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77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_MODULE2600_H
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#define NEVERHOOD_MODULE2600_H
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#include "neverhood/neverhood.h"
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#include "neverhood/module.h"
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#include "neverhood/scene.h"
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namespace Neverhood {
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// Module2600
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class Module2600 : public Module {
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public:
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Module2600(NeverhoodEngine *vm, Module *parentModule, int which);
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virtual ~Module2600();
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protected:
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void createScene(int sceneNum, int which);
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void updateScene();
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};
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class SsScene2609Button : public StaticSprite {
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public:
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SsScene2609Button(NeverhoodEngine *vm, Scene *parentScene);
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protected:
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Scene *_parentScene;
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SoundResource _soundResource1;
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SoundResource _soundResource2;
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SoundResource _soundResource3;
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SoundResource _soundResource4;
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int _countdown;
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void update();
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class AsScene2609Water : public AnimatedSprite {
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public:
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AsScene2609Water(NeverhoodEngine *vm);
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protected:
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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class Scene2609 : public Scene {
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public:
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Scene2609(NeverhoodEngine *vm, Module *parentModule, int which);
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protected:
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bool _isBusy;
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Sprite *_asWater;
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Sprite *_ssButton;
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_MODULE2600_H */
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