mirror of
https://github.com/libretro/scummvm.git
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191 lines
5.8 KiB
C++
191 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "mads/mads.h"
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#include "mads/assets.h"
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#include "mads/compression.h"
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#include "mads/events.h"
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#include "mads/palette.h"
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namespace MADS {
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SpriteAsset::SpriteAsset(MADSEngine *vm, const Common::String &resourceName, int flags) :
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_vm(vm) {
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Common::String resName = resourceName;
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if (!resName.hasSuffix(".SS"))
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resName += ".SS";
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File file(resName);
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load(&file, flags);
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file.close();
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}
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SpriteAsset::SpriteAsset(MADSEngine *vm, Common::SeekableReadStream *stream, int flags) :
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_vm(vm) {
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load(stream, flags);
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}
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void SpriteAsset::load(Common::SeekableReadStream *stream, int flags) {
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int curFrame = 0;
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uint32 frameOffset = 0;
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MadsPack sprite(stream);
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_frameRate = 0;
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_pixelSpeed = 0;
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_maxWidth = 0;
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_maxHeight = 0;
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_usageIndex = -1;
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Common::SeekableReadStream *spriteStream = sprite.getItemStream(0);
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_mode = spriteStream->readByte();
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spriteStream->skip(1);
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int type1 = spriteStream->readUint16LE();
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int type2 = spriteStream->readUint16LE();
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_isBackground = (type1 != 0) && (type2 < 4);
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spriteStream->skip(32);
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_frameCount = spriteStream->readUint16LE();
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if ((flags & SPRITE_SET_CHAR_INFO) == 0)
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_charInfo = nullptr;
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else
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_charInfo = new SpriteSetCharInfo(spriteStream);
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delete spriteStream;
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// Get the palette data
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spriteStream = sprite.getItemStream(2);
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_vm->_palette->decodePalette(spriteStream, flags);
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delete spriteStream;
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spriteStream = sprite.getItemStream(1);
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Common::SeekableReadStream *spriteDataStream = sprite.getItemStream(3);
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SpriteAssetFrame frame;
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Common::Array<int> frameSizes;
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for (curFrame = 0; curFrame < _frameCount; curFrame++) {
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frame._stream = 0;
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frame._comp = 0;
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frameOffset = spriteStream->readUint32LE();
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_frameOffsets.push_back(frameOffset);
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uint32 frameSize = spriteStream->readUint32LE();
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frameSizes.push_back(frameSize);
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frame._bounds.left = spriteStream->readSint16LE();
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frame._bounds.top = spriteStream->readSint16LE();
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frame._bounds.setWidth(spriteStream->readUint16LE());
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frame._bounds.setHeight(spriteStream->readUint16LE());
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if (curFrame == 0)
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debugC(1, kDebugGraphics, "%i frames, x = %i, y = %i, w = %i, h = %i\n",
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_frameCount, frame._bounds.left, frame._bounds.top,
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frame._bounds.width(), frame._bounds.height());
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if (_mode == 0) {
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// Create a frame and decompress the raw pixel data
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uint32 currPos = (uint32)spriteDataStream->pos();
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frame._frame = new MSprite(spriteDataStream,
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Common::Point(frame._bounds.left, frame._bounds.top),
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frame._bounds.width(), frame._bounds.height(), false);
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assert((uint32)spriteDataStream->pos() == (currPos + frameSize));
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}
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_frames.push_back(frame);
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}
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if (_mode != 0) {
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// Handle decompressing Fab encoded data
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for (curFrame = 0; curFrame < _frameCount; curFrame++) {
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FabDecompressor fab;
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int srcSize = (curFrame == (_frameCount - 1)) ? spriteDataStream->size() - _frameOffsets[curFrame] :
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_frameOffsets[curFrame + 1] - _frameOffsets[curFrame];
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byte *srcData = new byte[srcSize];
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assert(srcData);
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spriteDataStream->read(srcData, srcSize);
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byte *destData = new byte[frameSizes[curFrame]];
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assert(destData);
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fab.decompress(srcData, srcSize, destData, frameSizes[curFrame]);
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// Load the frames
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Common::MemoryReadStream *rs = new Common::MemoryReadStream(destData, frameSizes[curFrame]);
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_frames[curFrame]._frame = new MSprite(rs,
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Common::Point(_frames[curFrame]._bounds.left, _frames[curFrame]._bounds.top),
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_frames[curFrame]._bounds.width(), _frames[curFrame]._bounds.height(), false);
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delete rs;
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delete[] srcData;
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delete[] destData;
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}
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}
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delete spriteStream;
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delete spriteDataStream;
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}
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MSprite *SpriteAsset::getFrame(int frameIndex) {
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if ((uint)frameIndex < _frames.size()) {
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return _frames[frameIndex]._frame;
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} else {
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debugC(kDebugGraphics, "SpriteAsset::getFrame: Invalid frame %d, out of %d", frameIndex, _frames.size());
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return _frames[_frames.size() - 1]._frame;
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}
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}
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void SpriteAsset::drawScaled(int frameNumber, MSurface &depthSurface, MSurface &destSurface,
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int scale, int depth, const Common::Point &pos) {
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warning("TODO: SpriteAsset::drawScaled");
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}
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void SpriteAsset::draw(MSurface *surface, int frameNumber, const Common::Point &pt) {
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error("TODO: draw");
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}
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void SpriteAsset::depthDraw(MSurface *surface, MSurface *depthSurface, int frameNumber,
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const Common::Point &pt, int depth) {
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error("TODO: depthDraw");
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}
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/*------------------------------------------------------------------------*/
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SpriteSetCharInfo::SpriteSetCharInfo(Common::SeekableReadStream *s) {
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_totalFrames = s->readByte();
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s->skip(1);
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_numEntries = s->readUint16LE();
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for (int i = 0; i < 16; ++i)
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_frameList[i] = s->readUint16LE();
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for (int i = 0; i < 16; ++i)
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_frameList2[i] = s->readUint16LE();
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for (int i = 0; i < 16; ++i)
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_ticksList[i] = s->readUint16LE();
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_unk1 = s->readUint16LE();
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_ticksAmount = s->readByte();
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_yScale = s->readByte();
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}
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} // End of namespace MADS
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