scummvm/engines/cge2/detection.cpp
Tomasz Długosz eaab877d66 JANITORIAL: fix the name of original author of cge and cge2
The first name is Janusz, not Janus.
The correct name was used in AUTHORS and credits.
In case of doubts, see his personal webpage: https://www.jbw.pl/ - name is in the page footer
2020-04-18 20:59:57 +02:00

304 lines
9.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Sfinx source code
* Copyright (c) 1994-1997 Janusz B. Wisniewski and L.K. Avalon
*/
#include "cge2/cge2.h"
#include "cge2/fileio.h"
#include "engines/advancedDetector.h"
#include "common/translation.h"
#include "graphics/surface.h"
namespace CGE2 {
#define GAMEOPTION_COLOR_BLIND_DEFAULT_OFF GUIO_GAMEOPTIONS1
static const PlainGameDescriptor CGE2Games[] = {
{ "sfinx", "Sfinx" },
{ 0, 0 }
};
static const ADGameDescription gameDescriptions[] = {
{
"sfinx", "Freeware",
{
{ "vol.cat", 0, "21197b287d397c53261b6616bf0dd880", 129024 },
{ "vol.dat", 0, "de14291869a8eb7c2732ab783c7542ef", 34180844 },
AD_LISTEND
},
Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
},
{
"sfinx", "Freeware v1.0",
{
{"vol.cat", 0, "aa402aed24a72c53a4d1211c456b79dd", 129024},
{"vol.dat", 0, "5966ac26d91d664714349669f9dd09b5", 34180164},
AD_LISTEND
},
Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
},
{
"sfinx", "Freeware v1.1",
{
{"vol.cat", 0, "aa402aed24a72c53a4d1211c456b79dd", 129024},
{"vol.dat", 0, "5966ac26d91d664714349669f9dd09b5", 34180367},
AD_LISTEND
},
Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
},
{
"sfinx", "Freeware v0.3",
{
{"vol.cat", 0, "f158e469dccbebc5a632eb848df89779", 129024},
{"vol.dat", 0, "d40a6b4ae173d6930be54ba56bee15d5", 34183430},
AD_LISTEND
},
Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
},
{
"sfinx", "Freeware v1.0",
{
{"vol.cat", 0, "f158e469dccbebc5a632eb848df89779", 129024},
{"vol.dat", 0, "d40a6b4ae173d6930be54ba56bee15d5", 34183443},
AD_LISTEND
},
Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
},
{
"sfinx", "Freeware v1.1",
{
{"vol.cat", 0, "f158e469dccbebc5a632eb848df89779", 129024},
{"vol.dat", 0, "d40a6b4ae173d6930be54ba56bee15d5", 34182773},
AD_LISTEND
},
Common::EN_ANY, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
},
AD_TABLE_END_MARKER
};
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_COLOR_BLIND_DEFAULT_OFF,
{
_s("Color Blind Mode"),
_s("Enable Color Blind Mode by default"),
"enable_color_blind",
false
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
class CGE2MetaEngine : public AdvancedMetaEngine {
public:
CGE2MetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(ADGameDescription), CGE2Games, optionsList) {
}
const char *getEngineId() const override {
return "cge2";
}
const char *getName() const override {
return "CGE2";
}
const char *getOriginalCopyright() const override {
return "Sfinx (C) 1994-1997 Janusz B. Wisniewski and L.K. Avalon";
}
ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const override;
bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
bool hasFeature(MetaEngineFeature f) const override;
int getMaximumSaveSlot() const override;
SaveStateList listSaves(const char *target) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
void removeSaveState(const char *target, int slot) const override;
};
static ADGameDescription s_fallbackDesc = {
"sfinx",
"Unknown version",
AD_ENTRY1(0, 0), // This should always be AD_ENTRY1(0, 0) in the fallback descriptor
Common::UNK_LANG,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GAMEOPTION_COLOR_BLIND_DEFAULT_OFF)
};
static const ADFileBasedFallback fileBasedFallback[] = {
{ &s_fallbackDesc, { "vol.cat", "vol.dat", 0 } },
{ 0, { 0 } }
};
// This fallback detection looks identical to the one used for CGE. In fact, the difference resides
// in the ResourceManager which handles a different archive format. The rest of the detection is identical.
ADDetectedGame CGE2MetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
ADDetectedGame game = detectGameFilebased(allFiles, fslist, CGE2::fileBasedFallback);
if (!game.desc)
return ADDetectedGame();
SearchMan.addDirectory("CGE2MetaEngine::fallbackDetect", fslist.begin()->getParent());
ResourceManager *resman;
resman = new ResourceManager();
bool sayFileFound = resman->exist("CGE.SAY");
delete resman;
SearchMan.remove("CGE2MetaEngine::fallbackDetect");
if (!sayFileFound)
return ADDetectedGame();
return game;
}
bool CGE2MetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
if (desc)
*engine = new CGE2::CGE2Engine(syst, desc);
return desc != 0;
}
bool CGE2MetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportThumbnail) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSimpleSavesNames);
}
int CGE2MetaEngine::getMaximumSaveSlot() const {
return 99;
}
SaveStateList CGE2MetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".###";
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(filename->c_str() + filename->size() - 3);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *file = saveFileMan->openForLoading(*filename);
if (file) {
CGE2::SavegameHeader header;
// Check to see if it's a ScummVM savegame or not
char buffer[kSavegameStrSize + 1];
file->read(buffer, kSavegameStrSize + 1);
if (!strncmp(buffer, kSavegameStr, kSavegameStrSize + 1)) {
// Valid savegame
if (CGE2::CGE2Engine::readSavegameHeader(file, header)) {
saveList.push_back(SaveStateDescriptor(slotNum, header.saveName));
}
} else {
// Must be an original format savegame
saveList.push_back(SaveStateDescriptor(slotNum, "Unknown"));
}
delete file;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
SaveStateDescriptor CGE2MetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(fileName);
if (f) {
CGE2::SavegameHeader header;
// Check to see if it's a ScummVM savegame or not
char buffer[kSavegameStrSize + 1];
f->read(buffer, kSavegameStrSize + 1);
bool hasHeader = !strncmp(buffer, kSavegameStr, kSavegameStrSize + 1) &&
CGE2::CGE2Engine::readSavegameHeader(f, header, false);
delete f;
if (!hasHeader) {
// Original savegame perhaps?
SaveStateDescriptor desc(slot, "Unknown");
return desc;
} else {
// Create the return descriptor
SaveStateDescriptor desc(slot, header.saveName);
desc.setThumbnail(header.thumbnail);
desc.setSaveDate(header.saveYear, header.saveMonth, header.saveDay);
desc.setSaveTime(header.saveHour, header.saveMinutes);
if (header.playTime) {
desc.setPlayTime(header.playTime * 1000);
}
// Slot 0 is used for the 'automatic save on exit' save in Soltys, thus
// we prevent it from being deleted or overwritten by accident.
desc.setDeletableFlag(slot != 0);
desc.setWriteProtectedFlag(slot == 0);
return desc;
}
}
return SaveStateDescriptor();
}
void CGE2MetaEngine::removeSaveState(const char *target, int slot) const {
Common::String fileName = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(fileName);
}
} // End of namespace CGE2
#if PLUGIN_ENABLED_DYNAMIC(CGE2)
REGISTER_PLUGIN_DYNAMIC(CGE2, PLUGIN_TYPE_ENGINE, CGE2::CGE2MetaEngine);
#else
REGISTER_PLUGIN_STATIC(CGE2, PLUGIN_TYPE_ENGINE, CGE2::CGE2MetaEngine);
#endif