mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 11:46:54 +00:00
218e132e37
svn-id: r27024
61 lines
1.6 KiB
C++
61 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SAGA_STREAM_H
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#define SAGA_STREAM_H
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#include "common/stream.h"
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namespace Saga {
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using Common::MemoryReadStream;
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class MemoryReadStreamEndian : public Common::MemoryReadStream {
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private:
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public:
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bool _bigEndian;
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MemoryReadStreamEndian(const byte *buf, uint32 len, bool bigEndian = false) : MemoryReadStream(buf, len), _bigEndian(bigEndian) {}
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uint16 readUint16() {
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return (_bigEndian) ? readUint16BE(): readUint16LE();
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}
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uint32 readUint32() {
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return (_bigEndian) ? readUint32BE(): readUint32LE();
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}
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inline int16 readSint16() {
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return (int16)readUint16();
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}
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inline int32 readSint32() {
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return (int32)readUint32();
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}
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};
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} // End of namespace Saga
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#endif
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