scummvm/engines/parallaction/graphics.cpp
2008-02-07 12:49:46 +00:00

1161 lines
25 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/system.h"
#include "common/file.h"
#include "graphics/primitives.h"
#include "parallaction/parallaction.h"
namespace Parallaction {
typedef Common::HashMap<Common::String, int32, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> VarMap;
VarMap _vars;
void Gfx::registerVar(const Common::String &name, int32 initialValue) {
if (_vars.contains(name)) {
warning("Variable '%s' already registered, ignoring initial value.\n", name.c_str());
} else {
_vars.setVal(name, initialValue);
}
}
void Gfx::setVar(const Common::String &name, int32 value) {
if (!_vars.contains(name)) {
warning("Variable '%s' doesn't exist, skipping assignment.\n", name.c_str());
} else {
_vars.setVal(name, value);
}
}
int32 Gfx::getVar(const Common::String &name) {
int32 v = 0;
if (!_vars.contains(name)) {
warning("Variable '%s' doesn't exist, returning default value.\n", name.c_str());
} else {
v = _vars.getVal(name);
}
return v;
}
#define LABEL_TRANSPARENT_COLOR 0xFF
#define BALLOON_TRANSPARENT_COLOR 2
int16 Gfx::_dialogueBalloonX[5] = { 80, 120, 150, 150, 150 };
void halfbritePixel(int x, int y, int color, void *data) {
byte *buffer = (byte*)data;
buffer[x + y * _vm->_screenWidth] &= ~0x20;
}
void drawCircleLine(int xCenter, int yCenter, int x, int y, int color, void (*plotProc)(int, int, int, void *), void *data){
Graphics::drawLine(xCenter + x, yCenter + y, xCenter - x, yCenter + y, color, plotProc, data);
Graphics::drawLine(xCenter + x, yCenter - y, xCenter - x, yCenter - y, color, plotProc, data);
Graphics::drawLine(xCenter + y, yCenter + x, xCenter - y, yCenter + x, color, plotProc, data);
Graphics::drawLine(xCenter + y, yCenter - x, xCenter - y, yCenter - x, color, plotProc, data);
}
void drawCircle(int xCenter, int yCenter, int radius, int color, void (*plotProc)(int, int, int, void *), void *data) {
int x = 0;
int y = radius;
int p = 1 - radius;
/* Plot first set of points */
drawCircleLine(xCenter, yCenter, x, y, color, plotProc, data);
while (x < y) {
x++;
if (p < 0)
p += 2*x + 1;
else {
y--;
p += 2 * (x-y) + 1;
}
drawCircleLine(xCenter, yCenter, x, y, color, plotProc, data);
}
}
Palette::Palette() {
int gameType = _vm->getGameType();
if (gameType == GType_Nippon) {
_colors = 32;
_hb = (_vm->getPlatform() == Common::kPlatformAmiga);
} else
if (gameType == GType_BRA) {
_colors = 256;
_hb = false;
} else
error("can't create palette for id = '%i'", gameType);
_size = _colors * 3;
makeBlack();
}
Palette::Palette(const Palette &pal) {
clone(pal);
}
void Palette::clone(const Palette &pal) {
_colors = pal._colors;
_hb = pal._hb;
_size = pal._size;
memcpy(_data, pal._data, _size);
}
void Palette::makeBlack() {
memset(_data, 0, _size);
}
void Palette::setEntry(uint index, int red, int green, int blue) {
assert(index < _colors);
if (red >= 0)
_data[index*3] = red & 0xFF;
if (green >= 0)
_data[index*3+1] = green & 0xFF;
if (blue >= 0)
_data[index*3+2] = blue & 0xFF;
}
void Palette::makeGrayscale() {
byte v;
for (uint16 i = 0; i < _colors; i++) {
v = MAX(_data[i*3+1], _data[i*3+2]);
