mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 19:32:11 +00:00
00e59a3122
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place.
676 lines
17 KiB
C++
676 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/config-manager.h"
|
|
#include "common/memstream.h"
|
|
#include "common/serializer.h"
|
|
#include "graphics/palette.h"
|
|
#include "graphics/scaler.h"
|
|
#include "graphics/thumbnail.h"
|
|
#include "mads/mads.h"
|
|
#include "mads/compression.h"
|
|
#include "mads/game.h"
|
|
#include "mads/game_data.h"
|
|
#include "mads/events.h"
|
|
#include "mads/screen.h"
|
|
#include "mads/msurface.h"
|
|
#include "mads/resources.h"
|
|
#include "mads/dragonsphere/game_dragonsphere.h"
|
|
#include "mads/nebular/game_nebular.h"
|
|
#include "mads/phantom/game_phantom.h"
|
|
|
|
namespace MADS {
|
|
|
|
Game *Game::init(MADSEngine *vm) {
|
|
switch (vm->getGameID()) {
|
|
case GType_RexNebular:
|
|
return new Nebular::GameNebular(vm);
|
|
case GType_Dragonsphere:
|
|
return new Dragonsphere::GameDragonsphere(vm);
|
|
case GType_Phantom:
|
|
return new Phantom::GamePhantom(vm);
|
|
default:
|
|
error("Game: Unknown game");
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
Game::Game(MADSEngine *vm)
|
|
: _vm(vm), _surface(nullptr), _objects(vm), _scene(vm), _screenObjects(vm), _player(vm), _camX(vm), _camY(vm) {
|
|
_sectionNumber = 1;
|
|
_priorSectionNumber = 0;
|
|
_loadGameSlot = -1;
|
|
_lastSave = -1;
|
|
_saveFile = nullptr;
|
|
_saveThumb = nullptr;
|
|
_statusFlag = 0;
|
|
_sectionHandler = nullptr;
|
|
_sectionNumber = 1;
|
|
_priorSectionNumber = 0;
|
|
_currentSectionNumber = -1;
|
|
_kernelMode = KERNEL_GAME_LOAD;
|
|
_quoteEmergency = false;
|
|
_vocabEmergency = false;
|
|
_aaName = "*I0.AA";
|
|
_priorFrameTimer = 0;
|
|
_anyEmergency = false;
|
|
_triggerMode = SEQUENCE_TRIGGER_PARSER;
|
|
_triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
|
|
_trigger = 0;
|
|
_winStatus = 0;
|
|
_widepipeCtr = 0;
|
|
_fx = kTransitionNone;
|
|
_panningSpeed = 1; // Medium speed
|
|
|
|
// Load the inventory object list
|
|
_objects.load();
|
|
if (_objects._inventoryList.size() > 0)
|
|
// At least one item in default inventory, so select first item for display
|
|
_scene._userInterface._selectedInvIndex = 0;
|
|
|
|
// Load the quotes
|
|
loadQuotes();
|
|
}
|
|
|
|
Game::~Game() {
|
|
if (_saveThumb) {
|
|
_saveThumb->free();
|
|
delete _saveThumb;
|
|
}
|
|
|
|
delete _saveFile;
|
|
_surface->free();
|
|
delete _surface;
|
|
delete _sectionHandler;
|
|
}
|
|
|
|
void Game::run() {
|
|
// If requested, load a savegame instead of showing the intro
|
|
if (ConfMan.hasKey("save_slot")) {
|
|
int saveSlot = ConfMan.getInt("save_slot");
|
|
if (saveSlot >= 0 && saveSlot <= 999)
|
|
_loadGameSlot = saveSlot;
|
|
}
|
|
|
|
_statusFlag = true;
|
|
|
|
while (!_vm->shouldQuit()) {
|
|
if (_loadGameSlot == -1) {
|
|
startGame();
|
|
}
|
|
|
|
// Get the initial starting time for the first scene
|
|
_scene._frameStartTime = _vm->_events->getFrameCounter();
|
|
|
|
if (!_vm->shouldQuit())
|
|
gameLoop();
|
|
}
|
|
}
|
|
|
|
