scummvm/engines/cine/part.h

78 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CINE_PART_H
#define CINE_PART_H
namespace Cine {
struct PartBuffer {
char partName[14];
uint32 offset;
uint32 packedSize;
uint32 unpackedSize;
};
struct AnimData {
uint16 width;
uint16 var1;
uint16 bpp;
uint16 height;
byte *ptr1;
byte *ptr2;
int16 fileIdx;
int16 frameIdx;
char name[10];
// Not part of the data, but used when saving/restoring it.
bool refresh;
};
#define NUM_MAX_PARTDATA 255
#define NUM_MAX_ANIMDATA 255
extern AnimData *animDataTable;
extern PartBuffer *partBuffer;
void loadPart(const char *partName);
void closePart(void);
int16 findFileInBundle(const char *fileName);
void readFromPart(int16 idx, byte *dataPtr);
byte *readBundleFile(int16 foundFileIdx);
byte *readBundleSoundFile(const char *entryName, uint32 *size = 0);
byte *readFile(const char *filename);
void checkDataDisk(int16 param);
void dumpBundle(const char *filename);
} // End of namespace Cine
#endif