mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 01:39:57 +00:00
8543306e56
all ITE opcodes supported (now we should go through scriptFunctions) svn-id: r16617
787 lines
21 KiB
C++
787 lines
21 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2004-2005 The ScummVM project
|
|
*
|
|
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*
|
|
*/
|
|
|
|
// Scripting module: Script resource handling functions
|
|
#include "saga/saga.h"
|
|
|
|
#include "saga/gfx.h"
|
|
#include "saga/rscfile_mod.h"
|
|
#include "saga/console.h"
|
|
|
|
#include "saga/script.h"
|
|
#include "saga/stream.h"
|
|
#include "saga/interface.h"
|
|
#include "saga/actordata.h"
|
|
#include "saga/scene.h"
|
|
#include "saga/events.h"
|
|
#include "saga/actor.h"
|
|
#include "saga/objectdata.h"
|
|
#include "saga/objectmap.h"
|
|
|
|
namespace Saga {
|
|
|
|
// Initializes the scripting module.
|
|
// Loads script resource look-up table, initializes script data system
|
|
Script::Script() {
|
|
RSCFILE_CONTEXT *resourceContext;
|
|
byte *resourcePointer;
|
|
size_t resourceLength;
|
|
int prevTell;
|
|
int result;
|
|
int i, j;
|
|
byte *stringsPointer;
|
|
size_t stringsLength;
|
|
|
|
//initialize member variables
|
|
_dbg_thread = 0;
|
|
_dbg_singlestep = 0;
|
|
_scriptContext = 0;
|
|
_voiceLUTPresent = false;
|
|
|
|
_abortEnabled = true;
|
|
_skipSpeeches = false;
|
|
_conversingThread = NULL;
|
|
|
|
_firstObjectSet = false;
|
|
_secondObjectNeeded = false;
|
|
_pendingVerb = kVerbNone;
|
|
_currentVerb = kVerbNone;
|
|
_stickyVerb = kVerbWalkTo;
|
|
_leftButtonVerb = kVerbNone;
|
|
_rightButtonVerb = kVerbNone;
|
|
_pointerObject = 0;
|
|
|
|
|
|
_staticSize = 0;
|
|
_commonBufferSize = COMMON_BUFFER_SIZE;
|
|
_commonBuffer = (byte*)malloc(_commonBufferSize);
|
|
memset(_commonBuffer, 0, _commonBufferSize);
|
|
|
|
debug(0, "Initializing scripting subsystem");
|
|
// Load script resource file context
|
|
_scriptContext = _vm->getFileContext(GAME_SCRIPTFILE, 0);
|
|
if (_scriptContext == NULL) {
|
|
error("Script::Script() Couldn't get script file context");
|
|
}
|
|
|
|
resourceContext = _vm->getFileContext(GAME_RESOURCEFILE, 0);
|
|
if (resourceContext == NULL) {
|
|
error("Script::Script() Couldn't get resource file context");
|
|
}
|
|
|
|
debug(0, "Loading module LUT from resource %u.", _vm->getResourceDescription()->moduleLUTResourceId);
|
|
result = RSC_LoadResource(resourceContext, _vm->getResourceDescription()->moduleLUTResourceId, &resourcePointer, &resourceLength);
|
|
if (result != SUCCESS) {
|
|
error("Script::Script() Couldn't load module LUT resource");
|
|
}
|
|
|
|
// Create logical script LUT from resource
|
|
if (resourceLength % S_LUT_ENTRYLEN_ITECD == 0) {
|
|
_modulesLUTEntryLen = S_LUT_ENTRYLEN_ITECD;
|
|
} else if (resourceLength % S_LUT_ENTRYLEN_ITEDISK == 0) {
|
|
_modulesLUTEntryLen = S_LUT_ENTRYLEN_ITEDISK;
|
|
} else {
|