v = MAX(v, _data[i*3]);
setEntry(i, v, v, v);
}
}
void Palette::fadeTo(const Palette& target, uint step) {
if (step == 0)
return;
for (uint16 i = 0; i < _size; i++) {
if (_data[i] == target._data[i]) continue;
if (_data[i] < target._data[i])
_data[i] = CLIP(_data[i] + step, (uint)0, (uint)target._data[i]);
else
_data[i] = CLIP(_data[i] - step, (uint)target._data[i], (uint)255);
}
return;
}
uint Palette::fillRGBA(byte *rgba) {
byte r, g, b;
byte *hbPal = rgba + _colors * 4;
for (uint32 i = 0; i < _colors; i++) {
r = (_data[i*3] << 2) | (_data[i*3] >> 4);
g = (_data[i*3+1] << 2) | (_data[i*3+1] >> 4);
b = (_data[i*3+2] << 2) | (_data[i*3+2] >> 4);
rgba[i*4] = r;
rgba[i*4+1] = g;
rgba[i*4+2] = b;
rgba[i*4+3] = 0;
if (_hb) {
hbPal[i*4] = r >> 1;
hbPal[i*4+1] = g >> 1;
hbPal[i*4+2] = b >> 1;
hbPal[i*4+3] = 0;
}
}
return ((_hb) ? 2 : 1) * _colors;
}
void Palette::rotate(uint first, uint last, bool forward) {
byte tmp[3];
if (forward) { // forward
tmp[0] = _data[first * 3];
tmp[1] = _data[first * 3 + 1];
tmp[2] = _data[first * 3 + 2];
memmove(_data+first*3, _data+(first+1)*3, (last - first)*3);
_data[last * 3] = tmp[0];
_data[last * 3 + 1] = tmp[1];
_data[last * 3 + 2] = tmp[2];
} else { // backward
tmp[0] = _data[last * 3];
tmp[1] = _data[last * 3 + 1];
tmp[2] = _data[last * 3 + 2];
memmove(_data+(first+1)*3, _data+first*3, (last - first)*3);
_data[first * 3] = tmp[0];
_data[first * 3 + 1] = tmp[1];
_data[first * 3 + 2] = tmp[2];
}
}
#define BALLOON_TAIL_WIDTH 12
#define BALLOON_TAIL_HEIGHT 10
byte _resBalloonTail[2][BALLOON_TAIL_WIDTH*BALLOON_TAIL_HEIGHT] = {
{
0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
0x02, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x00, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x00, 0x00, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
},
{
0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02,
0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x02, 0x02, 0x02,
0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x01, 0x01, 0x00, 0x02, 0x02,
0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x00, 0x00, 0x00, 0x02, 0x02
}
};
void Gfx::setPalette(Palette pal) {
byte sysPal[256*4];
uint n = pal.fillRGBA(sysPal);
g_system->setPalette(sysPal, 0, n);
}
void Gfx::setBlackPalette() {
Palette pal;
setPalette(pal);
}
void Gfx::animatePalette() {
// avoid forcing setPalette when not needed
bool done = false;
PaletteFxRange *range;
for (uint16 i = 0; i < 4; i++) {
range = &_backgroundInfo.ranges[i];
if ((range->_flags & 1) == 0) continue; // animated palette
range->_timer += range->_step * 2; // update timer
if (range->_timer < 0x4000) continue; // check timeout
range->_timer = 0; // reset timer
_palette.rotate(range->_first, range->_last, (range->_flags & 2) != 0);
done = true;
}
if (done) {
setPalette(_palette);
}
return;
}
void Gfx::setHalfbriteMode(bool enable) {
if (_vm->getPlatform() != Common::kPlatformAmiga) return;
if (enable == _halfbrite) return;
_halfbrite = !_halfbrite;
_hbCircleRadius = 0;
}
#define HALFBRITE_CIRCLE_RADIUS 48
void Gfx::setProjectorPos(int x, int y) {
_hbCircleRadius = HALFBRITE_CIRCLE_RADIUS;
