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111 lines
3.0 KiB
C++
111 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MOHAWK_RIVEN_GRAPHICS_H
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#define MOHAWK_RIVEN_GRAPHICS_H
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#include "mohawk/graphics.h"
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namespace Mohawk {
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class MohawkEngine_Riven;
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class RivenGraphics : public GraphicsManager {
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public:
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RivenGraphics(MohawkEngine_Riven *vm);
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~RivenGraphics();
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void copyImageToScreen(uint16, uint32, uint32, uint32, uint32);
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void updateScreen(Common::Rect updateRect = Common::Rect(0, 0, 608, 392));
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bool _updatesEnabled;
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Common::Array<uint16> _activatedPLSTs;
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void drawPLST(uint16 x);
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void drawRect(Common::Rect rect, bool active);
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void drawImageRect(uint16 id, Common::Rect srcRect, Common::Rect dstRect);
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void drawExtrasImage(uint16 id, Common::Rect dstRect);
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// Water Effect
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void scheduleWaterEffect(uint16);
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void clearWaterEffects();
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bool runScheduledWaterEffects();
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// Transitions
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void scheduleTransition(uint16 id, Common::Rect rect = Common::Rect(0, 0, 608, 392));
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void runScheduledTransition();
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void fadeToBlack();
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void setTransitionSpeed(uint32 speed) { _transitionSpeed = speed; }
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// Inventory
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void showInventory();
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void hideInventory();
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// Credits
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void beginCredits();
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void updateCredits();
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uint getCurCreditsImage() { return _creditsImage; }
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protected:
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MohawkSurface *decodeImage(uint16 id);
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MohawkEngine *getVM() { return (MohawkEngine *)_vm; }
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private:
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MohawkEngine_Riven *_vm;
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MohawkBitmap *_bitmapDecoder;
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// Water Effects
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struct SFXERecord {
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// Record values
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uint16 frameCount;
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Common::Rect rect;
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uint16 speed;
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Common::Array<Common::SeekableReadStream *> frameScripts;
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// Cur frame
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uint16 curFrame;
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uint32 lastFrameTime;
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};
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Common::Array<SFXERecord> _waterEffects;
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// Transitions
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int16 _scheduledTransition;
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Common::Rect _transitionRect;
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uint32 _transitionSpeed;
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// Inventory
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void clearInventoryArea();
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void drawInventoryImage(uint16 id, const Common::Rect *rect);
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bool _inventoryDrawn;
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// Screen Related
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Graphics::Surface *_mainScreen;
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bool _dirtyScreen;
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Graphics::PixelFormat _pixelFormat;
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void clearMainScreen();
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// Credits
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uint _creditsImage, _creditsPos;
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};
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} // End of namespace Mohawk
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#endif
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