|
error("Script::Script() Invalid script lookup table length (%d)", resourceLength);
|
|
}
|
|
|
|
// Calculate number of entries
|
|
_modulesCount = resourceLength / _modulesLUTEntryLen;
|
|
|
|
debug(0, "LUT has %d entries.", _modulesCount);
|
|
|
|
// Allocate space for logical LUT
|
|
_modules = (ModuleData *)malloc(_modulesCount * sizeof(*_modules));
|
|
if (_modules == NULL) {
|
|
memoryError("Script::Script()");
|
|
}
|
|
|
|
// Convert LUT resource to logical LUT
|
|
MemoryReadStreamEndian scriptS(resourcePointer, resourceLength, IS_BIG_ENDIAN);
|
|
for (i = 0; i < _modulesCount; i++) {
|
|
memset(&_modules[i], 0, sizeof(ModuleData));
|
|
|
|
prevTell = scriptS.pos();
|
|
_modules[i].scriptResourceId = scriptS.readUint16();
|
|
_modules[i].stringsResourceId = scriptS.readUint16();
|
|
_modules[i].voicesResourceId = scriptS.readUint16();
|
|
|
|
if (_modules[i].voicesResourceId > 0) {
|
|
_voiceLUTPresent = true;
|
|
}
|
|
|
|
|
|
// Skip the unused portion of the structure
|
|
for (j = scriptS.pos(); j < prevTell + _modulesLUTEntryLen; j++) {
|
|
if (scriptS.readByte() != 0)
|
|
warning("Unused scriptLUT part isn't really unused for LUT %d (pos: %d)", i, j);
|
|
}
|
|
}
|
|
|
|
RSC_FreeResource(resourcePointer);
|
|
|
|
result = RSC_LoadResource(resourceContext, RID_ITE_MAIN_STRINGS, &stringsPointer, &stringsLength); // fixme: IHNM
|
|
if ((result != SUCCESS) || (stringsLength == 0)) {
|
|
error("Error loading strings list resource");
|
|
}
|
|
|
|
_vm->loadStrings(_mainStrings, stringsPointer, stringsLength);
|
|
RSC_FreeResource(stringsPointer);
|
|
|
|
setupScriptFuncList();
|
|
|
|
_initialized = true;
|
|
}
|
|
|
|
// Shut down script module gracefully; free all allocated module resources
|
|
Script::~Script() {
|
|
|
|
if (!_initialized) {
|
|
error("Script not initialized");
|
|
}
|
|
|
|
debug(0, "Shutting down scripting subsystem.");
|
|
|
|
_mainStrings.freeMem();
|
|
|
|
freeModules();
|
|
free(_modules);
|
|
|
|
free(_commonBuffer);
|
|
|
|
_initialized = false;
|
|
}
|
|
|
|
void Script::loadModule(int scriptModuleNumber) {
|
|
byte *resourcePointer;
|
|
size_t resourceLength;
|
|
int result;
|
|
|
|
// Validate script number
|
|
if ((scriptModuleNumber < 0) || (scriptModuleNumber >= _modulesCount)) {
|
|
error("Script::loadScript() Invalid script module number");
|
|
}
|
|
|
|
if (_modules[scriptModuleNumber].loaded) {
|
|
return;
|
|
}
|
|
|
|
// Initialize script data structure
|
|
debug(0, "Loading script module #%d", scriptModuleNumber);
|
|
|
|
result = RSC_LoadResource(_scriptContext, _modules[scriptModuleNumber].scriptResourceId, &resourcePointer, &resourceLength);
|
|
if (result != SUCCESS) {
|
|
error("Script::loadModule() unable to load module base resource");
|
|
}
|
|
|
|
loadModuleBase(_modules[scriptModuleNumber], resourcePointer, resourceLength);
|
|
RSC_FreeResource(resourcePointer);
|
|
|
|