_hbCirclePos.x = x + _hbCircleRadius;
_hbCirclePos.y = y + _hbCircleRadius;
}
void Gfx::setProjectorProgram(int16 *data) {
_nextProjectorPos = data;
}
void Gfx::drawInventory() {
if ((_engineFlags & kEngineInventory) == 0) {
return;
}
Common::Rect r;
_vm->_inventoryRenderer->getRect(r);
byte *data = _vm->_inventoryRenderer->getData();
g_system->copyRectToScreen(data, r.width(), r.left, r.top, r.width(), r.height());
}
void Gfx::drawItems() {
if (_numItems == 0) {
return;
}
Graphics::Surface *surf = g_system->lockScreen();
for (uint i = 0; i < _numItems; i++) {
blt(_items[i].rect, _items[i].data->getData(_items[i].frame), surf, LAYER_FOREGROUND, _items[i].transparentColor);
}
g_system->unlockScreen();
}
void Gfx::drawBalloons() {
if (_numBalloons == 0) {
return;
}
Graphics::Surface *surf = g_system->lockScreen();
for (uint i = 0; i < _numBalloons; i++) {
Common::Rect r(_balloons[i].surface.w, _balloons[i].surface.h);
r.moveTo(_balloons[i].x, _balloons[i].y);
blt(r, (byte*)_balloons[i].surface.getBasePtr(0, 0), surf, LAYER_FOREGROUND, BALLOON_TRANSPARENT_COLOR);
}
g_system->unlockScreen();
}
void Gfx::clearScreen() {
g_system->clearScreen();
}
void Gfx::beginFrame() {
int32 oldBackgroundMode = _varBackgroundMode;
_varBackgroundMode = getVar("background_mode");
if (oldBackgroundMode != _varBackgroundMode) {
switch (_varBackgroundMode) {
case 1:
_bitmapMask.free();
break;
case 2:
_bitmapMask.create(_backgroundInfo.width, _backgroundInfo.height, 1);
byte *data = (byte*)_bitmapMask.pixels;
for (uint y = 0; y < _bitmapMask.h; y++) {
for (uint x = 0; x < _bitmapMask.w; x++) {
*data++ = _backgroundInfo.mask.getValue(x, y);
}
}
break;
}
}
if (_vm->_screenWidth >= _backgroundInfo.width) {
_varScrollX = 0;
} else {
_varScrollX = getVar("scroll_x");
}
_varAnimRenderMode = getRenderMode("anim_render_mode");
_varMiscRenderMode = getRenderMode("misc_render_mode");
}
int32 Gfx::getRenderMode(const char *type) {
int32 mode = getVar(type);
if (mode < 0 || mode > 2) {
warning("new value for '%s' is wrong: resetting default", type);
setVar(type, 1);
mode = 1;
}
return mode;
}
void Gfx::updateScreen() {
// background may not cover the whole screen, so adjust bulk update size
uint w = MIN(_vm->_screenWidth, (int32)_backgroundInfo.width);
uint h = MIN(_vm->_screenHeight, (int32)_backgroundInfo.height);
byte *backgroundData = 0;
uint16 backgroundPitch = 0;
switch (_varBackgroundMode) {
case 1:
backgroundData = (byte*)_backgroundInfo.bg.getBasePtr(_varScrollX, 0);
backgroundPitch = _backgroundInfo.bg.pitch;
break;
case 2:
backgroundData = (byte*)_bitmapMask.getBasePtr(_varScrollX, 0);
backgroundPitch = _bitmapMask.pitch;
break;
}
g_system->copyRectToScreen(backgroundData, backgroundPitch, _backgroundInfo.x, _backgroundInfo.y, w, h);
_varRenderMode = _varAnimRenderMode;
// TODO: transform objects coordinates to be drawn with scrolling
Graphics::Surface *surf = g_system->lockScreen();
drawGfxObjects(*surf);
if (_halfbrite) {
// FIXME: the implementation of halfbrite is now largely sub-optimal in that a full screen
// rewrite is needed to apply the effect. Also, we are manipulating the frame buffer. Is it a good idea?
