mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
218e132e37
svn-id: r27024
269 lines
7.2 KiB
C++
269 lines
7.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifdef WIN32
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#ifdef _WIN32_WCE
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#include <windows.h>
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#endif
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#include "common/stdafx.h"
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#include "backends/fs/abstract-fs.h"
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#include <stdio.h>
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#include <stdlib.h>
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#ifndef _WIN32_WCE
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#include <windows.h>
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#endif
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#include <tchar.h>
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/*
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* Implementation of the ScummVM file system API based on Windows API.
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*/
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class WindowsFilesystemNode : public AbstractFilesystemNode {
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protected:
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String _displayName;
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bool _isDirectory;
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bool _isValid;
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bool _isPseudoRoot;
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String _path;
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public:
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WindowsFilesystemNode();
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WindowsFilesystemNode(const String &path);
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virtual String displayName() const { return _displayName; }
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virtual String name() const { return _displayName; }
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virtual bool isValid() const { return _isValid; }
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virtual bool isDirectory() const { return _isDirectory; }
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virtual String path() const { return _path; }
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virtual bool listDir(AbstractFSList &list, ListMode mode) const;
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virtual AbstractFilesystemNode *parent() const;
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virtual AbstractFilesystemNode *child(const String &n) const;
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private:
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static char *toAscii(TCHAR *x);
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static const TCHAR* toUnicode(const char *x);
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static void addFile (AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data);
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};
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static const char *lastPathComponent(const Common::String &str) {
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const char *start = str.c_str();
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const char *cur = start + str.size() - 2;
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while (cur >= start && *cur != '\\') {
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--cur;
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}
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return cur + 1;
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}
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char* WindowsFilesystemNode::toAscii(TCHAR *x) {
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#ifndef UNICODE
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return (char*)x;
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#else
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static char asciiString[MAX_PATH];
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WideCharToMultiByte(CP_ACP, 0, x, _tcslen(x) + 1, asciiString, sizeof(asciiString), NULL, NULL);
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return asciiString;
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#endif
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}
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const TCHAR* WindowsFilesystemNode::toUnicode(const char *x) {
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#ifndef UNICODE
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return (const TCHAR *)x;
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#else
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static TCHAR unicodeString[MAX_PATH];
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MultiByteToWideChar(CP_ACP, 0, x, strlen(x) + 1, unicodeString, sizeof(unicodeString) / sizeof(TCHAR));
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return unicodeString;
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#endif
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}
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void WindowsFilesystemNode::addFile(AbstractFSList &list, ListMode mode, const char *base, WIN32_FIND_DATA* find_data) {
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WindowsFilesystemNode entry;
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char *asciiName = toAscii(find_data->cFileName);
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bool isDirectory;
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// Skip local directory (.) and parent (..)
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if (!strcmp(asciiName, ".") || !strcmp(asciiName, ".."))
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return;
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isDirectory = (find_data->dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY ? true : false);
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if ((!isDirectory && mode == FilesystemNode::kListDirectoriesOnly) ||
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(isDirectory && mode == FilesystemNode::kListFilesOnly))
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return;
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entry._isDirectory = isDirectory;
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entry._displayName = asciiName;
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entry._path = base;
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entry._path += asciiName;
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if (entry._isDirectory)
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entry._path += "\\";
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entry._isValid = true;
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entry._isPseudoRoot = false;
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list.push_back(new WindowsFilesystemNode(entry));
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}
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AbstractFilesystemNode *AbstractFilesystemNode::getCurrentDirectory() {
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char path[MAX_PATH];
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GetCurrentDirectory(MAX_PATH, path);
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// Add a trailing slash, if necessary.