result = RSC_LoadResource(_scriptContext, _modules[scriptModuleNumber].stringsResourceId, &resourcePointer, &resourceLength);
|
|
if ((result != SUCCESS) || (resourceLength == 0)) {
|
|
error("Script::loadModule() Error loading strings list resource");
|
|
}
|
|
|
|
_vm->loadStrings(_modules[scriptModuleNumber].strings, resourcePointer, resourceLength);
|
|
RSC_FreeResource(resourcePointer);
|
|
|
|
if (_modules[scriptModuleNumber].voicesResourceId > 0) {
|
|
result = RSC_LoadResource(_scriptContext, _modules[scriptModuleNumber].voicesResourceId, &resourcePointer, &resourceLength);
|
|
if (result != SUCCESS) {
|
|
error("Script::loadModule() Error loading voice LUT resource");
|
|
}
|
|
|
|
loadModuleVoiceLUT(_modules[scriptModuleNumber], resourcePointer, resourceLength);
|
|
RSC_FreeResource(resourcePointer);
|
|
}
|
|
|
|
_modules[scriptModuleNumber].staticOffset = _staticSize;
|
|
_staticSize += _modules[scriptModuleNumber].staticSize;
|
|
if (_staticSize > _commonBufferSize) {
|
|
error("Script::loadModule() _staticSize > _commonBufferSize");
|
|
}
|
|
_modules[scriptModuleNumber].loaded = true;
|
|
}
|
|
|
|
void Script::freeModules() {
|
|
int i;
|
|
for (i = 0; i < _modulesCount; i++) {
|
|
if (_modules[i].loaded) {
|
|
_modules[i].freeMem();
|
|
}
|
|
}
|
|
_staticSize = 0;
|
|
}
|
|
|
|
void Script::loadModuleBase(ModuleData &module, const byte *resourcePointer, size_t resourceLength) {
|
|
int i;
|
|
|
|
debug(0, "Loading module base...");
|
|
|
|
module.moduleBase = (byte*)malloc(resourceLength);
|
|
module.moduleBaseSize = resourceLength;
|
|
|
|
memcpy(module.moduleBase, resourcePointer, resourceLength);
|
|
|
|
MemoryReadStreamEndian scriptS(module.moduleBase, module.moduleBaseSize, IS_BIG_ENDIAN);
|
|
|
|
module.entryPointsCount = scriptS.readUint16();
|
|
scriptS.readUint16(); //skip
|
|
module.entryPointsTableOffset = scriptS.readUint16();
|
|
scriptS.readUint16(); //skip
|
|
|
|
if ((module.moduleBaseSize - module.entryPointsTableOffset) < (module.entryPointsCount * SCRIPT_TBLENTRY_LEN)) {
|
|
error("Script::loadModuleBase() Invalid table offset");
|
|
}
|
|
|
|
if (module.entryPointsCount > SCRIPT_MAX) {
|
|
error("Script::loadModuleBase()Script limit exceeded");
|
|
}
|
|
|
|
module.entryPoints = (EntryPoint *)malloc(module.entryPointsCount * sizeof(*module.entryPoints));
|
|
if (module.entryPoints == NULL) {
|
|
memoryError("Script::loadModuleBase");
|
|
}
|
|
|
|
// Read in the entrypoint table
|
|
|
|
module.staticSize = scriptS.readUint16();
|
|
while (scriptS.pos() < module.entryPointsTableOffset)
|
|
scriptS.readByte();
|
|
|
|
for (i = 0; i < module.entryPointsCount; i++) {
|
|
// First uint16 is the offset of the entrypoint name from the start
|
|
// of the bytecode resource, second uint16 is the offset of the
|
|
// bytecode itself for said entrypoint
|
|
module.entryPoints[i].nameOffset = scriptS.readUint16();
|
