scummvm/engines/mohawk/riven.cpp
Matthew Hoops 71c4329d86 MOHAWK: Rework archive handling
A new base class has been introduced (aptly named "Archive"), which is much cleaner than inheriting from MohawkArchive. In addition, the underlying resource retrieving code has been merged to reduce dupliplication.
2011-06-28 12:10:28 -04:00

854 lines
24 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/config-manager.h"
#include "common/events.h"
#include "common/keyboard.h"
#include "common/translation.h"
#include "common/system.h"
#include "mohawk/cursors.h"
#include "mohawk/graphics.h"
#include "mohawk/installer_archive.h"
#include "mohawk/resource.h"
#include "mohawk/riven.h"
#include "mohawk/riven_external.h"
#include "mohawk/riven_saveload.h"
#include "mohawk/dialogs.h"
#include "mohawk/sound.h"
#include "mohawk/video.h"
#include "mohawk/console.h"
namespace Mohawk {
Common::Rect *g_atrusJournalRect1;
Common::Rect *g_atrusJournalRect2;
Common::Rect *g_cathJournalRect2;
Common::Rect *g_atrusJournalRect3;
Common::Rect *g_cathJournalRect3;
Common::Rect *g_trapBookRect3;
Common::Rect *g_demoExitRect;
MohawkEngine_Riven::MohawkEngine_Riven(OSystem *syst, const MohawkGameDescription *gamedesc) : MohawkEngine(syst, gamedesc) {
_showHotspots = false;
_cardData.hasData = false;
_gameOver = false;
_activatedSLST = false;
_ignoreNextMouseUp = false;
_extrasFile = 0;
_curStack = aspit;
_hotspots = 0;
removeTimer();
// NOTE: We can never really support CD swapping. All of the music files
// (*_Sounds.mhk) are stored on disc 1. They are copied to the hard drive
// during install and used from there. The same goes for the extras.mhk
// file. The following directories allow Riven to be played directly
// from the DVD.
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "all");
SearchMan.addSubDirectoryMatching(gameDataDir, "data");
SearchMan.addSubDirectoryMatching(gameDataDir, "exe");
SearchMan.addSubDirectoryMatching(gameDataDir, "assets1");
g_atrusJournalRect1 = new Common::Rect(295, 402, 313, 426);
g_atrusJournalRect2 = new Common::Rect(259, 402, 278, 426);
g_cathJournalRect2 = new Common::Rect(328, 408, 348, 419);
g_atrusJournalRect3 = new Common::Rect(222, 402, 240, 426);
g_cathJournalRect3 = new Common::Rect(291, 408, 311, 419);
g_trapBookRect3 = new Common::Rect(363, 396, 386, 432);
g_demoExitRect = new Common::Rect(291, 408, 317, 419);
}
MohawkEngine_Riven::~MohawkEngine_Riven() {
delete _gfx;
delete _console;
delete _externalScriptHandler;
delete _extrasFile;
delete _saveLoad;
delete _scriptMan;
delete _optionsDialog;
delete _rnd;
delete[] _hotspots;
delete g_atrusJournalRect1;
delete g_atrusJournalRect2;
delete g_cathJournalRect2;
delete g_atrusJournalRect3;
delete g_cathJournalRect3;
delete g_trapBookRect3;
delete g_demoExitRect;
}
GUI::Debugger *MohawkEngine_Riven::getDebugger() {
return _console;
}
Common::Error MohawkEngine_Riven::run() {
MohawkEngine::run();
// Let's try to open the installer file (it holds extras.mhk)
// Though, we set a low priority to prefer the extracted version
if (_installerArchive.open("arcriven.z"))
SearchMan.add("arcriven.z", &_installerArchive, 0, false);
