scummvm/engines/avalanche/dialogs.h
2013-09-28 15:08:41 +02:00

139 lines
4.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
/* SCROLLS The scroll driver. */
#ifndef AVALANCHE_DIALOGS_H
#define AVALANCHE_DIALOGS_H
#include "common/system.h"
namespace Avalanche {
class AvalancheEngine;
class Dialogs;
typedef void (Dialogs::*DialogFunctionType)();
class Dialogs {
public:
// Constants to replace the command characters from Pascal.
// For more information, see: https://github.com/urukgit/avalot/wiki/Scrolldrivers
enum ControlCharacter {
kControlSpeechBubble = 2, // ^B
kControlCenter = 3, // ^C
kControlToBuffer = 4, // ^D
kControlItalic = 6, // ^F
kControlBell = 7, // ^G
kControlBackspace = 8, // ^H
kControlInsertSpaces = 9, // ^I
kControlLeftJustified = 12, // ^L
kControlNewLine = 13, // ^M
kControlParagraph = 16, // ^P
kControlQuestion = 17, // ^Q
kControlRoman = 18, // ^R
kControlRegister = 19, // ^S
kControlNegative = 21, // ^U
kControlIcon = 22 // ^V
};
bool _aboutBox; // Is this the about box?
FontType _fonts[2];
Dialogs(AvalancheEngine *vm);
void init();
void setReadyLight(byte state); // Sets "Ready" light to whatever.
void drawScroll(DialogFunctionType modeFunc);
void drawBubble(DialogFunctionType modeFunc);
void reset();
void callDialogDriver();
void displayText(Common::String text);
bool displayQuestion(Common::String question);
void setBubbleStateNatural(); // Natural state of bubbles
Common::String displayMoney();
void displayMusicalScroll(); // Practically this one is a mini-game which called when you play the harp in the monastery.
// From Visa:
void displayScrollChain(char block, byte point, bool report = true, bool bubbling = false);
void talkTo(byte whom);
void sayIt(Common::String str); // This makes Avalot say the response.
private:
AvalancheEngine *_vm;
enum FontStyle {
kFontStyleRoman,
kFontStyleItalic
};
static const int16 kHalfIconWidth = 19; // Half the width of an icon.
int16 _shadowBoxX, _shadowBoxY;
byte _currentFont; // Current font
Common::Point _dodgeCoord;
byte _param; // For using arguments code
byte _useIcon;
bool _scReturn;
// These 3 "Mode" functions are always passed as ScrollsFunctionType parameters.
void scrollModeNormal();
// The "asking" scroll. Used indirectly in diplayQuestion().
void scrollModeDialogue();
// Part of the harp mini-game.
void scrollModeMusic();
// These 2 are used only in musicalScroll().
void store(byte what, TuneType &played);
bool theyMatch(TuneType &played);
void stripTrailingSpaces(Common::String &str); // Original: strip.
void solidify(byte n); // Does the word wrapping.
void dodgem(); // This moves the mouse pointer off the scroll so that you can read it.
void unDodgem(); // This is the opposite of Dodgem. It moves the mouse pointer back, IF you haven't moved it in the meantime.
void easterEgg();
void say(int16 x, int16 y, Common::String text);
void resetScrollDriver();
void ringBell(); // Original: dingdongbell
void getIcon(int16 x, int16 y, byte which);
void drawSign(Common::String name, int16 xl, int16 yl, int16 y); // This is for drawing a big "about" or "gameover" picture loaded from a file into an empty scroll.
void loadFont();
// From Visa:
bool _noError;
void unSkrimble();
void doTheBubble();
void speak(byte who, byte subject);
};
} // End of namespace Avalanche
#endif // AVALANCHE_DIALOGS_H