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https://github.com/libretro/scummvm.git
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6aaec02c57
Use Encoding::convert to do the conversion first and try old method if it fails
54 lines
1.5 KiB
C++
54 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMMON_STRING_ENCODING_H
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#define COMMON_STRING_ENCODING_H
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namespace Common {
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class String;
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class U32String;
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enum CodePage {
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kCodePageInvalid = -1,
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kUtf8 = 0,
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kWindows1250,
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kWindows1251,
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kWindows1252,
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kWindows1253,
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kWindows1254,
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kWindows1255,
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kWindows1257,
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kWindows932,
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kWindows949,
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kWindows950
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};
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U32String convertUtf8ToUtf32(const String &str);
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String convertUtf32ToUtf8(const U32String &str);
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U32String convertToU32String(const char *str, CodePage page = kUtf8);
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String convertFromU32String(const U32String &str, CodePage page = kUtf8);
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} // End of namespace Common
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#endif
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