byte *buf = (byte*)surf->pixels;
for (int i = 0; i < surf->w*surf->h; i++) {
*buf++ |= 0x20;
}
if (_nextProjectorPos) {
int16 x = *_nextProjectorPos++;
int16 y = *_nextProjectorPos++;
if (x == -1 && y == -1) {
_nextProjectorPos = 0;
} else {
setProjectorPos(x, y);
}
}
if (_hbCircleRadius > 0) {
drawCircle(_hbCirclePos.x, _hbCirclePos.y, _hbCircleRadius, 0, &halfbritePixel, surf->pixels);
}
}
g_system->unlockScreen();
_varRenderMode = _varMiscRenderMode;
drawInventory();
drawItems();
drawBalloons();
drawLabels();
g_system->updateScreen();
return;
}
//
// graphic primitives
//
void Gfx::patchBackground(Graphics::Surface &surf, int16 x, int16 y, bool mask) {
Common::Rect r(surf.w, surf.h);
r.moveTo(x, y);
uint16 z = (mask) ? _backgroundInfo.getLayer(y) : LAYER_FOREGROUND;
blt(r, (byte*)surf.pixels, &_backgroundInfo.bg, z, 0);
}
void Gfx::fillBackground(const Common::Rect& r, byte color) {
_backgroundInfo.bg.fillRect(r, color);
}
void Gfx::invertBackground(const Common::Rect& r) {
byte *d = (byte*)_backgroundInfo.bg.getBasePtr(r.left, r.top);
for (int i = 0; i < r.height(); i++) {
for (int j = 0; j < r.width(); j++) {
*d ^= 0x1F;
d++;
}
d += (_backgroundInfo.bg.pitch - r.width());
}
}
// this is the maximum size of an unpacked frame in BRA
byte _unpackedBitmap[640*401];
void Gfx::unpackBlt(const Common::Rect& r, byte *data, uint size, Graphics::Surface *surf, uint16 z, byte transparentColor) {
byte *d = _unpackedBitmap;
while (size > 0) {
uint8 p = *data++;
size--;
uint8 color = p & 0xF;
uint8 repeat = (p & 0xF0) >> 4;
if (repeat == 0) {
repeat = *data++;
size--;
}
memset(d, color, repeat);
d += repeat;
}
blt(r, _unpackedBitmap, surf, z, transparentColor);
}
void Gfx::blt(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, byte transparentColor) {
Common::Point dp;
Common::Rect q(r);
Common::Rect clipper(surf->w, surf->h);
q.clip(clipper);
if (!q.isValidRect()) return;
dp.x = q.left;
dp.y = q.top;
q.translate(-r.left, -r.top);
byte *s = data + q.left + q.top * r.width();
byte *d = (byte*)surf->getBasePtr(dp.x, dp.y);
uint sPitch = r.width() - q.width();
uint dPitch = surf->w - q.width();
if (_varRenderMode == 2) {
for (uint16 i = 0; i < q.height(); i++) {
for (uint16 j = 0; j < q.width(); j++) {
if (*s != transparentColor) {
if (_backgroundInfo.mask.data && (z < LAYER_FOREGROUND)) {
byte v = _backgroundInfo.mask.getValue(dp.x + j, dp.y + i);
if (z >= v) *d = 5;
} else {
*d = 5;
}
}
s++;
d++;
}
s += sPitch;
d += dPitch;
}
} else {
if (_backgroundInfo.mask.data && (z < LAYER_FOREGROUND)) {
for (uint16 i = 0; i < q.height(); i++) {
for (uint16 j = 0; j < q.width(); j++) {
if (*s != transparentColor) {
byte v = _backgroundInfo.mask.getValue(dp.x + j, dp.y + i);
if (z >= v) *d = *s;
}
s++;
d++;
}
s += sPitch;
d += dPitch;
}
} else {
for (uint16 i = q.top; i < q.bottom; i++) {
for (uint16 j = q.left; j < q.right; j++) {
if (*s != transparentColor)
*d = *s;
s++;
d++;
}
s += sPitch;
d += dPitch;
}
}
}
}
void setupLabelSurface(Graphics::Surface &surf, uint w, uint h) {
surf.create(w, h, 1);
surf.fillRect(Common::Rect(w,h), LABEL_TRANSPARENT_COLOR);
}
Label *Gfx::renderFloatingLabel(Font *font, char *text) {