void Game::splitQuote(const Common::String &source, Common::String &line1, Common::String &line2) {
|
|
// Make the first line up the end of the word at the half-way point
|
|
const char *strP = source.c_str() + source.size() / 2;
|
|
while (*strP != ' ') ++strP;
|
|
|
|
line1 = Common::String(source.c_str(), strP);
|
|
|
|
// The rest of the string goes in the second line
|
|
while (*strP == ' ') ++strP;
|
|
line2 = Common::String(strP);
|
|
}
|
|
|
|
void Game::gameLoop() {
|
|
while (!_vm->shouldQuit() && _statusFlag && !_winStatus) {
|
|
if (_loadGameSlot != -1) {
|
|
loadGame(_loadGameSlot);
|
|
_loadGameSlot = -1;
|
|
}
|
|
|
|
setSectionHandler();
|
|
_sectionHandler->preLoadSection();
|
|
initSection(_sectionNumber);
|
|
_vm->_sound->init(_sectionNumber);
|
|
_sectionHandler->postLoadSection();
|
|
|
|
_scene._spriteSlots.reset();
|
|
|
|
if (_sectionNumber == _currentSectionNumber)
|
|
sectionLoop();
|
|
|
|
_player.releasePlayerSprites();
|
|
assert(_scene._sprites.size() == 0);
|
|
|
|
_vm->_palette->unlock();
|
|
_vm->_events->waitCursor();
|
|
_vm->_events->freeCursors();
|
|
_vm->_sound->closeDriver();
|
|
}
|
|
}
|
|
|
|
void Game::sectionLoop() {
|
|
while (!_vm->shouldQuit() && _statusFlag && !_winStatus &&
|
|
(_sectionNumber == _currentSectionNumber)) {
|
|
_kernelMode = KERNEL_ROOM_PRELOAD;
|
|
_player._spritesChanged = true;
|
|
_quoteEmergency = false;
|
|
_vocabEmergency = false;
|
|
_vm->_events->waitCursor();
|
|
|
|
_scene.clearVocab();
|
|
_scene._dynamicHotspots.clear();
|
|
_scene.loadSceneLogic();
|
|
|
|
_player._walkAnywhere = false;
|
|
_player._stepEnabled = true;
|
|
_player._visible = true;
|
|
_vm->_dialogs->_defaultPosition = Common::Point(-1, -1);
|
|
_visitedScenes.add(_scene._nextSceneId);
|
|
|
|
// Reset the user interface
|
|
_screenObjects._forceRescan = true;
|
|
_screenObjects._inputMode = kInputBuildingSentences;
|
|
_scene._userInterface._scrollbarActive = SCROLLBAR_NONE;
|
|
|
|
_player._loadsFirst = true;
|
|
|
|
_scene._sceneLogic->setup();
|
|
if (_player._spritesChanged || _player._loadsFirst) {
|
|
if (_player._spritesLoaded)
|
|
_player.releasePlayerSprites();
|
|
_vm->_palette->resetGamePalette(18, 10);
|
|
_scene._spriteSlots.reset();
|
|
} else {
|
|
_vm->_palette->initPalette();
|
|
}
|
|
|
|
// Set up scene palette usage
|
|
_scene._scenePaletteUsage.clear();
|
|
_scene._scenePaletteUsage.push_back(PaletteUsage::UsageEntry(0xF0));
|
|
_scene._scenePaletteUsage.push_back(PaletteUsage::UsageEntry(0xF1));
|
|
_scene._scenePaletteUsage.push_back(PaletteUsage::UsageEntry(0xF2));
|
|
_vm->_palette->_paletteUsage.load(&_scene._scenePaletteUsage);
|
|
|
|
if (!_player._spritesLoaded && _player._loadsFirst) {
|
|
if (_player.loadSprites(""))
|
|
_vm->quitGame();
|
|
_player._loadedFirst = true;
|
|
}
|
|
|
|
_scene.loadScene(_scene._nextSceneId, _aaName, 0);
|
|
camInitDefault();
|
|
camSetSpeed();
|
|
|
|
|
|
_vm->_sound->pauseNewCommands();
|
|
|
|
if (!_player._spritesLoaded) {
|
|
if (_player.loadSprites(""))
|
|
_vm->quitGame();
|
|
_player._loadedFirst = false;
|
|
}
|
|
|
|
_vm->_events->initVars();