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if (path[0] != 0) {
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if (path[strlen(path) - 1] != '\\')
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strcat(path, "\\");
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}
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return new WindowsFilesystemNode(path);
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}
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AbstractFilesystemNode *AbstractFilesystemNode::getRoot() {
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return new WindowsFilesystemNode();
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}
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AbstractFilesystemNode *AbstractFilesystemNode::getNodeForPath(const String &path) {
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return new WindowsFilesystemNode(path);
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}
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WindowsFilesystemNode::WindowsFilesystemNode() {
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_isDirectory = true;
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#ifndef _WIN32_WCE
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// Create a virtual root directory for standard Windows system
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_isValid = false;
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_path = "";
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_isPseudoRoot = true;
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#else
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_displayName = "Root";
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// No need to create a pseudo root directory on Windows CE
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_isValid = true;
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_path = "\\";
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_isPseudoRoot = false;
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#endif
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}
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WindowsFilesystemNode::WindowsFilesystemNode(const String &p) {
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assert(p.size() > 0);
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_path = p;
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_displayName = lastPathComponent(_path);
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// Check whether it is a directory, and whether the file actually exists
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DWORD fileAttribs = GetFileAttributes(toUnicode(_path.c_str()));
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if (fileAttribs == INVALID_FILE_ATTRIBUTES) {
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_isValid = false;
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_isDirectory = false;
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} else {
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_isValid = true;
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_isDirectory = ((fileAttribs & FILE_ATTRIBUTE_DIRECTORY) != 0);
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}
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_isPseudoRoot = false;
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}
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bool WindowsFilesystemNode::listDir(AbstractFSList &myList, ListMode mode) const {
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assert(_isDirectory);
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if (_isPseudoRoot) {
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#ifndef _WIN32_WCE
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// Drives enumeration
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TCHAR drive_buffer[100];
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GetLogicalDriveStrings(sizeof(drive_buffer) / sizeof(TCHAR), drive_buffer);
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for (TCHAR *current_drive = drive_buffer; *current_drive;
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current_drive += _tcslen(current_drive) + 1) {
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WindowsFilesystemNode entry;
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char drive_name[2];
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drive_name[0] = toAscii(current_drive)[0];
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drive_name[1] = '\0';
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entry._displayName = drive_name;
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entry._isDirectory = true;
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entry._isValid = true;
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entry._isPseudoRoot = false;
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entry._path = toAscii(current_drive);
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myList.push_back(new WindowsFilesystemNode(entry));
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}
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#endif
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}
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else {
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// Files enumeration
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WIN32_FIND_DATA desc;
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HANDLE handle;
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char searchPath[MAX_PATH + 10];
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sprintf(searchPath, "%s*", _path.c_str());
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handle = FindFirstFile(toUnicode(searchPath), &desc);
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if (handle == INVALID_HANDLE_VALUE)
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return false;
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addFile(myList, mode, _path.c_str(), &desc);
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while (FindNextFile(handle, &desc))
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addFile(myList, mode, _path.c_str(), &desc);
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FindClose(handle);
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}
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return true;
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}
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AbstractFilesystemNode *WindowsFilesystemNode::parent() const {
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assert(_isValid || _isPseudoRoot);
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if (_isPseudoRoot)
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return 0;
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WindowsFilesystemNode *p = new WindowsFilesystemNode();
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if (_path.size() > 3) {
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const char *start = _path.c_str();
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const char *end = lastPathComponent(_path);
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p = new WindowsFilesystemNode();
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p->_path = String(start, end - start);
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p->_isValid = true;
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p->_isDirectory = true;
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p->_displayName = lastPathComponent(p->_path);
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p->_isPseudoRoot = false;
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}
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return p;
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}
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AbstractFilesystemNode *WindowsFilesystemNode::child(const String &n) const {
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assert(_isDirectory);
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String newPath(_path);
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if (_path.lastChar() != '\\')
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newPath += '\\';
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newPath += n;
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// Check whether the directory actually exists
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DWORD fileAttribs = GetFileAttributes(toUnicode(newPath.c_str()));
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if (fileAttribs == INVALID_FILE_ATTRIBUTES)
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return 0;
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WindowsFilesystemNode *p = new WindowsFilesystemNode(newPath);
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return p;
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}
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#endif // WIN32
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