|
module.entryPoints[i].offset = scriptS.readUint16();
|
|
|
|
// Perform a simple range check on offset values
|
|
if ((module.entryPoints[i].nameOffset >= module.moduleBaseSize) || (module.entryPoints[i].offset >= module.moduleBaseSize)) {
|
|
error("Script::loadModuleBase() Invalid offset encountered in script entrypoint table");
|
|
}
|
|
}
|
|
}
|
|
|
|
void Script::loadModuleVoiceLUT(ModuleData &module, const byte *resourcePointer, size_t resourceLength) {
|
|
uint16 i;
|
|
|
|
module.voiceLUT.voicesCount = resourceLength / 2;
|
|
if (module.voiceLUT.voicesCount != module.strings.stringsCount) {
|
|
error("Script::loadModuleVoiceLUT() Voice LUT entries do not match strings entries");
|
|
}
|
|
|
|
module.voiceLUT.voices = (uint16 *)malloc(module.voiceLUT.voicesCount * sizeof(*module.voiceLUT.voices));
|
|
if (module.voiceLUT.voices == NULL) {
|
|
error("Script::loadModuleVoiceLUT() not enough memory");
|
|
}
|
|
|
|
MemoryReadStreamEndian scriptS(resourcePointer, resourceLength, IS_BIG_ENDIAN);
|
|
|
|
for (i = 0; i < module.voiceLUT.voicesCount; i++) {
|
|
module.voiceLUT.voices[i] = scriptS.readUint16();
|
|
}
|
|
}
|
|
|
|
|
|
void Script::scriptInfo() {
|
|
/* uint32 n_entrypoints;
|
|
uint32 i;
|
|
char *name_ptr;
|
|
|
|
if (currentScript() == NULL) {
|
|
return;
|
|
}
|
|
|
|
if (!currentScript()->loaded) {
|
|
return;
|
|
}
|
|
|
|
n_entrypoints = currentScript()->bytecode->n_entrypoints;
|
|
|
|
_vm->_console->DebugPrintf("Current script contains %d entrypoints:\n", n_entrypoints);
|
|
|
|
for (i = 0; i < n_entrypoints; i++) {
|
|
name_ptr = (char *)currentScript()->bytecode->bytecode_p +
|
|
currentScript()->bytecode->entrypoints[i].name_offset;
|
|
_vm->_console->DebugPrintf("%lu: %s\n", i, name_ptr);
|
|
}*/
|
|
}
|
|
|
|
void Script::scriptExec(int argc, const char **argv) {
|
|
/* uint16 ep_num;
|
|
|
|
ep_num = atoi(argv[1]);
|
|
|
|
if (_dbg_thread == NULL) {
|
|
_vm->_console->DebugPrintf("Creating debug thread...\n");
|
|
_dbg_thread = createThread();
|
|
if (_dbg_thread == NULL) {
|
|
_vm->_console->DebugPrintf("Thread creation failed.\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (ep_num >= currentScript()->bytecode->n_entrypoints) {
|
|
_vm->_console->DebugPrintf("Invalid entrypoint.\n");
|
|
return;
|
|
}
|
|
|
|
executeThread(_dbg_thread, ep_num);*/
|
|
}
|
|
|
|
// verb
|
|
void Script::showVerb(int statuscolor) {
|
|
const char *verbName;
|
|
const char *object1Name;
|
|
const char *object2Name;
|
|
char statusString[STATUS_TEXT_LEN];
|
|
|
|
|
|
if (_leftButtonVerb == kVerbNone) {
|
|
_vm->_interface->setStatusText("");
|
|
return;
|
|
}
|
|
|
|
verbName = _mainStrings.getString(_leftButtonVerb - 1);
|
|
|
|
if (objectTypeId(_currentObject[0]) == kGameObjectNone) {
|
|
_vm->_interface->setStatusText(verbName);
|
|
return;
|
|
}
|
|
|
|
object1Name = _vm->getObjectName(_currentObject[0]);
|
|
|
|