_gfx = new RivenGraphics(this);
_console = new RivenConsole(this);
_saveLoad = new RivenSaveLoad(this, _saveFileMan);
_externalScriptHandler = new RivenExternal(this);
_optionsDialog = new RivenOptionsDialog(this);
_scriptMan = new RivenScriptManager(this);
_rnd = new Common::RandomSource("riven");
// Create the cursor manager
if (Common::File::exists("rivendmo.exe"))
_cursor = new PECursorManager("rivendmo.exe");
else if (Common::File::exists("riven.exe"))
_cursor = new PECursorManager("riven.exe");
else // last resort: try the Mac executable
_cursor = new MacCursorManager("Riven");
initVars();
// We need to have a cursor source, or the game won't work
if (!_cursor->hasSource()) {
Common::String message = "You're missing a Riven executable. The Windows executable is 'riven.exe' or 'rivendmo.exe'. ";
message += "Using the 'arcriven.z' installer file also works. In addition, you can use the Mac 'Riven' executable.";
GUIErrorMessage(message);
warning("%s", message.c_str());
return Common::kNoGameDataFoundError;
}
// Open extras.mhk for common images
_extrasFile = new MohawkArchive();
// We need extras.mhk for inventory images, marble images, and credits images
if (!_extrasFile->openFile("extras.mhk")) {
Common::String message = "You're missing 'extras.mhk'. Using the 'arcriven.z' installer file also works.";
GUIErrorMessage(message);
warning("%s", message.c_str());
return Common::kNoGameDataFoundError;
}
// Start at main cursor
_cursor->setCursor(kRivenMainCursor);
_cursor->showCursor();
_system->updateScreen();
// Let's begin, shall we?
if (getFeatures() & GF_DEMO) {
// Start the demo off with the videos
changeToStack(aspit);
changeToCard(6);
} else if (ConfMan.hasKey("save_slot")) {
// Load game from launcher/command line if requested
uint32 gameToLoad = ConfMan.getInt("save_slot");
Common::StringArray savedGamesList = _saveLoad->generateSaveGameList();
if (gameToLoad > savedGamesList.size())
error ("Could not find saved game");
// Attempt to load the game. On failure, just send us to the main menu.
if (!_saveLoad->loadGame(savedGamesList[gameToLoad])) {
changeToStack(aspit);
changeToCard(1);
}
} else {
// Otherwise, start us off at aspit's card 1 (the main menu)
changeToStack(aspit);
changeToCard(1);
}
while (!_gameOver && !shouldQuit())
handleEvents();
return Common::kNoError;
}
void MohawkEngine_Riven::handleEvents() {
// Update background running things
checkTimer();
bool needsUpdate = _gfx->runScheduledWaterEffects();
needsUpdate |= _video->updateMovies();
Common::Event event;
while (_eventMan->pollEvent(event)) {
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
checkHotspotChange();
if (!(getFeatures() & GF_DEMO)) {
// Check to show the inventory, but it is always "showing" in the demo
if (_eventMan->getMousePos().y >= 392)
_gfx->showInventory();
else
_gfx->hideInventory();
}
needsUpdate = true;
break;
case Common::EVENT_LBUTTONDOWN:
if (_curHotspot >= 0)
runHotspotScript(_curHotspot, kMouseDownScript);
break;
case Common::EVENT_LBUTTONUP:
// See RivenScript::switchCard() for more information on why we sometimes
// disable the next up event.
