scummvm/engines/cine/prc.cpp
Torbjörn Andersson 557af0cba5 Removed the copy protection bypass for Future Wars. We should only bypass the
copy protection if we know there were versions sold that either didn't have the
protection, or failed to include the information needed to get past it.

Besides, this particular bypassing doesn't work. The game appears to start
just fine, but the transporter early in the game is rendered non-functional.

svn-id: r23801
2006-08-28 19:13:54 +00:00

109 lines
2.6 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* cinE Engine is (C) 2004-2005 by CinE Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/stdafx.h"
#include "common/endian.h"
#include "cine/cine.h"
#include "cine/various.h"
#include "common/config-manager.h"
namespace Cine {
prcLinkedListStruct globalScriptsHead;
prcLinkedListStruct objScriptList;
//char currentPrcName[20];
void resetglobalScriptsHead(void) {
globalScriptsHead.next = NULL;
globalScriptsHead.scriptIdx = -1;
}
void freePrcLinkedList(void) {
prcLinkedListStruct *currentHead = globalScriptsHead.next;
while (currentHead) {
prcLinkedListStruct *temp;
assert(currentHead);
temp = currentHead->next;
free(currentHead);
currentHead = temp;
}
resetglobalScriptsHead();
}
void loadPrc(const char *pPrcName) {
byte i;
uint16 numScripts;
const byte *scriptPtr;
assert(pPrcName);
for (i = 0; i < NUM_MAX_SCRIPT; i++) {
if (scriptTable[i].ptr) {
assert(scriptTable[i].ptr);
free(scriptTable[i].ptr);
scriptTable[i].ptr = NULL;
scriptTable[i].size = 0;
}
}
checkDataDisk(-1);
if ((gameType == Cine::GID_FW) && (!strcmp(pPrcName, BOOT_PRC_NAME))) {
scriptPtr = readFile(pPrcName);
} else {
scriptPtr = readBundleFile(findFileInBundle(pPrcName));
}
assert(scriptPtr);
setMouseCursor(MOUSE_CURSOR_DISK);
numScripts = READ_BE_UINT16(scriptPtr); scriptPtr += 2;
assert(numScripts <= NUM_MAX_SCRIPT);
for (i = 0; i < numScripts; i++) {
scriptTable[i].size = READ_BE_UINT16(scriptPtr); scriptPtr += 2;
}
for (i = 0; i < numScripts; i++) {
uint16 size = scriptTable[i].size;
if (size) {
scriptTable[i].ptr = (byte *) malloc(size);
assert(scriptTable[i].ptr);
memcpy(scriptTable[i].ptr, scriptPtr, size);
scriptPtr += size;
computeScriptStack(scriptTable[i].ptr, scriptTable[i].stack, size);
}
}
}
} // End of namespace Cine