if (!_secondObjectNeeded) {
|
|
snprintf(statusString, STATUS_TEXT_LEN, "%s %s", verbName, object1Name);
|
|
_vm->_interface->setStatusText(statusString);
|
|
return;
|
|
}
|
|
|
|
|
|
if (objectTypeId(_currentObject[1]) != kGameObjectNone) {
|
|
object2Name = _vm->getObjectName(_currentObject[1]);
|
|
} else {
|
|
object2Name = "";
|
|
}
|
|
|
|
if (_leftButtonVerb == kVerbGive) {
|
|
snprintf(statusString, STATUS_TEXT_LEN, "Give %s to %s", object1Name, object2Name);
|
|
_vm->_interface->setStatusText(statusString);
|
|
} else {
|
|
if (_leftButtonVerb == kVerbUse) {
|
|
snprintf(statusString, STATUS_TEXT_LEN, "Use %s with %s", object1Name, object2Name);
|
|
_vm->_interface->setStatusText(statusString);
|
|
} else {
|
|
snprintf(statusString, STATUS_TEXT_LEN, "%s %s", verbName, object1Name);
|
|
_vm->_interface->setStatusText(statusString);
|
|
}
|
|
}
|
|
if (statuscolor != -1)
|
|
_vm->_interface->setStatusOnceColor(statuscolor);
|
|
}
|
|
|
|
void Script::setVerb(int verb) {
|
|
_pendingObject[0] = ID_NOTHING;
|
|
_currentObject[0] = ID_NOTHING;
|
|
_pendingObject[1] = ID_NOTHING;
|
|
_currentObject[1] = ID_NOTHING;
|
|
_firstObjectSet = false;
|
|
_secondObjectNeeded = false;
|
|
|
|
setLeftButtonVerb( verb );
|
|
showVerb();
|
|
}
|
|
|
|
void Script::setLeftButtonVerb(int verb) {
|
|
int oldVerb = _currentVerb;
|
|
|
|
_currentVerb = _leftButtonVerb = verb;
|
|
|
|
if ((_currentVerb != oldVerb) && (_vm->_interface->getMode() == kPanelMain)){
|
|
if (oldVerb > kVerbNone)
|
|
_vm->_interface->drawVerb(oldVerb, 2);
|
|
|
|
if (_currentVerb > kVerbNone)
|
|
_vm->_interface->drawVerb(_currentVerb, 2);
|
|
}
|
|
}
|
|
|
|
void Script::setRightButtonVerb(int verb) {
|
|
int oldVerb = _rightButtonVerb;
|
|
|
|
_rightButtonVerb = verb;
|
|
|
|
if ((_rightButtonVerb != oldVerb) && (_vm->_interface->getMode() == kPanelMain)){
|
|
if (oldVerb > kVerbNone)
|
|
_vm->_interface->drawVerb(oldVerb, 2);
|
|
|
|
if (_rightButtonVerb > kVerbNone)
|
|
_vm->_interface->drawVerb(_rightButtonVerb, 2);
|
|
}
|
|
}
|
|
|
|
void Script::doVerb() {
|
|
int scriptEntrypointNumber = 0;
|
|
int scriptModuleNumber = 0;
|
|
int objectType;
|
|
EVENT event;
|
|
const char *excuseText;
|
|
int excuseSampleResourceId;
|
|
const HitZone *hitZone;
|
|
|
|
objectType = objectTypeId(_pendingObject[0]);
|
|
|
|
if (_pendingVerb == kVerbGive) {
|
|
scriptEntrypointNumber = _vm->_actor->getObjectScriptEntrypointNumber(_pendingObject[1]);
|
|
if (_vm->_actor->getObjectFlags(_pendingObject[1]) & (kFollower|kProtagonist|kExtended)) {
|
|
scriptModuleNumber = 0;
|
|
} else {
|
|
scriptModuleNumber = _vm->_scene->getScriptModuleNumber();
|
|
}
|
|
} else {
|
|
if (_pendingVerb == kVerbUse) {
|
|
if ((objectTypeId(_pendingObject[1]) > kGameObjectNone) && (objectType < objectTypeId(_pendingObject[1]))) {
|
|
SWAP(_pendingObject[0], _pendingObject[1]);
|
|
