mirror of
https://github.com/libretro/scummvm.git
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9854f1b486
This only outputs a skeleton project with no files and targets yet
308 lines
9.4 KiB
C++
308 lines
9.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TOOLS_CREATE_PROJECT_XCODE_H
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#define TOOLS_CREATE_PROJECT_XCODE_H
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#include "create_project.h"
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#include <algorithm>
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#include <vector>
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namespace CreateProjectTool {
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class XCodeProvider : public ProjectProvider {
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public:
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XCodeProvider(StringList &global_warnings, std::map<std::string, StringList> &project_warnings, const int version = 0);
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protected:
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void createWorkspace(const BuildSetup &setup);
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void createOtherBuildFiles(const BuildSetup &setup);
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void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir,
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const StringList &includeList, const StringList &excludeList);
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void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation,
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const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix);
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private:
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enum {
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SettingsAsList = 0x01,
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SettingsSingleItem = 0x02,
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SettingsNoQuote = 0x04,
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SettingsQuoteVariable = 0x08,
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SettingsNoValue = 0x10
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};
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// File properties
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struct FileProperty {
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std::string fileEncoding;
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std::string lastKnownFileType;
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std::string fileName;
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std::string filePath;
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std::string sourceTree;
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FileProperty(std::string fileType = "", std::string name = "", std::string path = "", std::string source = "") :
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fileEncoding(""), lastKnownFileType(fileType), fileName(name), filePath(path), sourceTree(source)
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{
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}
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};
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//////////////////////////////////////////////////////////////////////////
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// XCObject and children
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typedef std::vector<std::string> ValueList;
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struct Entry {
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std::string value;
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std::string comment;
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Entry(std::string val, std::string cmt) : value(val), comment(cmt) {}
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};
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typedef std::vector<Entry> EntryList;
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struct Setting {
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EntryList entries;
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int flags;
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int indent;
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int order;
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explicit Setting(std::string value = "", std::string comment = "", int flgs = 0, int idt = 0, int ord = -1) : flags(flgs), indent(idt), order(ord) {
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entries.push_back(Entry(value, comment));
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}
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explicit Setting(ValueList values, int flgs = 0, int idt = 0, int ord = -1) : flags(flgs), indent(idt), order(ord) {
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for (unsigned int i = 0; i < values.size(); i++)
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entries.push_back(Entry(values[i], ""));
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}
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explicit Setting(EntryList ents, int flgs = 0, int idt = 0, int ord = -1) : entries(ents), flags(flgs), indent(idt), order(ord) {}
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void addEntry(std::string value, std::string comment = "") {
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entries.push_back(Entry(value, comment));
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}
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};
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typedef std::map<std::string, Setting> SettingList;
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typedef std::pair<std::string, Setting> SettingPair;
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typedef std::vector<SettingPair> OrderedSettingList;
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static bool OrderSortPredicate(const SettingPair& s1, const SettingPair& s2) {
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return s1.second.order < s2.second.order;
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}
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struct Property {
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public:
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SettingList settings;
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int flags;
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bool hasOrder;
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Property() : flags(0), hasOrder(false) {}
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// Constructs a simple Property
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explicit Property(std::string name, std::string value = "", std::string comment = "", int flgs = 0, int indent = 0, bool order = false) : flags(flgs), hasOrder(order) {
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Setting setting(value, comment, flags, indent);
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settings[name] = setting;
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}
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Property(std::string name, ValueList values, int flgs = 0, int indent = 0, bool order = false) : flags(flgs), hasOrder(order) {
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Setting setting(values, flags, indent);
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settings[name] = setting;
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}
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// Copy constructor
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Property(const Property &rhs) {
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settings = rhs.settings;
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flags = rhs.flags;
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}
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OrderedSettingList getOrderedSettingList() {
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OrderedSettingList list;
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// Prepare vector to sort
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for (SettingList::const_iterator setting = settings.begin(); setting != settings.end(); ++setting)
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list.push_back(SettingPair(setting->first, setting->second));
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// Sort vector using setting order
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if (hasOrder)
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std::sort(list.begin(), list.end(), OrderSortPredicate);
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return list;
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}
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};
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typedef std::map<std::string, Property> PropertyList;
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// Main object struct
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// This is all a big hack unfortunately, but making everything all properly abstracted would
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// be overkill since we only have to generate a single project
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struct Object {
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public:
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std::string id; // Unique identifier for this object