if (!_ignoreNextMouseUp) {
if (_curHotspot >= 0)
runHotspotScript(_curHotspot, kMouseUpScript);
else
checkInventoryClick();
}
_ignoreNextMouseUp = false;
break;
case Common::EVENT_KEYDOWN:
switch (event.kbd.keycode) {
case Common::KEYCODE_d:
if (event.kbd.flags & Common::KBD_CTRL) {
_console->attach();
_console->onFrame();
}
break;
case Common::KEYCODE_SPACE:
pauseGame();
break;
case Common::KEYCODE_F4:
_showHotspots = !_showHotspots;
if (_showHotspots) {
for (uint16 i = 0; i < _hotspotCount; i++)
_gfx->drawRect(_hotspots[i].rect, _hotspots[i].enabled);
needsUpdate = true;
} else
refreshCard();
break;
case Common::KEYCODE_F5:
runDialog(*_optionsDialog);
updateZipMode();
break;
case Common::KEYCODE_r:
// Return to the main menu in the demo on ctrl+r
if (event.kbd.flags & Common::KBD_CTRL && getFeatures() & GF_DEMO) {
if (_curStack != aspit)
changeToStack(aspit);
changeToCard(1);
}
break;
case Common::KEYCODE_p:
// Play the intro videos in the demo on ctrl+p
if (event.kbd.flags & Common::KBD_CTRL && getFeatures() & GF_DEMO) {
if (_curStack != aspit)
changeToStack(aspit);
changeToCard(6);
}
break;
default:
break;
}
break;
default:
break;
}
}
if (_curHotspot >= 0)
runHotspotScript(_curHotspot, kMouseInsideScript);
// Update the screen if we need to
if (needsUpdate)
_system->updateScreen();
// Cut down on CPU usage
_system->delayMillis(10);
}
// Stack/Card-Related Functions
void MohawkEngine_Riven::changeToStack(uint16 n) {
// The endings are in reverse order because of the way the 1.02 patch works.
// The only "Data3" file is j_Data3.mhk from that patch. Patch files have higher
// priorities over the regular files and are therefore loaded and checked first.
static const char *endings[] = { "_Data3.mhk", "_Data2.mhk", "_Data1.mhk", "_Data.mhk", "_Sounds.mhk" };
// Don't change stack to the current stack (if the files are loaded)
if (_curStack == n && !_mhk.empty())
return;
_curStack = n;
// Stop any videos playing
_video->stopVideos();
_video->clearMLST();
// Clear the graphics cache; images aren't used across stack boundaries
_gfx->clearCache();
// Clear the old stack files out
for (uint32 i = 0; i < _mhk.size(); i++)
delete _mhk[i];
_mhk.clear();
// Get the prefix character for the destination stack
char prefix = getStackName(_curStack)[0];
// Load any file that fits the patterns
for (int i = 0; i < ARRAYSIZE(endings); i++) {
Common::String filename = Common::String(prefix) + endings[i];
MohawkArchive *mhk = new MohawkArchive();
if (mhk->openFile(filename))
_mhk.push_back(mhk);
else
delete mhk;
}
// Make sure we have loaded files
if (_mhk.empty())
error("Could not load stack %s", getStackName(_curStack).c_str());
// Stop any currently playing sounds
_sound->stopAllSLST();
}
// Riven uses some hacks to change stacks for linking books
// Otherwise, script command 27 changes stacks
struct RivenSpecialChange {
byte startStack;
uint32 startCardRMAP;
byte targetStack;
uint32 targetCardRMAP;
} rivenSpecialChange[] = {
{ aspit, 0x1f04, ospit, 0x44ad }, // Trap Book
{ bspit, 0x1c0e7, ospit, 0x2e76 }, // Dome Linking Book
{ gspit, 0x111b1, ospit, 0x2e76 }, // Dome Linking Book
{ jspit, 0x28a18, rspit, 0xf94 }, // Tay Linking Book
{ jspit, 0x26228, ospit, 0x2e76 }, // Dome Linking Book
{ ospit, 0x5f0d, pspit, 0x3bf0 }, // Return from 233rd Age
{ ospit, 0x470a, jspit, 0x1508e }, // Return from 233rd Age
{ ospit, 0x5c52, gspit, 0x10bea }, // Return from 233rd Age
{ ospit, 0x5d68, bspit, 0x1adfd }, // Return from 233rd Age
{ ospit, 0x5e49, tspit, 0xe87 }, // Return from 233rd Age
{ pspit, 0x4108, ospit, 0x2e76 }, // Dome Linking Book
{ rspit, 0x32d8, jspit, 0x1c474 }, // Return from Tay
{ tspit, 0x21b69, ospit, 0x2e76 } // Dome Linking Book
};
void MohawkEngine_Riven::changeToCard(uint16 dest) {
_curCard = dest;
debug (1, "Changing to card %d", _curCard);
// Clear the graphics cache (images typically aren't used
// on different cards).