|
|
_scene._userInterface._highlightedCommandIndex = -1;
|
|
_scene._userInterface._highlightedInvIndex = -1;
|
|
_scene._userInterface._highlightedItemVocabIndex = -1;
|
|
|
|
_scene._action.clear();
|
|
_player.setFinalFacing();
|
|
_player._facing = _player._turnToFacing;
|
|
_player.cancelCommand();
|
|
_kernelMode = KERNEL_ROOM_INIT;
|
|
|
|
switch (_vm->_screenFade) {
|
|
case SCREEN_FADE_SMOOTH:
|
|
_fx = kTransitionFadeOutIn;
|
|
break;
|
|
case SCREEN_FADE_FAST:
|
|
_fx = kNullPaletteCopy;
|
|
break;
|
|
default:
|
|
_fx = kTransitionNone;
|
|
break;
|
|
}
|
|
|
|
_trigger = 0;
|
|
_priorFrameTimer = _scene._frameStartTime;
|
|
|
|
// If in the middle of restoring a game, handle the rest of the loading
|
|
if (_saveFile != nullptr) {
|
|
Common::Serializer s(_saveFile, nullptr);
|
|
synchronize(s, false);
|
|
delete _saveFile;
|
|
_saveFile = nullptr;
|
|
}
|
|
|
|
// Call the scene logic for entering the given scene
|
|
_triggerSetupMode = SEQUENCE_TRIGGER_DAEMON;
|
|
_scene._sceneLogic->enter();
|
|
|
|
// Set player data
|
|
_player._targetPos = _player._playerPos;
|
|
_player._turnToFacing = _player._facing;
|
|
_player._targetFacing = _player._facing;
|
|
_player.selectSeries();
|
|
_player.updateFrame();
|
|
|
|
_player._beenVisible = _player._visible;
|
|
_player._special = _scene.getDepthHighBits(_player._playerPos);
|
|
_player._priorTimer = _scene._frameStartTime - _player._ticksAmount;
|
|
_player.idle();
|
|
|
|
if (_scene._userInterface._selectedInvIndex >= 0) {
|
|
_scene._userInterface.loadInventoryAnim(
|
|
_objects._inventoryList[_scene._userInterface._selectedInvIndex]);
|
|
} else {
|
|
_scene._userInterface.noInventoryAnim();
|
|
}
|
|
|
|
_kernelMode = KERNEL_ACTIVE_CODE;
|
|
_scene._roomChanged = false;
|
|
|
|
if ((_quoteEmergency || _vocabEmergency) && !_anyEmergency) {
|
|
_scene._currentSceneId = _scene._priorSceneId;
|
|
_anyEmergency = true;
|
|
} else {
|
|
_anyEmergency = false;
|
|
_scene.loop();
|
|
}
|
|
|
|
_vm->_events->waitCursor();
|
|
_kernelMode = KERNEL_ROOM_PRELOAD;
|
|
|
|
for (int i = 0; i < 10; i++) {
|
|
delete _scene._animation[i];
|
|
_scene._animation[i] = nullptr;
|
|
}
|
|
|
|
_scene._reloadSceneFlag = false;
|
|
|
|
_scene._userInterface.noInventoryAnim();
|
|
_scene.removeSprites();
|
|
|
|
if (!_player._loadedFirst) {
|
|
_player._spritesLoaded = false;
|
|
_player._spritesChanged = true;
|
|
}
|
|
|
|
// Clear the scene
|
|
_scene.freeCurrentScene();
|
|
_sectionNumber = _scene._nextSceneId / 100;
|
|
|
|
// Check whether to show a dialog
|
|
checkShowDialog();
|
|
}
|
|
}
|
|
|
|
void Game::initSection(int sectionNumber) {
|
|
_priorSectionNumber = _currentSectionNumber;
|
|
_currentSectionNumber = sectionNumber;
|
|
|
|
_vm->_palette->resetGamePalette(18, 10);
|
|
_vm->_palette->setLowRange();
|
|
|
|
if (_scene._mode == SCREENMODE_VGA)
|
|
_vm->_palette->setPalette(_vm->_palette->_mainPalette, 0, 4);
|
|
|
|
_vm->_events->loadCursors("*CURSOR.SS");
|
|
|
|
assert(_vm->_events->_cursorSprites);
|
|
_vm->_events->setCursor2((_vm->_events->_cursorSprites->getCount() <= 1) ?