objectType = objectTypeId(_pendingObject[0]);
|
|
}
|
|
}
|
|
|
|
if (objectType == kGameObjectHitZone) {
|
|
scriptModuleNumber = _vm->_scene->getScriptModuleNumber();
|
|
hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(_pendingObject[0]));
|
|
if ((hitZone->getFlags() & kHitZoneExit) == 0) {
|
|
scriptEntrypointNumber = hitZone->getScriptNumber();
|
|
}
|
|
} else {
|
|
if (objectType & (kGameObjectActor | kGameObjectObject)) {
|
|
scriptEntrypointNumber = _vm->_actor->getObjectScriptEntrypointNumber(_pendingObject[0]);
|
|
|
|
if ((objectType == kGameObjectActor) && !(_vm->_actor->getObjectFlags(_pendingObject[0]) & (kFollower|kProtagonist|kExtended))) {
|
|
scriptModuleNumber = _vm->_scene->getScriptModuleNumber();
|
|
} else {
|
|
scriptModuleNumber = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (scriptEntrypointNumber > 0) {
|
|
|
|
event.type = ONESHOT_EVENT;
|
|
event.code = SCRIPT_EVENT;
|
|
event.op = EVENT_EXEC_NONBLOCKING;
|
|
event.time = 0;
|
|
event.param = scriptModuleNumber;
|
|
event.param2 = scriptEntrypointNumber;
|
|
event.param3 = _pendingVerb; // Action
|
|
event.param4 = _pendingObject[0]; // Object
|
|
event.param5 = _pendingObject[1]; // With Object
|
|
event.param6 = (objectType == kGameObjectActor) ? _pendingObject[0] : ID_PROTAG; // Actor
|
|
|
|
_vm->_events->queue(&event);
|
|
|
|
} else {
|
|
_vm->getExcuseInfo(_pendingVerb, excuseText, excuseSampleResourceId);
|
|
if (excuseText)
|
|
_vm->_actor->actorSpeech(ID_PROTAG, &excuseText, 1, excuseSampleResourceId, 0);
|
|
}
|
|
|
|
if ((_currentVerb == kVerbWalkTo) || (_currentVerb == kVerbLookAt)) {
|
|
_stickyVerb = _currentVerb;
|
|
}
|
|
|
|
_pendingVerb = kVerbNone;
|
|
_currentObject[0] = _currentObject[1] = ID_NOTHING;
|
|
setLeftButtonVerb(_stickyVerb);
|
|
|
|
setPointerVerb();
|
|
}
|
|
|
|
void Script::setPointerVerb() {
|
|
Point mousePoint;
|
|
mousePoint = _vm->getMousePos();
|
|
if (_vm->_interface->isActive()) {
|
|
_pointerObject = ID_PROTAG;
|
|
whichObject(mousePoint);
|
|
}
|
|
}
|
|
|
|
void Script::hitObject(bool leftButton) {
|
|
int verb;
|
|
verb = leftButton ? _leftButtonVerb : _rightButtonVerb;
|
|
|
|
if (verb > kVerbNone) {
|
|
if (_firstObjectSet) {
|
|
if (_secondObjectNeeded) {
|
|
_pendingObject[0] = _currentObject[0];
|
|
_pendingObject[1] = _currentObject[1];
|
|
_pendingVerb = verb;
|
|
|
|
_leftButtonVerb = verb;
|
|
if (_pendingVerb > kVerbNone)
|
|
showVerb(kITEColorBrightWhite);
|
|
else
|
|
showVerb();
|
|
|
|
_secondObjectNeeded = false;
|
|
_firstObjectSet = false;
|
|
return;
|
|
}
|
|
} else {
|
|
if (verb == kVerbGive) {
|
|
_secondObjectNeeded = true;
|
|
} else {
|
|
if (verb == kVerbUse) {
|
|
|
|
if (_currentObjectFlags[0] & kObjUseWith) {
|
|
_secondObjectNeeded = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!_secondObjectNeeded) {
|
|
_pendingObject[0] = _currentObject[0];
|
|
_pendingObject[1] = ID_NOTHING;
|