_gfx->clearCache();
if (!(getFeatures() & GF_DEMO)) {
for (byte i = 0; i < 13; i++)
if (_curStack == rivenSpecialChange[i].startStack && _curCard == matchRMAPToCard(rivenSpecialChange[i].startCardRMAP)) {
changeToStack(rivenSpecialChange[i].targetStack);
_curCard = matchRMAPToCard(rivenSpecialChange[i].targetCardRMAP);
}
}
if (_cardData.hasData)
runCardScript(kCardLeaveScript);
loadCard(_curCard);
refreshCard(); // Handles hotspots and scripts
}
void MohawkEngine_Riven::refreshCard() {
// Clear any timer still floating around
removeTimer();
loadHotspots(_curCard);
_gfx->_updatesEnabled = true;
_gfx->clearWaterEffects();
_gfx->_activatedPLSTs.clear();
_video->stopVideos();
_gfx->drawPLST(1);
_activatedSLST = false;
runCardScript(kCardLoadScript);
_gfx->updateScreen();
runCardScript(kCardOpenScript);
// Activate the first sound list if none have been activated
if (!_activatedSLST)
_sound->playSLST(1, _curCard);
if (_showHotspots)
for (uint16 i = 0; i < _hotspotCount; i++)
_gfx->drawRect(_hotspots[i].rect, _hotspots[i].enabled);
// Now we need to redraw the cursor if necessary and handle mouse over scripts
updateCurrentHotspot();
// Finally, install any hardcoded timer
installCardTimer();
}
void MohawkEngine_Riven::loadCard(uint16 id) {
// NOTE: The card scripts are cleared by the RivenScriptManager automatically.
Common::SeekableReadStream* inStream = getResource(ID_CARD, id);
_cardData.name = inStream->readSint16BE();
_cardData.zipModePlace = inStream->readUint16BE();
_cardData.scripts = _scriptMan->readScripts(inStream);
_cardData.hasData = true;
delete inStream;
if (_cardData.zipModePlace) {
Common::String cardName = getName(CardNames, _cardData.name);
if (cardName.empty())
return;
ZipMode zip;
zip.name = cardName;
zip.id = id;
if (!(Common::find(_zipModeData.begin(), _zipModeData.end(), zip) != _zipModeData.end()))
_zipModeData.push_back(zip);
}
}
void MohawkEngine_Riven::loadHotspots(uint16 id) {
// Clear old hotspots
delete[] _hotspots;
// NOTE: The hotspot scripts are cleared by the RivenScriptManager automatically.
Common::SeekableReadStream *inStream = getResource(ID_HSPT, id);
_hotspotCount = inStream->readUint16BE();
_hotspots = new RivenHotspot[_hotspotCount];
for (uint16 i = 0; i < _hotspotCount; i++) {
_hotspots[i].enabled = true;
_hotspots[i].blstID = inStream->readUint16BE();
_hotspots[i].name_resource = inStream->readSint16BE();
int16 left = inStream->readSint16BE();
int16 top = inStream->readSint16BE();
int16 right = inStream->readSint16BE();
int16 bottom = inStream->readSint16BE();
// Riven has some invalid rects, disable them here
// Known weird hotspots:
// - tspit 371 (DVD: 377), hotspot 4
if (left >= right || top >= bottom) {
warning("%s %d hotspot %d is invalid: (%d, %d, %d, %d)", getStackName(_curStack).c_str(), _curCard, i, left, top, right, bottom);
left = top = right = bottom = 0;
_hotspots[i].enabled = 0;
}
_hotspots[i].rect = Common::Rect(left, top, right, bottom);
_hotspots[i].u0 = inStream->readUint16BE();
_hotspots[i].mouse_cursor = inStream->readUint16BE();
_hotspots[i].index = inStream->readUint16BE();
_hotspots[i].u1 = inStream->readSint16BE();
_hotspots[i].zipModeHotspot = inStream->readUint16BE();
// Read in the scripts now
_hotspots[i].scripts = _scriptMan->readScripts(inStream);
}
delete inStream;
updateZipMode();
}
void MohawkEngine_Riven::updateZipMode() {
// Check if a zip mode hotspot is enabled by checking the name/id against the ZIPS records.
for (uint32 i = 0; i < _hotspotCount; i++) {
if (_hotspots[i].zipModeHotspot) {
if (_vars["azip"] != 0) {
// Check if a zip mode hotspot is enabled by checking the name/id against the ZIPS records.
