scummvm/engines/sword1
Matthew Hoops 55583214ad Revert "SWORD1: Let the XA audio use its own looping"
This reverts commit 481a5e0e7c.

Turns out that not all the sounds have the built-in loop flag, such as the piano in the Hotel Ubu.
2013-11-20 21:36:16 -05:00
..
animation.cpp SWORD1: Take advantage of Surface::getPixels. 2013-08-03 04:02:52 +02:00
animation.h SWORD1: Add back MPEG-2 video support 2013-06-20 19:49:28 -04:00
collision.h
console.cpp
console.h
control.cpp
control.h
debug.cpp
debug.h
detection.cpp
eventman.cpp
eventman.h
logic.cpp
logic.h
memman.cpp
memman.h
menu.cpp
menu.h
module.mk
mouse.cpp
mouse.h
music.cpp Revert "SWORD1: Let the XA audio use its own looping" 2013-11-20 21:36:16 -05:00
music.h Revert "SWORD1: Let the XA audio use its own looping" 2013-11-20 21:36:16 -05:00
object.h
objectman.cpp
objectman.h
POTFILES I18N: Move specification of engine specific files to enginedir/POTFILES. 2013-08-12 17:54:31 +02:00
resman.cpp SWORD1: Error our in case the resource handle is not found in lockScript 2013-04-24 21:55:34 +01:00
resman.h
router.cpp
router.h
screen.cpp SWORD1: Fix unitialized variables. CID 1002991 2013-10-30 09:18:14 +02:00
screen.h
sound.cpp Revert "SWORD1: Let the XA audio use its own looping" 2013-11-20 21:36:16 -05:00
sound.h SWORD1: Removed unused class variable 2013-05-14 21:51:25 +01:00
staticres.cpp
sword1.cpp SWORD1: Fix unitialized variables. CID 1002989 2013-10-30 09:14:06 +02:00
sword1.h
sworddefs.h
swordres.h
text.cpp
text.h