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139 lines
4.3 KiB
C++
139 lines
4.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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/* SCROLLS The scroll driver. */
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#ifndef AVALANCHE_DIALOGS_H
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#define AVALANCHE_DIALOGS_H
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#include "common/system.h"
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namespace Avalanche {
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class AvalancheEngine;
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class Dialogs;
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typedef void (Dialogs::*DialogFunctionType)();
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class Dialogs {
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public:
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// Constants to replace the command characters from Pascal.
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// For more information, see: https://github.com/urukgit/avalot/wiki/Scrolldrivers
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enum ControlCharacter {
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kControlSpeechBubble = 2, // ^B
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kControlCenter = 3, // ^C
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kControlToBuffer = 4, // ^D
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kControlItalic = 6, // ^F
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kControlBell = 7, // ^G
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kControlBackspace = 8, // ^H
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kControlInsertSpaces = 9, // ^I
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kControlLeftJustified = 12, // ^L
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kControlNewLine = 13, // ^M
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kControlParagraph = 16, // ^P
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kControlQuestion = 17, // ^Q
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kControlRoman = 18, // ^R
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kControlRegister = 19, // ^S
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kControlNegative = 21, // ^U
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kControlIcon = 22 // ^V
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};
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bool _aboutBox; // Is this the about box?
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FontType _fonts[2];
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Dialogs(AvalancheEngine *vm);
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void init();
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void setReadyLight(byte state); // Sets "Ready" light to whatever.
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void drawScroll(DialogFunctionType modeFunc);
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void drawBubble(DialogFunctionType modeFunc);
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void reset();
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void callDialogDriver();
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void displayText(Common::String text);
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bool displayQuestion(Common::String question);
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void setBubbleStateNatural(); // Natural state of bubbles
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Common::String displayMoney();
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void displayMusicalScroll(); // Practically this one is a mini-game which called when you play the harp in the monastery.
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// From Visa:
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void displayScrollChain(char block, byte point, bool report = true, bool bubbling = false);
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void talkTo(byte whom);
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void sayIt(Common::String str); // This makes Avalot say the response.
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private:
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AvalancheEngine *_vm;
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enum FontStyle {
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kFontStyleRoman,
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kFontStyleItalic
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};
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static const int16 kHalfIconWidth = 19; // Half the width of an icon.
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int16 _shadowBoxX, _shadowBoxY;
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byte _currentFont; // Current font
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Common::Point _dodgeCoord;
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byte _param; // For using arguments code
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byte _useIcon;
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bool _scReturn;
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// These 3 "Mode" functions are always passed as ScrollsFunctionType parameters.
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void scrollModeNormal();
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// The "asking" scroll. Used indirectly in diplayQuestion().
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void scrollModeDialogue();
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// Part of the harp mini-game.
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void scrollModeMusic();
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// These 2 are used only in musicalScroll().
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void store(byte what, TuneType &played);
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bool theyMatch(TuneType &played);
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void stripTrailingSpaces(Common::String &str); // Original: strip.
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void solidify(byte n); // Does the word wrapping.
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void dodgem(); // This moves the mouse pointer off the scroll so that you can read it.
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void unDodgem(); // This is the opposite of Dodgem. It moves the mouse pointer back, IF you haven't moved it in the meantime.
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void easterEgg();
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void say(int16 x, int16 y, Common::String text);
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void resetScrollDriver();
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void ringBell(); // Original: dingdongbell
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void getIcon(int16 x, int16 y, byte which);
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void drawSign(Common::String name, int16 xl, int16 yl, int16 y); // This is for drawing a big "about" or "gameover" picture loaded from a file into an empty scroll.
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void loadFont();
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// From Visa:
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bool _noError;
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void unSkrimble();
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void doTheBubble();
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void speak(byte who, byte subject);
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};
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} // End of namespace Avalanche
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#endif // AVALANCHE_DIALOGS_H
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