scummvm/engines/neverhood/module2200.h

404 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE2200_H
#define NEVERHOOD_MODULE2200_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/module1000.h"
#include "neverhood/graphics.h"
namespace Neverhood {
// Module2200
class Module2200 : public Module {
public:
Module2200(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module2200();
protected:
void createScene(int sceneNum, int which);
void updateScene();
};
// Scene2201
static const NPoint kClass444Points[] = {
{305, 305},
{321, 305},
{336, 305},
{305, 319},
{321, 319},
{336, 319},
{305, 332},
{321, 332},
{336, 333}
};
static const uint32 kClass444FileHashes[] = {
0x88134A44,
0xAA124340,
0xB8124602,
0xA902464C,
0x890A4244,
0xA8124642,
0xB812C204,
0x381A4A4C
};
class AsScene2201CeilingFan : public AnimatedSprite {
public:
AsScene2201CeilingFan(NeverhoodEngine *vm);
};
class AsScene2201Door : public AnimatedSprite {
public:
AsScene2201Door(NeverhoodEngine *vm, Klayman *klayman, Sprite *doorLightSprite, bool flag1);
protected:
SoundResource _soundResource;
Klayman *_klayman;
Sprite *_doorLightSprite;
bool _doorOpen;
int _countdown;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stOpenDoor();
void stCloseDoor();
};
class Class444 : public StaticSprite {
public:
Class444(NeverhoodEngine *vm, int pointIndex, int spriteIndex);
};
class Scene2201 : public Scene {
public:
Scene2201(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2201();
protected:
NRect _rect1;
NRect _rect2;
Sprite *_doorLightSprite;
Sprite *_asDoor;
Sprite *_ssDoorButton;
Sprite *_asTape;
bool _soundFlag;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class SsScene2202PuzzleTile : public StaticSprite {
public:
SsScene2202PuzzleTile(NeverhoodEngine *vm, Scene *parentScene, int16 tileIndex, int16 value);
protected:
Scene *_parentScene;
int16 _value;
int16 _tileIndex;
int16 _newX, _newY;
int16 _xDelta, _yDelta;
int16 _xIncr;
int16 _yIncr;
int16 _errValue;
int16 _counter;
int16 _xFlagPos;
bool _counterDirection;
bool _isMoving;
SoundResource _soundResource1;
SoundResource _soundResource2;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void suMoveTileX();
void suMoveTileY();
void moveTile(int16 newTileIndex);
void stopMoving();
};
class Scene2202 : public Scene {
public:
Scene2202(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2202();
protected:
SoundResource _soundResource1;
SoundResource _soundResource2;
Sprite *_movingTileSprite;
Sprite *_doneMovingTileSprite;
bool _isTileMoving;
int16 _movingTileIndex;
int _surfacePriority;
bool _leaveScene;
bool _isSolved;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
int16 getFreeTileIndex(int16 index);
bool testIsSolved();
};
class Class545 : public AnimatedSprite {
public:
Class545(NeverhoodEngine *vm, Scene *parentScene, int index, int surfacePriority, int16 x, int16 y);
protected:
Scene *_parentScene;
int _index;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene2203Door : public AnimatedSprite {
public:
AsScene2203Door(NeverhoodEngine *vm, Scene *parentScene, uint index);
protected:
Scene *_parentScene;
SoundResource _soundResource;
Sprite *_otherDoor;
uint _index;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void openDoor();
void closeDoor();
};
class Scene2203 : public Scene {
public:
Scene2203(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2203();
protected:
Sprite *_asLeftDoor;
Sprite *_asRightDoor;
Sprite *_ssSmallLeftDoor;
Sprite *_ssSmallRightDoor;
Sprite *_asTape;
Sprite *_class545;
NRect _leftDoorClipRect;
NRect _rightDoorClipRect;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class SsScene2205DoorFrame : public StaticSprite {
public:
SsScene2205DoorFrame(NeverhoodEngine *vm);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2205 : public Scene {
public:
Scene2205(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Class426 *_ssLightSwitch;
Sprite *_ssDoorFrame;
bool _isKlaymanInLight;
bool _isLightOn;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Class603 : public StaticSprite {
public:
Class603(NeverhoodEngine *vm, uint32 fileHash);
protected:
int _index;
SoundResource _soundResource;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void spriteUpdate481E60();
void spriteUpdate481E90();
};
class Class604 : public StaticSprite {