Common::String hotspotName = getName(HotspotNames, _hotspots[i].name_resource);
bool foundMatch = false;
if (!hotspotName.empty())
for (uint16 j = 0; j < _zipModeData.size(); j++)
if (_zipModeData[j].name == hotspotName) {
foundMatch = true;
break;
}
_hotspots[i].enabled = foundMatch;
} else // Disable the hotspot if zip mode is disabled
_hotspots[i].enabled = false;
}
}
}
void MohawkEngine_Riven::checkHotspotChange() {
uint16 hotspotIndex = 0;
bool foundHotspot = false;
for (uint16 i = 0; i < _hotspotCount; i++)
if (_hotspots[i].enabled && _hotspots[i].rect.contains(_eventMan->getMousePos())) {
foundHotspot = true;
hotspotIndex = i;
}
if (foundHotspot) {
if (_curHotspot != hotspotIndex) {
_curHotspot = hotspotIndex;
_cursor->setCursor(_hotspots[_curHotspot].mouse_cursor);
_system->updateScreen();
}
} else {
_curHotspot = -1;
_cursor->setCursor(kRivenMainCursor);
_system->updateScreen();
}
}
void MohawkEngine_Riven::updateCurrentHotspot() {
_curHotspot = -1;
checkHotspotChange();
}
Common::String MohawkEngine_Riven::getHotspotName(uint16 hotspot) {
assert(hotspot < _hotspotCount);
if (_hotspots[hotspot].name_resource < 0)
return Common::String();
return getName(HotspotNames, _hotspots[hotspot].name_resource);
}
void MohawkEngine_Riven::checkInventoryClick() {
Common::Point mousePos = _eventMan->getMousePos();
// Don't even bother. We're not in the inventory portion of the screen.
if (mousePos.y < 392)
return;
// In the demo, check if we've clicked the exit button
if (getFeatures() & GF_DEMO) {
if (g_demoExitRect->contains(mousePos)) {
if (_curStack == aspit && _curCard == 1) {
// From the main menu, go to the "quit" screen
changeToCard(12);
} else if (_curStack == aspit && _curCard == 12) {
// From the "quit" screen, just quit
_gameOver = true;
} else {
// Otherwise, return to the main menu
if (_curStack != aspit)
changeToStack(aspit);
changeToCard(1);
}
}
return;
}
// No inventory shown on aspit
if (_curStack == aspit)
return;
// Set the return stack/card id's.
_vars["returnstackid"] = _curStack;
_vars["returncardid"] = _curCard;
// See RivenGraphics::showInventory() for an explanation
// of the variables' meanings.
