 0x3ff].drawObjects, block, itm, itmPos);
}
return pos - data;
}
int EobInfProcessor::oeob_launchObject(int8 *data) {
static const uint8 startPos[] = { 2, 3, 0, 2, 1, 0, 3, 1 };
int8 *pos = data;
bool m = (*pos++ == -33);
int i = READ_LE_UINT16(pos);
pos += 2;
uint16 block = READ_LE_UINT16(pos);
pos += 2;
int dir = *pos++;
int dirOffs = *pos++;
if (m) {
uint8 openBookType = _vm->_openBookType;
_vm->_openBookType = 0;
_vm->launchMagicObject(-1, i, block, startPos[dir * 2 + dirOffs], dir);
_vm->_openBookType = openBookType;
} else {
Item itm = _vm->duplicateItem(i);
if (itm) {
if (!_vm->launchObject(-1, itm, block, startPos[dir * 2 + dirOffs], dir, _vm->_items[itm].type))
_vm->_items[itm].block = -1;
}
}
return pos - data;
}
int EobInfProcessor::oeob_changeDirection(int8 *data) {
int8 *pos = data;
int8 cmd = *pos++;
int8 dir = *pos++;
if (cmd == -15) {
_vm->_currentDirection = (_vm->_currentDirection + dir) & 3;
//_vm->_keybControlUnk = -1;
_vm->_sceneUpdateRequired = true;
} else if (cmd == -11) {
for (int i = 0; i < 10; i++) {
if (_vm->_flyingObjects[i].enable)
_vm->_flyingObjects[i].direction = (_vm->_flyingObjects[i].direction + dir) & 3;
}
}
return pos - data;
}
int EobInfProcessor::oeob_identifyItems(int8 *data) {
int8 *pos = data;
uint16 block = READ_LE_UINT16(pos);
if (block == _vm->_currentBlock) {
for (int i = 0; i < 6; i++) {
if (!(_vm->_characters[i].flags & 1))
continue;
for (int ii = 0; ii < 27; ii++) {
int inv = _vm->_characters[i].inventory[ii];
if (inv)
_vm->_items[inv].flags |= 0x40;
}
_vm->identifyQueuedItems(_vm->_characters[i].inventory[16]);
}
}
_vm->identifyQueuedItems(_vm->_levelBlockProperties[block].drawObjects);
return pos - data;
}
int EobInfProcessor::oeob_sequence(int8 *data) {
int8 *pos = data;
_vm->_dlgUnk1 = -1;
_vm->txt()->setWaitButtonMode(0);
_vm->gui_updateControls();
_vm->drawScene(1);
int cmd = *pos++;
if (_vm->game() == GI_EOB1) {
if (cmd == 10)
cmd = -1;
else if (cmd == 9)
cmd = -3;
else if (cmd == 8)
cmd = -2;
}
switch (cmd) {
case -3:
// eob1 outro
_vm->_runFlag = false;
_vm->_playFinale = true;
_abortScript = 1;
return 0;
case -2:
// portal sequence
pos=pos;
break;
case -1:
// copy protection
pos=pos;
break;
default:
_vm->npcSequence(cmd);
break;
}
_vm->screen()->setScreenDim(7);
return pos - data;
}
int EobInfProcessor::oeob_delay(int8 *data) {
int8 *pos = data;
_vm->delay(READ_LE_UINT16(pos) * _vm->tickLength());
pos += 2;
return pos - data;
}
int EobInfProcessor::oeob_drawScene(int8 *data) {
_vm->drawScene(1);
return 0;
}
int EobInfProcessor::oeob_dialogue(int8 *data) {
int8 *pos = data;
switch (*pos++) {
case -45:
_vm->drawSequenceBitmap((const char*)pos, pos[13], READ_LE_UINT16(pos + 14), READ_LE_UINT16(pos + 16), READ_LE_UINT16(pos + 18));
pos += 20;
break;
case -44:
_vm->restoreAfterDialogueSequence();
break;
case -43:
_vm->initDialogueSequence();
break;
case -42:
_vm->gui_drawDialogueBox();
break;
case -40:
_dlgResult = _vm->runDialogue(READ_LE_UINT16(pos), READ_LE_UINT16(pos + 6) == 0xffff ? 0 : 1, getString(READ_LE_UINT16(pos + 2)), getString(READ_LE_UINT16(pos + 4)), getString(READ_LE_UINT16(pos + 6)), 0);
pos += 8;
break;
case -8:
_vm->txt()->printDialogueText(READ_LE_UINT16(pos), getString(READ_LE_UINT16(pos + 2)));
pos += 4;
break;
default:
break;
}
return pos - data;
}
int EobInfProcessor::oeob_specialEvent(int8 *data) {
int8 *pos = data;
uint16 cmd = READ_LE_UINT16(pos);
pos += 2;
uint32 endTime = 0;
int i = 0;
switch (cmd) {
case 0:
_vm->drawScene(1);
_screen->_curPage = 2;
_screen->copyRegion(72, 0, 0, 0, 32, 120, 2, 12, Screen::CR_NO_P_CHECK);
for (; i < 4; i++) {
endTime = _vm->_system->getMillis() + _vm->_tickLength;
_vm->drawLightningColumn();
_screen->copyRegion(72, 0, 72, 0, 32, 120, 2, 0, Screen::CR_NO_P_CHECK);
_screen->updateScreen();
_screen->copyRegion(0, 0, 72, 0, 32, 120, 12, 2, Screen::CR_NO_P_CHECK);
_vm->delayUntil(endTime);
}
_screen->_curPage = 0;
_vm->_sceneUpdateRequired = true;
break;
case 1:
_dlgResult = _vm->charSelectDialogue();
break;
case 2:
_vm->characterLevelGain(_dlgResult);
break;
case 3:
_dlgResult = _vm->resurrectionSelectDialogue();
break;
case 4:
if (_vm->prepareForNewPartyMember(33, 5))
_vm->initNpc(4);
break;
case 5:
_vm->deletePartyItem(46, 5);
_vm->deletePartyItem(46, 6);
break;
case 6:
_vm->loadVcnData(0, 0);
break;
default:
break;
}
return pos - data;
}
} // End of namespace Kyra
#endif // ENABLE_EOB