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std::string name; // Name (may not be unique - for ex. configuration entries)
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std::string refType; // Type of object this references (if any)
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std::string comment; // Main comment (empty for no comment)
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PropertyList properties; // List of object properties, including output configuration
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// Constructs an object and add a default type property
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Object(XCodeProvider *objectParent, std::string objectId, std::string objectName, std::string objectType, std::string objectRefType = "", std::string objectComment = "")
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: id(objectId), name(objectName), refType(objectRefType), comment(objectComment), parent(objectParent) {
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assert(objectParent);
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assert(!objectId.empty());
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assert(!objectName.empty());
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assert(!objectType.empty());
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addProperty("isa", objectType, "", SettingsNoQuote|SettingsNoValue);
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}
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// Add a simple Property with just a name and a value
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void addProperty(std::string propName, std::string propValue, std::string propComment = "", int propFlags = 0, int propIndent = 0) {
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properties[propName] = Property(propValue, "", propComment, propFlags, propIndent);
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}
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std::string toString(int flags = 0) {
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std::string output;
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output = "\t\t" + parent->getHash(id) + (comment.empty() ? "" : " /* " + comment + " */") + " = {";
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if (flags & SettingsAsList)
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output += "\n";
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// Special case: always output the isa property first
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output += parent->writeProperty("isa", properties["isa"], flags);
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// Write each property
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for (PropertyList::iterator property = properties.begin(); property != properties.end(); ++property) {
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if ((*property).first == "isa")
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continue;
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output += parent->writeProperty((*property).first, (*property).second, flags);
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}
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if (flags & SettingsAsList)
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output += "\t\t";
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output += "};\n";
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return output;
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}
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private:
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XCodeProvider *parent;
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// Returns the type property (should always be the first in the properties map)
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std::string getType() {
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assert(!properties.empty());
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assert(!properties["isa"].settings.empty());
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SettingList::iterator it = properties["isa"].settings.begin();
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return (*it).first;
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}
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};
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struct ObjectList {
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private:
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std::map<std::string, bool> objectMap;
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public:
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std::vector<Object *> objects;
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std::string comment;
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int flags;
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void add(Object *obj) {
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std::map<std::string, bool>::iterator it = objectMap.find(obj->id);
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if (it != objectMap.end() && it->second == true)
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return;
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objects.push_back(obj);
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objectMap[obj->id] = true;
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}
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std::string toString() {
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std::string output;
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if (!comment.empty())
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output = "\n/* Begin " + comment + " section */\n";
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for (std::vector<Object *>::iterator object = objects.begin(); object != objects.end(); ++object)
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output += (*object)->toString(flags);
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if (!comment.empty())
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output += "/* End " + comment + " section */\n";
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return output;
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}
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};
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// All objects
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std::map<std::string, std::string> _hashDictionnary;
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ValueList _defines;
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// Targets
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ValueList _targets;
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// Lists of objects
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ObjectList _buildFile;
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ObjectList _copyFilesBuildPhase;
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ObjectList _fileReference;
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ObjectList _frameworksBuildPhase;
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ObjectList _groups;
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ObjectList _nativeTarget;
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ObjectList _project;
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ObjectList _resourcesBuildPhase;
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ObjectList _sourcesBuildPhase;
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ObjectList _buildConfiguration;
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ObjectList _configurationList;
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void ouputMainProjectFile(const BuildSetup &setup);
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// Setup objects
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void setupCopyFilesBuildPhase();
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void setupFrameworksBuildPhase();
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void setupNativeTarget();
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void setupProject();
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void setupResourcesBuildPhase();
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void setupSourcesBuildPhase();
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void setupBuildConfiguration();
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// Misc
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void setupDefines(const BuildSetup &setup); // Setup the list of defines to be used on build configurations
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// Hash generation
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std::string getHash(std::string key);
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std::string newHash() const;
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// Output
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std::string writeProperty(const std::string &variable, Property &property, int flags = 0) const;
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std::string writeSetting(const std::string &variable, std::string name, std::string comment = "", int flags = 0, int indent = 0) const;
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std::string writeSetting(const std::string &variable, const Setting &setting) const;
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};
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} // End of CreateProjectTool namespace
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#endif // TOOLS_CREATE_PROJECT_XCODE_H
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