bool hasCathBook = _vars["acathbook"] != 0;
bool hasTrapBook = _vars["atrapbook"] != 0;
// Go to the book if a hotspot contains the mouse
if (!hasCathBook) {
if (g_atrusJournalRect1->contains(mousePos)) {
_gfx->hideInventory();
changeToStack(aspit);
changeToCard(5);
}
} else if (!hasTrapBook) {
if (g_atrusJournalRect2->contains(mousePos)) {
_gfx->hideInventory();
changeToStack(aspit);
changeToCard(5);
} else if (g_cathJournalRect2->contains(mousePos)) {
_gfx->hideInventory();
changeToStack(aspit);
changeToCard(6);
}
} else {
if (g_atrusJournalRect3->contains(mousePos)) {
_gfx->hideInventory();
changeToStack(aspit);
changeToCard(5);
} else if (g_cathJournalRect3->contains(mousePos)) {
_gfx->hideInventory();
changeToStack(aspit);
changeToCard(6);
} else if (g_trapBookRect3->contains(mousePos)) {
_gfx->hideInventory();
changeToStack(aspit);
changeToCard(7);
}
}
}
Common::SeekableReadStream *MohawkEngine_Riven::getExtrasResource(uint32 tag, uint16 id) {
return _extrasFile->getResource(tag, id);
}
Common::String MohawkEngine_Riven::getName(uint16 nameResource, uint16 nameID) {
Common::SeekableReadStream* nameStream = getResource(ID_NAME, nameResource);
uint16 fieldCount = nameStream->readUint16BE();
uint16* stringOffsets = new uint16[fieldCount];
Common::String name;
char c;
if (nameID < fieldCount) {
for (uint16 i = 0; i < fieldCount; i++)
stringOffsets[i] = nameStream->readUint16BE();
for (uint16 i = 0; i < fieldCount; i++)
nameStream->readUint16BE(); // Skip unknown values
nameStream->seek(stringOffsets[nameID], SEEK_CUR);
c = (char)nameStream->readByte();
while (c) {
name += c;
c = (char)nameStream->readByte();
}
}
delete nameStream;
delete [] stringOffsets;
return name;
}
uint16 MohawkEngine_Riven::matchRMAPToCard(uint32 rmapCode) {
uint16 index = 0;
Common::SeekableReadStream *rmapStream = getResource(ID_RMAP, 1);
for (uint16 i = 1; rmapStream->pos() < rmapStream->size(); i++) {
uint32 code = rmapStream->readUint32BE();
if (code == rmapCode)
index = i;
}
delete rmapStream;
if (!index)
error ("Could not match RMAP code %08x", rmapCode);
return index - 1;
}
uint32 MohawkEngine_Riven::getCurCardRMAP() {
Common::SeekableReadStream *rmapStream = getResource(ID_RMAP, 1);
rmapStream->seek(_curCard * 4);
uint32 rmapCode = rmapStream->readUint32BE();
delete rmapStream;
return rmapCode;
}
void MohawkEngine_Riven::runCardScript(uint16 scriptType) {
assert(_cardData.hasData);
for (uint16 i = 0; i < _cardData.scripts.size(); i++)
if (_cardData.scripts[i]->getScriptType() == scriptType) {
_cardData.scripts[i]->runScript();
break;
}
}
void MohawkEngine_Riven::runHotspotScript(uint16 hotspot, uint16 scriptType) {
assert(hotspot < _hotspotCount);
for (uint16 i = 0; i < _hotspots[hotspot].scripts.size(); i++)
if (_hotspots[hotspot].scripts[i]->getScriptType() == scriptType) {
_hotspots[hotspot].scripts[i]->runScript();
break;
}
}
void MohawkEngine_Riven::delayAndUpdate(uint32 ms) {
uint32 startTime = _system->getMillis();
while (_system->getMillis() < startTime + ms && !shouldQuit()) {
bool needsUpdate = _gfx->runScheduledWaterEffects();
needsUpdate |= _video->updateMovies();
Common::Event event;
while (_system->getEventManager()->pollEvent(event))
;
if (needsUpdate)
_system->updateScreen();
_system->delayMillis(10); // Ease off the CPU
}
}
void MohawkEngine_Riven::runLoadDialog() {
GUI::SaveLoadChooser slc(_("Load game:"), _("Load"));
slc.setSaveMode(false);
Common::String gameId = ConfMan.get("gameid");
const EnginePlugin *plugin = 0;
EngineMan.findGame(gameId, &plugin);
int slot = slc.runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
if (slot >= 0)
loadGameState(slot);
slc.close();
}
Common::Error MohawkEngine_Riven::loadGameState(int slot) {
return _saveLoad->loadGame(_saveLoad->generateSaveGameList()[slot]) ? Common::kNoError : Common::kUnknownError;
}
Common::Error MohawkEngine_Riven::saveGameState(int slot, const Common::String &desc) {
Common::StringArray saveList = _saveLoad->generateSaveGameList();
if ((uint)slot < saveList.size())
_saveLoad->deleteSave(saveList[slot]);
return _saveLoad->saveGame(Common::String(desc)) ? Common::kNoError : Common::kUnknownError;
}
Common::String MohawkEngine_Riven::getStackName(uint16 stack) const {
static const char *rivenStackNames[] = {
"aspit",
"bspit",
"gspit",
"jspit",
"ospit",
"pspit",
"rspit",
"tspit"
};
return rivenStackNames[stack];
}
void MohawkEngine_Riven::installTimer(TimerProc proc, uint32 time) {
removeTimer();
_timerProc = proc;
_timerTime = time + getTotalPlayTime();
}
void MohawkEngine_Riven::checkTimer() {
if (!_timerProc)
return;
// NOTE: If the specified timer function is called, it is its job to remove the timer!