Label *label = new Label;
Graphics::Surface *cnv = &label->_cnv;
uint w, h;
if (_vm->getPlatform() == Common::kPlatformAmiga) {
w = font->getStringWidth(text) + 16;
h = 10;
setupLabelSurface(*cnv, w, h);
font->setColor(7);
font->drawString((byte*)cnv->pixels + 1, cnv->w, text);
font->drawString((byte*)cnv->pixels + 1 + cnv->w * 2, cnv->w, text);
font->drawString((byte*)cnv->pixels + cnv->w, cnv->w, text);
font->drawString((byte*)cnv->pixels + 2 + cnv->w, cnv->w, text);
font->setColor(1);
font->drawString((byte*)cnv->pixels + 1 + cnv->w, cnv->w, text);
} else {
w = font->getStringWidth(text);
h = font->height();
setupLabelSurface(*cnv, w, h);
drawText(font, cnv, 0, 0, text, 0);
}
return label;
}
uint Gfx::createLabel(Font *font, const char *text, byte color) {
assert(_numLabels < MAX_NUM_LABELS);
Label *label = new Label;
Graphics::Surface *cnv = &label->_cnv;
uint w, h;
if (_vm->getPlatform() == Common::kPlatformAmiga) {
w = font->getStringWidth(text) + 2;
h = font->height() + 2;
setupLabelSurface(*cnv, w, h);
drawText(font, cnv, 0, 2, text, 0);
drawText(font, cnv, 2, 0, text, color);
} else {
w = font->getStringWidth(text);
h = font->height();
setupLabelSurface(*cnv, w, h);
drawText(font, cnv, 0, 0, text, color);
}
uint id = _numLabels;
_labels[id] = label;
_numLabels++;
return id;
}
void Gfx::showLabel(uint id, int16 x, int16 y) {
assert(id < _numLabels);
_labels[id]->_visible = true;
if (x == CENTER_LABEL_HORIZONTAL) {
x = CLIP<int16>((_vm->_screenWidth - _labels[id]->_cnv.w) / 2, 0, _vm->_screenWidth/2);
}
if (y == CENTER_LABEL_VERTICAL) {
y = CLIP<int16>((_vm->_screenHeight - _labels[id]->_cnv.h) / 2, 0, _vm->_screenHeight/2);
}
_labels[id]->_pos.x = x;
_labels[id]->_pos.y = y;
}
void Gfx::hideLabel(uint id) {
assert(id < _numLabels);
_labels[id]->_visible = false;
}
void Gfx::freeLabels() {
for (uint i = 0; i < _numLabels; i++) {
delete _labels[i];
}
_numLabels = 0;
}
void Gfx::setFloatingLabel(Label *label) {
_floatingLabel = label;
if (_floatingLabel) {
_floatingLabel->resetPosition();
}
}
void Gfx::updateFloatingLabel() {
if (!_floatingLabel) {
return;
}
int16 _si, _di;
Common::Point cursor;
_vm->getCursorPos(cursor);
if (_vm->_activeItem._id != 0) {
_si = cursor.x + 16 - _floatingLabel->_cnv.w/2;
_di = cursor.y + 34;
} else {
_si = cursor.x + 8 - _floatingLabel->_cnv.w/2;
_di = cursor.y + 21;
}
if (_si < 0) _si = 0;
if (_di > 190) _di = 190;
if (_floatingLabel->_cnv.w + _si > _vm->_screenWidth)
_si = _vm->_screenWidth - _floatingLabel->_cnv.w;
_floatingLabel->_pos.x = _si;
_floatingLabel->_pos.y = _di;
}
void Gfx::drawLabels() {
if ((!_floatingLabel) && (_numLabels == 0)) {
return;
}
updateFloatingLabel();
Graphics::Surface* surf = g_system->lockScreen();
for (uint i = 0; i < _numLabels; i++) {
if (_labels[i]->_visible) {
Common::Rect r(_labels[i]->_cnv.w, _labels[i]->_cnv.h);
r.moveTo(_labels[i]->_pos);
blt(r, (byte*)_labels[i]->_cnv.getBasePtr(0, 0), surf, LAYER_FOREGROUND, LABEL_TRANSPARENT_COLOR);
}
}
if (_floatingLabel) {
Common::Rect r(_floatingLabel->_cnv.w, _floatingLabel->_cnv.h);
r.moveTo(_floatingLabel->_pos);