public:
Class604(NeverhoodEngine *vm, uint32 fileHash);
protected:
int16 _yDelta;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void spriteUpdate482020();
};
class Class607 : public StaticSprite {
public:
Class607(NeverhoodEngine *vm, Scene *parentScene, int surfacePriority, uint32 fileHash);
protected:
Scene *_parentScene;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2206 : public Scene {
public:
Scene2206(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2206();
protected:
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_sprite4;
Sprite *_sprite5;
Sprite *_class604;
Sprite *_class607;
SoundResource _soundResource;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void sub481950();
void sub4819D0();
void sub481B00();
};
class AsScene2207Elevator : public AnimatedSprite {
public:
AsScene2207Elevator(NeverhoodEngine *vm, Scene *parentScene);
~AsScene2207Elevator();
protected:
Scene *_parentScene;
SoundResource _soundResource;
NPointArray *_pointArray;
int16 _pointIndex;
int16 _destPointIndex, _destPointIndexDelta;
bool _isMoving;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void suSetPosition();
void moveToY(int16 y);
};
class AsScene2207Lever : public AnimatedSprite {
public:
AsScene2207Lever(NeverhoodEngine *vm, Scene *parentScene, int16 x, int16 y, int doDeltaX);
protected:
Scene *_parentScene;
SoundResource _soundResource;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stLeverDown();
void stLeverDownEvent();
void stLeverUp();
void stLeverUpEvent();
};
class AsScene2207WallRobotAnimation : public AnimatedSprite {
public:
AsScene2207WallRobotAnimation(NeverhoodEngine *vm, Scene *parentScene);
~AsScene2207WallRobotAnimation();
protected:
SoundResource _soundResource1;
SoundResource _soundResource2;
SoundResource _soundResource3;
SoundResource _soundResource4;
bool _idle;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stStartAnimation();
void stStopAnimation();
void cbStopAnimation();
};
class AsScene2207WallCannonAnimation : public AnimatedSprite {
public:
AsScene2207WallCannonAnimation(NeverhoodEngine *vm);
protected:
bool _idle;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stStartAnimation();
void stStopAnimation();
void cbStopAnimation();
};
class SsScene2207Symbol : public StaticSprite {
public:
SsScene2207Symbol(NeverhoodEngine *vm, uint32 fileHash, int index);
};
class Scene2207 : public Scene {
public:
Scene2207(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
SoundResource _soundResource1;
SoundResource _soundResource2;
Sprite *_asElevator;
Sprite *_ssMaskPart1;
Sprite *_ssMaskPart2;
Sprite *_ssMaskPart3;
Sprite *_asTape;
Sprite *_asLever;
Sprite *_asWallRobotAnimation;
Sprite *_asWallCannonAnimation;
Sprite *_ssButton;
int _elevatorSurfacePriority;
bool _klaymanAtElevator;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
uint32 handleMessage2(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2208 : public Scene {
public:
Scene2208(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2208();
protected:
FontSurface *_fontSurface;
BaseSurface *_backgroundSurface;
BaseSurface *_topBackgroundSurface;
BaseSurface *_bottomBackgroundSurface;
TextResource _textResource;
int16 _backgroundScrollY;
int16 _newRowIndex;
int16 _currRowIndex;
int16 _rowScrollY;
int16 _maxRowIndex;
int16 _visibleRowsCount;
Common::Array<const char*> _strings; // TODO: Move to TextResource
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void createFontSurface();
void drawRow(int16 rowIndex);
};
class Scene2242 : public Scene {
public:
Scene2242(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2242();
protected:
Sprite *_asTape;
bool _isKlaymanInLight;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void readClickedColumn();
};
class HallOfRecordsScene : public Scene {
public:
HallOfRecordsScene(NeverhoodEngine *vm, Module *parentModule, int which, uint32 sceneInfo140Id);
~HallOfRecordsScene();
protected:
SceneInfo140 *_sceneInfo140;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void readClickedColumn();
};
class Scene2247 : public Scene {
public:
Scene2247(NeverhoodEngine *vm, Module *parentModule, int which);
~Scene2247();
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void readClickedColumn();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE2200_H */