if (getTotalPlayTime() >= _timerTime) {
TimerProc proc = _timerProc;
proc(this);
}
}
void MohawkEngine_Riven::removeTimer() {
_timerProc = 0;
_timerTime = 0;
}
static void catherineIdleTimer(MohawkEngine_Riven *vm) {
uint32 &cathCheck = vm->_vars["pcathcheck"];
uint32 &cathState = vm->_vars["acathstate"];
uint16 movie;
// Choose a random movie based on where Catherine is
if (cathCheck == 0) {
static const int movieList[] = { 5, 6, 7, 8 };
cathCheck = 1;
movie = movieList[vm->_rnd->getRandomNumber(3)];
} else if (cathState == 1) {
static const int movieList[] = { 11, 14 };
movie = movieList[vm->_rnd->getRandomBit()];
} else {
static const int movieList[] = { 9, 10, 12, 13 };
movie = movieList[vm->_rnd->getRandomNumber(3)];
}
// Update her state if she moves from left/right or right/left, resp.
if (movie == 5 || movie == 7 || movie == 11 || movie == 14)
cathState = 2;
else
cathState = 1;
// Play the movie, blocking
vm->_video->activateMLST(movie, vm->getCurCard());
vm->_cursor->hideCursor();
vm->_video->playMovieBlockingRiven(movie);
vm->_cursor->showCursor();
vm->_system->updateScreen();
// Install the next timer for the next video
uint32 timeUntilNextMovie = vm->_rnd->getRandomNumber(120) * 1000;
vm->_vars["pcathtime"] = timeUntilNextMovie + vm->getTotalPlayTime();
vm->installTimer(&catherineIdleTimer, timeUntilNextMovie);
}
void MohawkEngine_Riven::installCardTimer() {
switch (getCurCardRMAP()) {
case 0x3a85: // Top of elevator on prison island
// Handle Catherine hardcoded videos
installTimer(&catherineIdleTimer, _rnd->getRandomNumberRng(1, 33) * 1000);
break;
case 0x77d6: // Sunners, top of stairs
// TODO: Background Sunner videos
break;
case 0x79bd: // Sunners, middle of stairs
// TODO: Background Sunner videos
break;
case 0x7beb: // Sunners, bottom of stairs
// TODO: Background Sunner videos
break;
case 0xb6ca: // Sunners, shoreline
// TODO: Background Sunner videos
break;
}
}
void MohawkEngine_Riven::doVideoTimer(VideoHandle handle, bool force) {
assert(handle != NULL_VID_HANDLE);
uint16 id = _scriptMan->getStoredMovieOpcodeID();
if (handle != _video->findVideoHandleRiven(id)) // Check if we've got a video match
return;
// Run the opcode if we can at this point
if (force || _video->getElapsedTime(handle) >= _scriptMan->getStoredMovieOpcodeTime())
_scriptMan->runStoredMovieOpcode();
}
bool ZipMode::operator== (const ZipMode &z) const {
return z.name == name && z.id == id;
}
} // End of namespace Mohawk