mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
0485f76c8d
svn-id: r23663
238 lines
5.5 KiB
C++
238 lines
5.5 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef SCUMM_DIALOGS_H
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#define SCUMM_DIALOGS_H
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#include "common/str.h"
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#include "gui/dialog.h"
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#include "gui/options.h"
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#include "gui/widget.h"
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#include "scumm/plugin.h"
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#ifndef DISABLE_HELP
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#include "scumm/help.h"
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#endif
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namespace GUI {
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class ListWidget;
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class CommandSender;
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}
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namespace Scumm {
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class ScummEngine;
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class ScummDialog : public GUI::Dialog {
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public:
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ScummDialog(Common::String name);
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protected:
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typedef Common::String String;
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};
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class SaveLoadChooser : public GUI::Dialog {
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typedef Common::String String;
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typedef Common::StringList StringList;
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protected:
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bool _saveMode;
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GUI::ListWidget *_list;
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GUI::ButtonWidget *_chooseButton;
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GUI::GraphicsWidget *_gfxWidget;
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GUI::StaticTextWidget *_date;
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GUI::StaticTextWidget *_time;
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GUI::StaticTextWidget *_playtime;
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GUI::ContainerWidget *_container;
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ScummEngine *_vm;
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uint8 _fillR, _fillG, _fillB;
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void updateInfos();
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public:
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SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode, ScummEngine *engine);
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~SaveLoadChooser();
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virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
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const String &getResultString() const;
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void setList(const StringList& list);
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int runModal();
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virtual void reflowLayout();
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};
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class MainMenuDialog : public ScummDialog {
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public:
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MainMenuDialog(ScummEngine *scumm);
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~MainMenuDialog();
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virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
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protected:
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ScummEngine *_vm;
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GUI::Dialog *_aboutDialog;
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GUI::Dialog *_optionsDialog;
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#ifndef DISABLE_HELP
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GUI::Dialog *_helpDialog;
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#endif
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SaveLoadChooser *_saveDialog;
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SaveLoadChooser *_loadDialog;
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void save();
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void load();
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};
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#ifndef DISABLE_HELP
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class HelpDialog : public ScummDialog {
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public:
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HelpDialog(const GameSettings &game);
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virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
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virtual void reflowLayout();
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protected:
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typedef Common::String String;
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GUI::ButtonWidget *_nextButton;
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GUI::ButtonWidget *_prevButton;
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GUI::StaticTextWidget *_title;
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GUI::StaticTextWidget *_key[HELP_NUM_LINES];
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GUI::StaticTextWidget *_dsc[HELP_NUM_LINES];
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int _page;
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int _numPages;
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const GameSettings _game;
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void displayKeyBindings();
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};
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#endif
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class ConfigDialog : public GUI::OptionsDialog {
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protected:
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#ifdef SMALL_SCREEN_DEVICE
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GUI::Dialog *_keysDialog;
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#endif
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public:
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ConfigDialog();
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~ConfigDialog();
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virtual void open();
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virtual void close();
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virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
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};
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/**
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* A dialog which displays an arbitrary message to the user and returns
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* ther users reply as its result value. More specifically, it returns
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* the ASCII code of the key used to close the dialog (0 if a mouse
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* click closed the dialog).
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*/
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class InfoDialog : public ScummDialog {
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protected:
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ScummEngine *_vm;
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String _message;
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GUI::StaticTextWidget *_text;
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public:
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// arbitrary message
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InfoDialog(ScummEngine *scumm, const String& message);
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// from resources
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InfoDialog(ScummEngine *scumm, int res);
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virtual void handleMouseDown(int x, int y, int button, int clickCount) {
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setResult(0);
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close();
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}
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virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers) {
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setResult(ascii);
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close();
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}
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virtual void reflowLayout();
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protected:
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void setInfoText (const String& message);
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// Query a string from the resources
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const String queryResString(int stringno);
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};
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/**
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* The pause dialog, visible whenever the user activates pause mode. Goes
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* away uon any key or mouse button press.
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*/
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class PauseDialog : public InfoDialog {
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public:
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PauseDialog(ScummEngine *scumm, int res);
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virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
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};
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/**
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* A simple yes/no dialog, used to ask the user whether to really
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* quit/restart ScummVM.
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*/
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class ConfirmDialog : public InfoDialog {
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public:
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ConfirmDialog(ScummEngine *scumm, int res);
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virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
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};
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/**
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* A dialog used to display the music volume / text speed.
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* Automatically closes after a brief time passed.
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*/
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class ValueDisplayDialog : public GUI::Dialog {
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public:
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ValueDisplayDialog(const Common::String& label, int minVal, int maxVal, int val, uint16 incKey, uint16 decKey);
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virtual void open();
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virtual void drawDialog();
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virtual void handleTickle();
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virtual void handleMouseDown(int x, int y, int button, int clickCount) {
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close();
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}
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virtual void handleKeyDown(uint16 ascii, int keycode, int modifiers);
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virtual void reflowLayout();
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protected:
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enum {
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kPercentBarWidth = 50,
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kBigPercentBarWidth = 75,
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kDisplayDelay = 1500
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};
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Common::String _label;
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const int _min, _max;
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const uint16 _incKey, _decKey;
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int _percentBarWidth;
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int _value;
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uint32 _timer;
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};
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} // End of namespace Scumm
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#endif
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