|
|
CURSOR_ARROW : CURSOR_WAIT);
|
|
}
|
|
|
|
void Game::loadQuotes() {
|
|
File f("*QUOTES.DAT");
|
|
|
|
Common::String msg;
|
|
while (true) {
|
|
uint8 b = f.readByte();
|
|
|
|
msg += b;
|
|
if (f.eos() || b == '\0') {
|
|
// end of string, add it to the strings list
|
|
_quotes.push_back(msg);
|
|
msg = "";
|
|
}
|
|
|
|
if (f.eos()) break;
|
|
}
|
|
|
|
f.close();
|
|
}
|
|
|
|
Common::StringArray Game::getMessage(uint32 id) {
|
|
File f("*MESSAGES.DAT");
|
|
int count = f.readUint16LE();
|
|
|
|
for (int idx = 0; idx < count; ++idx) {
|
|
uint32 itemId = f.readUint32LE();
|
|
uint32 offset = f.readUint32LE();
|
|
uint16 size = f.readUint16LE();
|
|
|
|
if (itemId == id) {
|
|
// Get the source buffer size
|
|
uint16 sizeIn;
|
|
if (idx == (count - 1)) {
|
|
sizeIn = f.size() - offset;
|
|
} else {
|
|
f.skip(4);
|
|
uint32 nextOffset = f.readUint32LE();
|
|
sizeIn = nextOffset - offset;
|
|
}
|
|
|
|
// Get the compressed data
|
|
f.seek(offset);
|
|
byte *bufferIn = new byte[sizeIn];
|
|
f.read(bufferIn, sizeIn);
|
|
|
|
// Decompress it
|
|
char *bufferOut = new char[size];
|
|
FabDecompressor fab;
|
|
fab.decompress(bufferIn, sizeIn, (byte *)bufferOut, size);
|
|
|
|
// Form the output string list
|
|
Common::StringArray result;
|
|
const char *p = bufferOut;
|
|
while (p < (bufferOut + size)) {
|
|
result.push_back(p);
|
|
p += strlen(p) + 1;
|
|
}
|
|
|
|
delete[] bufferIn;
|
|
delete[] bufferOut;
|
|
return result;
|
|
}
|
|
}
|
|
|
|
error("Invalid message Id specified");
|
|
}
|
|
|
|
static const char *const DEBUG_STRING = "WIDEPIPE";
|
|
|
|
void Game::handleKeypress(const Common::KeyState &kbd) {
|
|
if (kbd.flags & Common::KBD_CTRL) {
|
|
if (_widepipeCtr == 8) {
|
|
// Implement original game cheating keys here someday
|
|
} else {
|
|
if (kbd.keycode == (Common::KEYCODE_a +
|
|
(DEBUG_STRING[_widepipeCtr] - 'a'))) {
|
|
if (++_widepipeCtr == 8) {
|
|
MessageDialog *dlg = new MessageDialog(_vm, 2,
|
|
"CHEATING ENABLED", "(for your convenience).");
|
|
dlg->show();
|
|
delete dlg;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
Scene &scene = _vm->_game->_scene;
|
|
switch (kbd.keycode) {
|
|
case Common::KEYCODE_F1:
|
|
_vm->_dialogs->_pendingDialog = DIALOG_GAME_MENU;
|
|
break;
|
|
case Common::KEYCODE_F5:
|
|
_vm->_dialogs->_pendingDialog = DIALOG_SAVE;
|
|
break;
|
|
case Common::KEYCODE_F7:
|
|
_vm->_dialogs->_pendingDialog = DIALOG_RESTORE;
|
|
break;
|
|
case Common::KEYCODE_PAGEUP:
|
|
scene._userInterface._scrollbarStrokeType = SCROLLBAR_UP;
|
|
scene._userInterface.changeScrollBar();
|
|
break;
|
|
case Common::KEYCODE_PAGEDOWN:
|
|
scene._userInterface._scrollbarStrokeType = SCROLLBAR_DOWN;
|
|
scene._userInterface.changeScrollBar();
|
|
break;
|
|
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Game::synchronize(Common::Serializer &s, bool phase1) {
|
|
if (phase1) {
|
|
s.syncAsSint16LE(_fx);
|
|
s.syncAsSint16LE(_trigger);
|
|
s.syncAsUint16LE(_triggerSetupMode);
|
|
s.syncAsUint16LE(_triggerMode);
|
|