blt(r, (byte*)_floatingLabel->_cnv.getBasePtr(0, 0), surf, LAYER_FOREGROUND, LABEL_TRANSPARENT_COLOR);
}
g_system->unlockScreen();
}
Label::Label() {
resetPosition();
_visible = false;
}
Label::~Label() {
free();
}
void Label::free() {
_cnv.free();
resetPosition();
}
void Label::resetPosition() {
_pos.x = -1000;
_pos.y = -1000;
}
void Gfx::getStringExtent(Font *font, char *text, uint16 maxwidth, int16* width, int16* height) {
uint16 lines = 0;
uint16 w = 0;
*width = 0;
uint16 blankWidth = font->getStringWidth(" ");
uint16 tokenWidth = 0;
char token[MAX_TOKEN_LEN];
while (strlen(text) != 0) {
text = parseNextToken(text, token, MAX_TOKEN_LEN, " ", true);
tokenWidth = font->getStringWidth(token);
w += tokenWidth;
if (!scumm_stricmp(token, "%p")) {
lines++;
} else {
if (w > maxwidth) {
w -= tokenWidth;
lines++;
if (w > *width)
*width = w;
w = tokenWidth;
}
}
w += blankWidth;
text = Common::ltrim(text);
}
if (*width < w) *width = w;
*width += 10;
*height = lines * 10 + 20;
return;
}
void Gfx::copyRect(const Common::Rect &r, Graphics::Surface &src, Graphics::Surface &dst) {
byte *s = (byte*)src.getBasePtr(r.left, r.top);
byte *d = (byte*)dst.getBasePtr(0, 0);
for (uint16 i = 0; i < r.height(); i++) {
memcpy(d, s, r.width());
s += src.pitch;
d += dst.pitch;
}
return;
}
void Gfx::grabBackground(const Common::Rect& r, Graphics::Surface &dst) {
copyRect(r, _backgroundInfo.bg, dst);
}
Gfx::Gfx(Parallaction* vm) :
_vm(vm), _disk(vm->_disk) {
g_system->beginGFXTransaction();
g_system->initSize(_vm->_screenWidth, _vm->_screenHeight);
_vm->initCommonGFX(_vm->getGameType() == GType_BRA);
g_system->endGFXTransaction();
setPalette(_palette);
_numBalloons = 0;
_numItems = 0;
_numLabels = 0;
_floatingLabel = 0;
_screenX = 0;
_screenY = 0;
_halfbrite = false;
_hbCircleRadius = 0;
registerVar("background_mode", 1);
_varBackgroundMode = 1;
registerVar("scroll_x", 0);
_varScrollX = 0;
registerVar("anim_render_mode", 1);
registerVar("misc_render_mode", 1);
return;
}
Gfx::~Gfx() {
freeBackground();
return;
}
int Gfx::setItem(Frames* frames, uint16 x, uint16 y, byte transparentColor) {
int id = _numItems;
_items[id].data = frames;
_items[id].x = x;
_items[id].y = y;
_items[id].transparentColor = transparentColor;
_numItems++;
return id;
}
void Gfx::setItemFrame(uint item, uint16 f) {
assert(item < _numItems);
_items[item].frame = f;
_items[item].data->getRect(f, _items[item].rect);
_items[item].rect.moveTo(_items[item].x, _items[item].y);
}
Gfx::Balloon* Gfx::getBalloon(uint id) {
assert(id < _numBalloons);
return &_balloons[id];
}
int Gfx::createBalloon(int16 w, int16 h, int16 winding, uint16 borderThickness) {
assert(_numBalloons < 5);
int id = _numBalloons;
Gfx::Balloon *balloon = &_balloons[id];
int16 real_h = (winding == -1) ? h : h + 9;
balloon->surface.create(w, real_h, 1);
balloon->surface.fillRect(Common::Rect(w, real_h), BALLOON_TRANSPARENT_COLOR);
Common::Rect r(w, h);
balloon->surface.fillRect(r, 0);
balloon->outerBox = r;
r.grow(-borderThickness);
balloon->surface.fillRect(r, 1);
balloon->innerBox = r;
if (winding != -1) {
// draws tail
// TODO: this bitmap tail should only be used for Dos games. Amiga should use a polygon fill.
