scummvm/engines/scumm/util.cpp

112 lines
2.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2002-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "scumm/util.h"
#include "common/util.h"
namespace Scumm {
#pragma mark -
#pragma mark --- Utilities ---
#pragma mark -
void assertRange(int min, int value, int max, const char *desc) {
if (value < min || value > max) {
error("%s %d is out of bounds (%d,%d)", desc, value, min, max);
}
}
/**
* Convert an old style direction to a new style one (angle),
*/
int newDirToOldDir(int dir) {
if (dir >= 71 && dir <= 109)
return 1;
if (dir >= 109 && dir <= 251)
return 2;
if (dir >= 251 && dir <= 289)
return 0;
return 3;
}
/**
* Convert an new style (angle) direction to an old style one.
*/
int oldDirToNewDir(int dir) {
assert(0 <= dir && dir <= 3);
const int new_dir_table[4] = { 270, 90, 180, 0 };
return new_dir_table[dir];
}
/**
* Convert an angle to a simple direction.
*/
int toSimpleDir(int dirType, int dir) {
if (dirType) {
const int16 directions[] = { 22, 72, 107, 157, 202, 252, 287, 337 };
for (int i = 0; i < 7; i++)
if (dir >= directions[i] && dir <= directions[i+1])
return i+1;
} else {
const int16 directions[] = { 71, 109, 251, 289 };
for (int i = 0; i < 3; i++)
if (dir >= directions[i] && dir <= directions[i+1])
return i+1;
}
return 0;
}
/**
* Convert a simple direction to an angle.
*/
int fromSimpleDir(int dirType, int dir) {
if (dirType)
return dir * 45;
else
return dir * 90;
}
/**
* Normalize the given angle - that means, ensure it is positive, and
* change it to the closest multiple of 45 degree by abusing toSimpleDir.
*/
int normalizeAngle(int angle) {
int temp;
temp = (angle + 360) % 360;
return toSimpleDir(1, temp) * 45;
}
const char *tag2str(uint32 tag) {
static char str[5];
str[0] = (char)(tag >> 24);
str[1] = (char)(tag >> 16);
str[2] = (char)(tag >> 8);
str[3] = (char)tag;
str[4] = '\0';
return str;
}
} // End of namespace Scumm