|
_pendingVerb = verb;
|
|
|
|
_secondObjectNeeded = false;
|
|
_firstObjectSet = false;
|
|
} else {
|
|
_firstObjectSet = true;
|
|
}
|
|
}
|
|
|
|
_leftButtonVerb = verb;
|
|
if (_pendingVerb > kVerbNone)
|
|
showVerb(kITEColorBrightWhite);
|
|
else
|
|
showVerb();
|
|
}
|
|
|
|
}
|
|
|
|
void Script::playfieldClick(const Point& mousePoint, bool leftButton) {
|
|
Location pickLocation;
|
|
const HitZone *hitZone;
|
|
Point specialPoint;
|
|
|
|
_vm->_actor->abortSpeech();
|
|
|
|
if ((_vm->_actor->_protagonist->currentAction != kActionWait) &&
|
|
(_vm->_actor->_protagonist->currentAction != kActionFreeze) &&
|
|
(_vm->_actor->_protagonist->currentAction != kActionWalkToLink) &&
|
|
(_vm->_actor->_protagonist->currentAction != kActionWalkToPoint)) {
|
|
return;
|
|
}
|
|
if (_pendingVerb > kVerbNone) {
|
|
setLeftButtonVerb(kVerbWalkTo);
|
|
}
|
|
|
|
if (_pointerObject != ID_NOTHING) {
|
|
hitObject( leftButton );
|
|
} else {
|
|
_pendingObject[0] = ID_NOTHING;
|
|
_pendingObject[1] = ID_NOTHING;
|
|
_pendingVerb = kVerbWalkTo;
|
|
}
|
|
|
|
|
|
// tiled stuff
|
|
if (_vm->_scene->getFlags() & kSceneFlagISO) {
|
|
//todo: it
|
|
} else {
|
|
pickLocation.fromScreenPoint(mousePoint);
|
|
}
|
|
|
|
|
|
hitZone = NULL;
|
|
|
|
if (objectTypeId(_pendingObject[0]) == kGameObjectHitZone) {
|
|
hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(_pendingObject[0]));
|
|
} else {
|
|
if ((_pendingVerb == kVerbUse) && (objectTypeId(_pendingObject[1]) == kGameObjectHitZone)) {
|
|
hitZone = _vm->_scene->_objectMap->getHitZone(objectIdToIndex(_pendingObject[1]));
|
|
}
|
|
}
|
|
|
|
if (hitZone != NULL) {
|
|
if (hitZone->getFlags() & kHitZoneNoWalk) {
|
|
_vm->_actor->actorFaceTowardsPoint(ID_PROTAG, pickLocation);
|
|
doVerb();
|
|
return;
|
|
}
|
|
|
|
if (hitZone->getFlags() & kHitZoneProject) {
|
|
if (!hitZone->getSpecialPoint(specialPoint)) {
|
|
error("Script::playfieldClick SpecialPoint not found");
|
|
}
|
|
|
|
// tiled stuff
|
|
if (_vm->_scene->getFlags() & kSceneFlagISO) {
|
|
//todo: it
|
|
} else {
|
|
pickLocation.fromScreenPoint(specialPoint);
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (_pendingVerb) {
|
|
case kVerbWalkTo:
|
|
case kVerbPickUp:
|
|
case kVerbOpen:
|
|
case kVerbClose:
|
|
case kVerbUse:
|
|
_vm->_actor->actorWalkTo(ID_PROTAG, pickLocation);
|
|
break;
|
|
|
|
case kVerbLookAt:
|
|
if (objectTypeId(_pendingObject[0]) != kGameObjectActor ) {
|
|
_vm->_actor->actorWalkTo(ID_PROTAG, pickLocation);
|
|
} else {
|
|
doVerb();
|
|
}
|
|
break;
|
|
|
|
case kVerbTalkTo:
|
|
case kVerbGive:
|
|
doVerb();
|
|
break;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void Script::whichObject(const Point& mousePoint) {
|
|
uint16 objectId;
|
|
int16 objectFlags;
|
|
int newRightButtonVerb;
|
|
uint16 newObjectId;
|
|
ActorData *actor;
|
|
Location pickLocation;
|
|
int hitZoneIndex;
|
|
const HitZone * hitZone;