winding = (winding == 0 ? 1 : 0);
Common::Rect s(BALLOON_TAIL_WIDTH, BALLOON_TAIL_HEIGHT);
s.moveTo(r.width()/2 - 5, r.bottom - 1);
blt(s, _resBalloonTail[winding], &balloon->surface, LAYER_FOREGROUND, BALLOON_TRANSPARENT_COLOR);
}
_numBalloons++;
return id;
}
int Gfx::setSingleBalloon(char *text, uint16 x, uint16 y, uint16 winding, byte textColor) {
int16 w, h;
getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h);
int id = createBalloon(w+5, h, winding, 1);
Gfx::Balloon *balloon = &_balloons[id];
drawWrappedText(_vm->_dialogueFont, &balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
balloon->x = x;
balloon->y = y;
return id;
}
int Gfx::setDialogueBalloon(char *text, uint16 winding, byte textColor) {
int16 w, h;
getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h);
int id = createBalloon(w+5, h, winding, 1);
Gfx::Balloon *balloon = &_balloons[id];
drawWrappedText(_vm->_dialogueFont, &balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
balloon->x = _dialogueBalloonX[id];
balloon->y = 10;
if (id > 0) {
balloon->y += _balloons[id - 1].y + _balloons[id - 1].outerBox.height();
}
return id;
}
void Gfx::setBalloonText(uint id, char *text, byte textColor) {
Gfx::Balloon *balloon = getBalloon(id);
balloon->surface.fillRect(balloon->innerBox, 1);
drawWrappedText(_vm->_dialogueFont, &balloon->surface, text, textColor, MAX_BALLOON_WIDTH);
}
int Gfx::setLocationBalloon(char *text, bool endGame) {
int16 w, h;
getStringExtent(_vm->_dialogueFont, text, MAX_BALLOON_WIDTH, &w, &h);
int id = createBalloon(w+(endGame ? 5 : 10), h+5, -1, BALLOON_TRANSPARENT_COLOR);
Gfx::Balloon *balloon = &_balloons[id];
drawWrappedText(_vm->_dialogueFont, &balloon->surface, text, 0, MAX_BALLOON_WIDTH);
balloon->x = 5;
balloon->y = 5;
return id;
}
int Gfx::hitTestDialogueBalloon(int x, int y) {
Common::Point p;
for (uint i = 0; i < _numBalloons; i++) {
p.x = x - _balloons[i].x;
p.y = y - _balloons[i].y;
if (_balloons[i].innerBox.contains(p))
return i;
}
return -1;
}
void Gfx::freeBalloons() {
for (uint i = 0; i < _numBalloons; i++) {
_balloons[i].surface.free();
}
_numBalloons = 0;
}
void Gfx::freeItems() {
_numItems = 0;
}
void Gfx::hideDialogueStuff() {
freeItems();
freeBalloons();
}
void Gfx::drawText(Font *font, Graphics::Surface* surf, uint16 x, uint16 y, const char *text, byte color) {
byte *dst = (byte*)surf->getBasePtr(x, y);
font->setColor(color);
font->drawString(dst, surf->w, text);
}
void Gfx::drawWrappedText(Font *font, Graphics::Surface* surf, char *text, byte color, int16 wrapwidth) {
uint16 lines = 0;
uint16 linewidth = 0;
uint16 rx = 10;
uint16 ry = 4;
uint16 blankWidth = font->getStringWidth(" ");
uint16 tokenWidth = 0;
char token[MAX_TOKEN_LEN];
if (wrapwidth == -1)
wrapwidth = _vm->_screenWidth;
while (strlen(text) > 0) {
text = parseNextToken(text, token, MAX_TOKEN_LEN, " ", true);
if (!scumm_stricmp(token, "%p")) {
lines++;
rx = 10;
ry = 4 + lines*10; // y
strcpy(token, "> .......");
strncpy(token+2, _password, strlen(_password));
tokenWidth = font->getStringWidth(token);
} else {
tokenWidth = font->getStringWidth(token);
linewidth += tokenWidth;
if (linewidth > wrapwidth) {
// wrap line
lines++;
rx = 10; // x
ry = 4 + lines*10; // y
linewidth = tokenWidth;
}
if (!scumm_stricmp(token, "%s")) {
sprintf(token, "%d", _score);
}
}
drawText(font, surf, rx, ry, token, color);
rx += tokenWidth + blankWidth;
linewidth += blankWidth;
text = Common::ltrim(text);
}
}
void Gfx::freeBackground() {
_backgroundInfo.free();
}
void Gfx::setBackground(uint type, const char* name, const char* mask, const char* path) {
freeBackground();
if (type == kBackgroundLocation) {
_disk->loadScenery(_backgroundInfo, name, mask, path);
setPalette(_backgroundInfo.palette);
_palette.clone(_backgroundInfo.palette);
} else {
_disk->loadSlide(_backgroundInfo, name);
setPalette(_backgroundInfo.palette);
}
}
} // namespace Parallaction