s.syncString(_aaName);
|
|
s.syncAsSint16LE(_lastSave);
|
|
|
|
_scene.synchronize(s);
|
|
_objects.synchronize(s);
|
|
_visitedScenes.synchronize(s, _scene._nextSceneId);
|
|
_player.synchronize(s);
|
|
_screenObjects.synchronize(s);
|
|
} else {
|
|
// Load scene specific data for the loaded scene
|
|
_scene._sceneLogic->synchronize(s);
|
|
}
|
|
}
|
|
|
|
void Game::loadGame(int slotNumber) {
|
|
_saveFile = g_system->getSavefileManager()->openForLoading(
|
|
_vm->generateSaveName(slotNumber));
|
|
|
|
Common::Serializer s(_saveFile, nullptr);
|
|
|
|
// Load the savaegame header
|
|
MADSSavegameHeader header;
|
|
if (!readSavegameHeader(_saveFile, header))
|
|
error("Invalid savegame");
|
|
|
|
// Load most of the savegame data with the exception of scene specific info
|
|
synchronize(s, true);
|
|
|
|
// Set up section/scene and other initial states for post-load
|
|
_currentSectionNumber = -2;
|
|
_scene._currentSceneId = -2;
|
|
_sectionNumber = _scene._nextSceneId / 100;
|
|
_scene._frameStartTime = _vm->_events->getFrameCounter();
|
|
_vm->_screen->_shakeCountdown = -1;
|
|
|
|
// Default the selected inventory item to the first one, if the player has any
|
|
_scene._userInterface._selectedInvIndex = _objects._inventoryList.size() > 0 ? 0 : -1;
|
|
|
|
// Set player sprites sets flags
|
|
_player._spritesLoaded = false;
|
|
_player._spritesChanged = true;
|
|
}
|
|
|
|
void Game::saveGame(int slotNumber, const Common::String &saveName) {
|
|
Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving(
|
|
_vm->generateSaveName(slotNumber));
|
|
|
|
MADSSavegameHeader header;
|
|
header._saveName = saveName;
|
|
writeSavegameHeader(out, header);
|
|
|
|
Common::Serializer s(nullptr, out);
|
|
synchronize(s, true);
|
|
synchronize(s, false);
|
|
|
|
out->finalize();
|
|
delete out;
|
|
}
|
|
|
|
const char *const SAVEGAME_STR = "MADS";
|
|
#define SAVEGAME_STR_SIZE 4
|
|
|
|
WARN_UNUSED_RESULT bool Game::readSavegameHeader(Common::InSaveFile *in, MADSSavegameHeader &header, bool skipThumbnail) {
|
|
char saveIdentBuffer[SAVEGAME_STR_SIZE + 1];
|
|
|
|
// Validate the header Id
|
|
in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1);
|
|
if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE))
|
|
return false;
|
|
|
|
header._version = in->readByte();
|
|
if (header._version > MADS_SAVEGAME_VERSION)
|
|
return false;
|
|
|
|
// Read in the string
|
|
header._saveName.clear();
|
|
char ch;
|
|
while ((ch = (char)in->readByte()) != '\0') header._saveName += ch;
|
|
|
|
// Get the thumbnail
|
|
if (!Graphics::loadThumbnail(*in, header._thumbnail, skipThumbnail)) {
|
|
return false;
|
|
}
|
|
|
|
// Read in save date/time
|
|
header._year = in->readSint16LE();
|
|
header._month = in->readSint16LE();
|
|
header._day = in->readSint16LE();
|
|
header._hour = in->readSint16LE();
|
|
header._minute = in->readSint16LE();
|
|
header._totalFrames = in->readUint32LE();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Game::writeSavegameHeader(Common::OutSaveFile *out, MADSSavegameHeader &header) {