|
|
|
|
objectId = ID_NOTHING;
|
|
objectFlags = 0;
|
|
_leftButtonVerb = _currentVerb;
|
|
newRightButtonVerb = kVerbNone;
|
|
|
|
if (_vm->_actor->_protagonist->currentAction == kActionWalkDir) {
|
|
} else {
|
|
newObjectId = _vm->_actor->hitTest(mousePoint);
|
|
|
|
if (newObjectId != ID_NOTHING) {
|
|
if (objectTypeId(newObjectId) == kGameObjectObject) {
|
|
objectId = newObjectId;
|
|
objectFlags = 0;
|
|
newRightButtonVerb = kVerbLookAt;
|
|
|
|
if ((_currentVerb == kVerbTalkTo) || ((_currentVerb == kVerbGive) && _firstObjectSet)) {
|
|
objectId = ID_NOTHING;
|
|
newObjectId = ID_NOTHING;
|
|
}
|
|
} else {
|
|
actor = _vm->_actor->getActor(newObjectId);
|
|
objectId = newObjectId;
|
|
objectFlags = kObjUseWith;
|
|
newRightButtonVerb = kVerbTalkTo;
|
|
|
|
if ((_currentVerb == kVerbPickUp) ||
|
|
(_currentVerb == kVerbOpen) ||
|
|
(_currentVerb == kVerbClose) ||
|
|
((_currentVerb == kVerbGive) && !_firstObjectSet) ||
|
|
((_currentVerb == kVerbUse) && !(actor->flags & kFollower))) {
|
|
objectId = ID_NOTHING;
|
|
newObjectId = ID_NOTHING;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (newObjectId == ID_NOTHING) {
|
|
if (_vm->_scene->getFlags() & kSceneFlagISO) {
|
|
//todo: it
|
|
} else {
|
|
pickLocation.x = mousePoint.x;
|
|
pickLocation.y = mousePoint.y;
|
|
pickLocation.z = 0;
|
|
}
|
|
|
|
hitZoneIndex = _vm->_scene->_objectMap->hitTest(mousePoint);
|
|
|
|
if ((hitZoneIndex != -1)) {
|
|
hitZone = _vm->_scene->_objectMap->getHitZone(hitZoneIndex);
|
|
objectId = hitZone->getHitZoneId();
|
|
objectFlags = 0;
|
|
newRightButtonVerb = hitZone->getRightButtonVerb() & 0x7f;
|
|
|
|
if (newRightButtonVerb == kVerbWalkOnly) {
|
|
if (_firstObjectSet) {
|
|
objectId = ID_NOTHING;
|
|
} else {
|
|
newRightButtonVerb = _leftButtonVerb = kVerbWalkTo;
|
|
}
|
|
} else {
|
|
if (_firstObjectSet) {
|
|
objectId = ID_NOTHING;
|
|
} else {
|
|
newRightButtonVerb = _leftButtonVerb = kVerbLookAt;
|
|
}
|
|
}
|
|
|
|
if (newRightButtonVerb >= kVerbOptions) {
|
|
newRightButtonVerb = kVerbNone;
|
|
}
|
|
|
|
if ((_currentVerb == kVerbTalkTo) || ((_currentVerb == kVerbGive) && !_firstObjectSet)) {
|
|
objectId = ID_NOTHING;
|
|
newObjectId = ID_NOTHING;
|
|
}
|
|
|
|
if ((_leftButtonVerb == kVerbUse) && (hitZone->getRightButtonVerb() & 0x80)) {
|
|
objectFlags = kObjUseWith;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (objectId != _pointerObject) {
|
|
_pointerObject = objectId;
|
|
_currentObject[_firstObjectSet ? 1 : 0] = objectId;
|
|
_currentObjectFlags[_firstObjectSet ? 1 : 0] = objectFlags;
|
|
if (_pendingVerb == kVerbNone) {
|
|
showVerb();
|
|
}
|
|
}
|
|
|
|
if (newRightButtonVerb != _rightButtonVerb) {
|
|
setRightButtonVerb(newRightButtonVerb);
|
|
}
|
|
}
|
|
|
|
// console wrappers
|
|
void Script::CF_script_togglestep() {
|
|
_dbg_singlestep = !_dbg_singlestep;
|
|
}
|
|
|
|
} // End of namespace Saga
|