..
agi
- Added GCC_PRINTF attribute to several funcs where it makes sense
2009-07-01 20:51:04 +00:00
agos
Fix recent regression in AGOSEngine_Simon1::drawImage().
2009-07-11 00:38:50 +00:00
cine
- Added GCC_PRINTF attribute to several funcs where it makes sense
2009-07-01 20:51:04 +00:00
cruise
Added initialisation of paging screens when the game starts
2009-07-11 05:14:42 +00:00
drascula
Added game GUI options to advancedDetector and updated all engines
2009-06-06 17:56:41 +00:00
gob
Fixing mismatched delete
2009-07-10 21:49:47 +00:00
groovie
Groovie: Improve ROQ timing and audio sync (noticeable at least in the Clandestiny trailer)
2009-07-06 15:23:50 +00:00
igor
- Added GCC_PRINTF attribute to several funcs where it makes sense
2009-07-01 20:51:04 +00:00
kyra
Removed the now uneeded "Screen::_disableScreen" flag.
2009-07-11 01:54:42 +00:00
lure
Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
2009-07-03 10:40:49 +00:00
m4
Added game GUI options to advancedDetector and updated all engines
2009-06-06 17:56:41 +00:00
made
Added game GUI options to advancedDetector and updated all engines
2009-06-06 17:56:41 +00:00
parallaction
Renamed sound/iff.* to sound/iff_sound.* to fix an issue with the upcoming changes to the MSVC project files (sound/iff.* produces iff.obj, which clashes with iff.obj from graphics/iff.*)
2009-07-09 13:17:46 +00:00
queen
Fixed some more warnings observed on buildbot
2009-07-01 20:51:34 +00:00
saga
Fix oversight in r42361 and also handle consecutive copied characters in SAGA.
2009-07-11 09:45:25 +00:00
sci
Moved the kernel and the vocabulary outside of the engine state (they're static data, which never changes during a game)
2009-07-11 23:45:54 +00:00
scumm
ScummVM/PS2 bugs fixed by this commit:
2009-07-12 05:38:08 +00:00
sky
Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
2009-07-03 10:40:49 +00:00
sword1
Added more GCC_PRINTF attributes, and fixed resulting warnings in format strings
2009-07-03 10:40:49 +00:00
sword2
- Added GCC_PRINTF attribute to several funcs where it makes sense
2009-07-01 20:51:04 +00:00
tinsel
Bugfix to properly save the currently playing midi music when saving a scene
2009-07-11 08:16:55 +00:00
touche
Added game GUI options to advancedDetector and updated all engines
2009-06-06 17:56:41 +00:00
tucker
simplified .raw/.wav data files handling in introduction sequences
2009-06-14 15:07:34 +00:00
advancedDetector.cpp
Use GameDescriptor::setGUIOptions instead of setting key "guioptions" directly.
2009-06-06 19:47:55 +00:00
advancedDetector.h
Added game GUI options to advancedDetector and updated all engines
2009-06-06 17:56:41 +00:00
dialogs.cpp
Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"
2009-06-06 17:58:08 +00:00
dialogs.h
engine.cpp
Implement feature request #1180217 : "GUI: Mute option"
2009-06-06 17:36:06 +00:00
engine.h
Implement feature request #1180217 : "GUI: Mute option"
2009-06-06 17:36:06 +00:00
engines.mk
game.cpp
Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
2009-06-06 17:57:39 +00:00
game.h
Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
2009-06-06 17:57:39 +00:00
metaengine.h
module.mk