|
|
// Write out a savegame header
|
|
out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1);
|
|
|
|
out->writeByte(MADS_SAVEGAME_VERSION);
|
|
|
|
// Write savegame name
|
|
out->write(header._saveName.c_str(), header._saveName.size());
|
|
out->writeByte('\0');
|
|
|
|
// Handle the thumbnail. If there's already one set by the game, create one
|
|
if (!_saveThumb)
|
|
createThumbnail();
|
|
Graphics::saveThumbnail(*out, *_saveThumb);
|
|
|
|
_saveThumb->free();
|
|
delete _saveThumb;
|
|
_saveThumb = nullptr;
|
|
|
|
// Write out the save date/time
|
|
TimeDate td;
|
|
g_system->getTimeAndDate(td);
|
|
out->writeSint16LE(td.tm_year + 1900);
|
|
out->writeSint16LE(td.tm_mon + 1);
|
|
out->writeSint16LE(td.tm_mday);
|
|
out->writeSint16LE(td.tm_hour);
|
|
out->writeSint16LE(td.tm_min);
|
|
out->writeUint32LE(_vm->_events->getFrameCounter());
|
|
}
|
|
|
|
void Game::createThumbnail() {
|
|
if (_saveThumb) {
|
|
_saveThumb->free();
|
|
delete _saveThumb;
|
|
}
|
|
|
|
uint8 thumbPalette[PALETTE_SIZE];
|
|
_vm->_palette->grabPalette(thumbPalette, 0, PALETTE_COUNT);
|
|
_saveThumb = new Graphics::Surface();
|
|
::createThumbnail(_saveThumb, (const byte *)_vm->_screen->getPixels(),
|
|
MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT, thumbPalette);
|
|
}
|
|
|
|
void Game::syncTimers(SyncType slaveType, int slaveId, SyncType masterType, int masterId) {
|
|
uint32 syncTime = 0;
|
|
|
|
switch (masterType) {
|
|
case SYNC_SEQ:
|
|
syncTime = _scene._sequences[masterId]._timeout;
|
|
break;
|
|
|
|
case SYNC_ANIM:
|
|
syncTime = _scene._animation[masterId]->getNextFrameTimer();
|
|
break;
|
|
|
|
case SYNC_CLOCK:
|
|
syncTime = _scene._frameStartTime + masterId;
|
|
break;
|
|
|
|
case SYNC_PLAYER:
|
|
syncTime = _player._priorTimer;
|
|
break;
|
|
}
|
|
|
|
|
|
switch (slaveType) {
|
|
case SYNC_SEQ:
|
|
_scene._sequences[slaveId]._timeout = syncTime;
|
|
break;
|
|
|
|
case SYNC_PLAYER:
|
|
_player._priorTimer = syncTime;
|
|
break;
|
|
|
|
case SYNC_ANIM:
|
|
_scene._animation[slaveId]->setNextFrameTimer(syncTime);
|
|
break;
|
|
|
|
case SYNC_CLOCK:
|
|
error("syncTimer is trying to force _frameStartTime");
|
|
}
|
|
}
|
|
|
|
void Game::camInitDefault() {
|
|
_camX.setDefaultPanX();
|
|
_camY.setDefaultPanY();
|
|
}
|
|
|
|
void Game::camSetSpeed() {
|
|
switch (_panningSpeed) {
|
|
case 1:
|
|
_camX._speed = 8;
|
|
_camY._speed = 4;
|
|
break;
|
|
|
|
case 2:
|
|
_camX._speed = 320;
|
|
_camY._speed = 160;
|
|
break;
|
|
|
|
default:
|
|
_camX._speed = 4;
|
|
_camY._speed = 2;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Game::camUpdate() {
|
|
bool any_pan = _camX.camPan(&_scene._posAdjust.x, &_player._playerPos.x, 320, _scene._sceneInfo->_width);
|
|
any_pan |= _camY.camPan(&_scene._posAdjust.y, &_player._playerPos.y, 156, _scene._sceneInfo->_height);
|
|
|
|
if (any_pan) {
|
|
_scene.setCamera(_scene._posAdjust);
|
|
_screenObjects._forceRescan = true;
|
|
}
|
|
}
|
|
|
|
} // End of namespace MADS
|