mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-09 19:32:11 +00:00
224 lines
4.8 KiB
C++
224 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/frotz/processor.h"
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namespace Glk {
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namespace Frotz {
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#define INPUT_BUFFER_SIZE 200
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bool Processor::read_yes_or_no(const char *s) {
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zchar key;
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print_string(s);
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print_string("? (y/n) >");
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key = stream_read_key(0, 0, false);
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if (key == 'y' || key == 'Y') {
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print_string("y\n");
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return true;
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} else {
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print_string("n\n");
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return false;
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}
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}
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void Processor::read_string(int max, zchar *buffer) {
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zchar key;
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buffer[0] = 0;
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do {
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key = stream_read_input(max, buffer, 0, 0, false, false);
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} while (key != ZC_RETURN);
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}
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bool Processor::is_terminator(zchar key) {
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if (key == ZC_TIME_OUT)
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return true;
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if (key == ZC_RETURN)
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return true;
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if (key >= ZC_HKEY_MIN && key <= ZC_HKEY_MAX)
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return true;
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if (h_terminating_keys != 0) {
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if (key >= ZC_ARROW_MIN && key <= ZC_MENU_CLICK) {
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zword addr = h_terminating_keys;
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zbyte c;
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do {
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LOW_BYTE(addr, c);
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if (c == 255 || key == translate_from_zscii(c))
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return true;
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addr++;
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} while (c != 0);
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}
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}
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return false;
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}
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void Processor::z_make_menu() {
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// This opcode was only used for the Macintosh version of Journey.
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// It controls menus with numbers greater than 2 (menus 0, 1 and 2
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// are system menus).
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branch(false);
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}
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int Processor::read_number() {
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zchar buffer[6];
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int value = 0;
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int i;
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read_string(5, buffer);
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for (i = 0; buffer[i] != 0; i++)
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if (buffer[i] >= '0' && buffer[i] <= '9')
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value = 10 * value + buffer[i] - '0';
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return value;
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}
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void Processor::z_read() {
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zchar buffer[INPUT_BUFFER_SIZE];
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zword addr;
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zchar key;
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zbyte max, size;
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zbyte c;
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int i;
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// Supply default arguments
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if (zargc < 3)
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zargs[2] = 0;
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// Get maximum input size
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addr = zargs[0];
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LOW_BYTE(addr, max);
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if (h_version <= V4)
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max--;
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if (max >= INPUT_BUFFER_SIZE)
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max = INPUT_BUFFER_SIZE - 1;
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// Get initial input size
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if (h_version >= V5) {
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addr++;
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LOW_BYTE(addr, size);
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} else {
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size = 0;
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}
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// Copy initial input to local buffer
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for (i = 0; i < size; i++) {
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addr++;
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LOW_BYTE(addr, c);
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buffer[i] = translate_from_zscii(c);
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}
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buffer[i] = 0;
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// Draw status line for V1 to V3 games
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if (h_version <= V3)
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z_show_status();
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// Read input from current input stream
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key = stream_read_input(
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max, buffer, // buffer and size
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zargs[2], // timeout value
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zargs[3], // timeout routine
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false, // enable hot keys
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h_version == V6 // no script in V6
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);
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if (key == ZC_BAD)
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return;
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// Perform save_undo for V1 to V4 games
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if (h_version <= V4)
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save_undo();
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// Copy local buffer back to dynamic memory
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for (i = 0; buffer[i] != 0; i++) {
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if (key == ZC_RETURN) {
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buffer[i] = unicode_tolower (buffer[i]);
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}
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storeb((zword)(zargs[0] + ((h_version <= V4) ? 1 : 2) + i), translate_to_zscii(buffer[i]));
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}
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// Add null character (V1-V4) or write input length into 2nd byte
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if (h_version <= V4)
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storeb((zword)(zargs[0] + 1 + i), 0);
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else
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storeb((zword)(zargs[0] + 1), i);
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// Tokenise line if a token buffer is present
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if (key == ZC_RETURN && zargs[1] != 0)
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tokenise_line (zargs[0], zargs[1], 0, false);
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// Store key
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if (h_version >= V5)
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store(translate_to_zscii(key));
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}
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void Processor::z_read_char() {
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zchar key;
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// Supply default arguments
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if (zargc < 2)
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zargs[1] = 0;
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// Read input from the current input stream
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key = stream_read_key(
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zargs[1], // timeout value
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zargs[2], // timeout routine
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false // enable hot keys
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);
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if (key == ZC_BAD)
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return;
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// Store key
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store(translate_to_zscii(key));
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}
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void Processor::z_read_mouse() {
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zword btn;
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// Read the mouse position, the last menu click and which buttons are down
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btn = os_read_mouse();
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hx_mouse_y = mouse_y;
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hx_mouse_x = mouse_x;
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storew((zword)(zargs[0] + 0), hx_mouse_y);
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storew((zword)(zargs[0] + 2), hx_mouse_x);
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storew((zword)(zargs[0] + 4), btn); // mouse button bits
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storew((zword)(zargs[0] + 6), menu_selected); // menu selection
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}
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} // End of namespace Frotz
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} // End of namespace Glk
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