scummvm/engines/tony/tony.h
Eugene Sandulenko 33abb6118f ALL: Change main engine header guard defines to <directory>_<engine>_H
Recently we started to use this as new semantics, although in the past
we used simly <engine>_H. Now these guard defines are consistent with
rest of the files which are used in the engines.
2016-05-17 18:21:30 +02:00

246 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TONY_TONY_H
#define TONY_TONY_H
#include "common/scummsys.h"
#include "common/system.h"
#include "common/array.h"
#include "common/coroutines.h"
#include "common/error.h"
#include "common/random.h"
#include "common/util.h"
#include "engines/engine.h"
#include "gui/debugger.h"
#include "tony/mpal/mpal.h"
#include "tony/mpal/memory.h"
#include "tony/debugger.h"
#include "tony/gfxengine.h"
#include "tony/loc.h"
#include "tony/utils.h"
#include "tony/window.h"
#include "tony/globals.h"
/**
* This is the namespace of the Tony engine.
*
* Status of this engine: In Development
*
* Games using this engine:
* - Tony Tough
*/
namespace Tony {
using namespace MPAL;
class Globals;
enum {
kTonyDebugAnimations = 1 << 0,
kTonyDebugActions = 1 << 1,
kTonyDebugSound = 1 << 2,
kTonyDebugMusic = 1 << 3,
kTonyDebugMPAL = 1 << 4
};
#define DEBUG_BASIC 1
#define DEBUG_INTERMEDIATE 2
#define DEBUG_DETAILED 3
struct TonyGameDescription;
#define MAX_SFX_CHANNELS 32
#define TONY_DAT_VER_MAJ 0
#define TONY_DAT_VER_MIN 3
struct VoiceHeader {
int _offset;
int _code;
int _parts;
};
#define VOICE_HEADER_SIZE 12
class TonyEngine : public Engine {
private:
Common::ErrorCode init();
bool loadTonyDat();
void initMusic();
void closeMusic();
bool openVoiceDatabase();
void closeVoiceDatabase();
void initCustomFunctionMap();
static void playProcess(CORO_PARAM, const void *param);
static void doNextMusic(CORO_PARAM, const void *param);
protected:
// Engine APIs
virtual Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
public:
LPCUSTOMFUNCTION _funcList[300];
Common::String _funcListStrings[300];
Common::RandomSource _randomSource;
RMResUpdate _resUpdate;
uint32 _hEndOfFrame;
Common::File _vdbFP;
SoundCodecs _vdbCodec;
Common::Array<VoiceHeader> _voices;
FPSound _theSound;
Common::List<FPSfx *> _activeSfx;
Globals _globals;
Debugger *_debugger;
GUI::Debugger *getDebugger() { return _debugger; }
int16 _cTableDialog[256];
int16 _lTableDialog[256];
int16 _cTableMacc[256];
int16 _lTableMacc[256];
int16 _cTableCred[256];
int16 _lTableCred[256];
int16 _cTableObj[256];
int16 _lTableObj[256];
enum DataDir {
DD_BASE = 1,
DD_SAVE,
DD_SHOTS,
DD_MUSIC,
DD_LAYER,
DD_UTILSFX,
DD_VOICES,
DD_BASE2
};
FPStream *_stream[6];
FPSfx *_sfx[MAX_SFX_CHANNELS];
FPSfx *_utilSfx[MAX_SFX_CHANNELS];
bool _bPaused;
bool _bDrawLocation;
int _startTime;
uint16 *_curThumbnail;
int _initialLoadSlotNumber;
int _loadSlotNumber;
// Bounding box list manager
RMGameBoxes _theBoxes;
RMWindow _window;
RMGfxEngine _theEngine;
bool _bQuitNow;
bool _bTimeFreezed;
int _nTimeFreezed;
public:
TonyEngine(OSystem *syst, const TonyGameDescription *gameDesc);
virtual ~TonyEngine();
const TonyGameDescription *_gameDescription;
uint32 getFeatures() const;
Common::Language getLanguage() const;
uint16 getVersion() const;
bool getIsDemo() const;
bool isCompressed() const;
RMGfxEngine *getEngine() {
return &_theEngine;
}
void GUIError(const Common::String &msg);
virtual bool canLoadGameStateCurrently();
virtual bool canSaveGameStateCurrently();
Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const Common::String &desc);
void play();
void close();
void getDataDirectory(DataDir dir, char *path);
void showLocation();
void hideLocation();
/**
* Reads the time
*/
uint32 getTime();
void freezeTime();
void unfreezeTime();
// Music
// ******
void playMusic(int nChannel, const Common::String &fn, int nFX, bool bLoop, int nSync);
void stopMusic(int nChannel);
void playSFX(int nSfx, int nFX = 0);
void stopSFX(int nSfx);
void playUtilSFX(int nSfx, int nFX = 0);
void stopUtilSFX(int nSfx);
FPSfx *createSFX(Common::SeekableReadStream *stream);
void preloadSFX(int nSfx, const char *fn);
void unloadAllSFX();
void preloadUtilSFX(int nSfx, const char *fn);
void unloadAllUtilSFX();
/**
* Stop all the audio
*/
void pauseSound(bool bPause);
void setMusicVolume(int nChannel, int volume);
int getMusicVolume(int nChannel);
/**
* Handle saving
*/
void autoSave(CORO_PARAM);
void saveState(int n, const char *name);
void loadState(CORO_PARAM, int n);
static Common::String getSaveStateFileName(int n);
/**
* Get a thumbnail
*/
void grabThumbnail();
uint16 *getThumbnail();
void quitGame();
void openInitLoadMenu(CORO_PARAM);
void openInitOptions(CORO_PARAM);
virtual void syncSoundSettings();
void saveSoundSettings();
};
// Global reference to the TonyEngine object
extern TonyEngine *g_vm;
#define GLOBALS g_vm->_globals
} // End of namespace Tony
#endif /* TONY_TONY_H */