mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 16:59:06 +00:00
4303edcbbd
svn-id: r8375
285 lines
7.2 KiB
C++
285 lines
7.2 KiB
C++
/* ScummVM - Scumm Interpreter
|
|
* Copyright (C) 2002-2003 The ScummVM project
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*/
|
|
|
|
#include "stdafx.h"
|
|
#include "scumm.h"
|
|
#include "nut_renderer.h"
|
|
|
|
|
|
NutRenderer::NutRenderer(Scumm *vm) :
|
|
_vm(vm),
|
|
_initialized(false),
|
|
_loaded(false),
|
|
_nbChars(0) {
|
|
|
|
for(int i = 0; i < 256; i++)
|
|
_chars[i].src = NULL;
|
|
}
|
|
|
|
NutRenderer::~NutRenderer() {
|
|
for(int i = 0; i < _nbChars; i++) {
|
|
if(_chars[i].src)
|
|
delete []_chars[i].src;
|
|
}
|
|
}
|
|
|
|
void NutRenderer::decodeCodec44(byte *dst, const byte *src, uint32 length) {
|
|
byte val;
|
|
uint16 size_line, num;
|
|
|
|
do {
|
|
size_line = READ_LE_UINT16(src);
|
|
src += 2;
|
|
length -= 2;
|
|
|
|
while (size_line != 0) {
|
|
num = *src++;
|
|
val = *src++;
|
|
memset(dst, val, num);
|
|
dst += num;
|
|
length -= 2;
|
|
size_line -= 2;
|
|
if (size_line != 0) {
|
|
num = READ_LE_UINT16(src) + 1;
|
|
src += 2;
|
|
memcpy(dst, src, num);
|
|
dst += num;
|
|
src += num;
|
|
length -= num + 2;
|
|
size_line -= num + 2;
|
|
}
|
|
}
|
|
dst--;
|
|
|
|
} while (length > 1);
|
|
}
|
|
|
|
bool NutRenderer::loadFont(const char *filename, const char *directory) {
|
|
debug(8, "NutRenderer::loadFont() called");
|
|
if (_loaded) {
|
|
warning("NutRenderer::loadFont() Font already loaded, ok, loading...");
|
|
}
|
|
|
|
File file;
|
|
file.open(filename, directory);
|
|
if (file.isOpen() == false) {
|
|
warning("NutRenderer::loadFont() Can't open font file: %s/%s", directory, filename);
|
|
return false;
|
|
}
|
|
|
|
uint32 tag = file.readUint32BE();
|
|
if (tag != 'ANIM') {
|
|
warning("NutRenderer::loadFont() there is no ANIM chunk in font header");
|
|
return false;
|
|
}
|
|
|
|
uint32 length = file.readUint32BE();
|
|
byte *dataSrc = (byte *)malloc(length);
|
|
file.read(dataSrc, length);
|
|
file.close();
|
|
|
|
if (READ_BE_UINT32(dataSrc) != 'AHDR') {
|
|
warning("NutRenderer::loadFont() there is no AHDR chunk in font header");
|
|
free(dataSrc);
|
|
return false;
|
|
}
|
|
|
|
_nbChars = READ_LE_UINT16(dataSrc + 10);
|
|
uint32 offset = READ_BE_UINT32(dataSrc + 4) + 8;
|
|
for (int l = 0; l < _nbChars; l++) {
|
|
if (READ_BE_UINT32(dataSrc + offset) == 'FRME') {
|
|
offset += 8;
|
|
if (READ_BE_UINT32(dataSrc + offset) == 'FOBJ') {
|
|
_chars[l].width = READ_LE_UINT16(dataSrc + offset + 14);
|
|
_chars[l].height = READ_LE_UINT16(dataSrc + offset + 16);
|
|
_chars[l].src = new byte[_chars[l].width * _chars[l].height + 1000];
|
|
decodeCodec44(_chars[l].src, dataSrc + offset + 22, READ_BE_UINT32(dataSrc + offset + 4) - 14);
|
|
offset += READ_BE_UINT32(dataSrc + offset + 4) + 8;
|
|
} else {
|
|
warning("NutRenderer::loadFont(%s, %s) there is no FOBJ chunk in FRME chunk %d (offset %x)", filename, directory, l, offset);
|
|
break;
|
|
}
|
|
} else {
|
|
warning("NutRenderer::loadFont(%s, %s) there is no FRME chunk %d (offset %x)", filename, directory, l, offset);
|
|
break;
|
|
}
|
|
}
|
|
|
|
free(dataSrc);
|
|
_loaded = true;
|
|
return true;
|
|
}
|
|
|
|
int NutRenderer::getCharWidth(byte c) {
|
|
debug(8, "NutRenderer::getCharWidth() called");
|
|
if (!_loaded) {
|
|
warning("NutRenderer::getCharWidth() Font is not loaded");
|
|
return 0;
|
|
}
|
|
|
|
if(c >= 0x80 && _vm->_CJKMode) {
|
|
if(_vm->_gameId == GID_CMI)
|
|
return 8;
|
|
if(_vm->_gameId == GID_DIG)
|
|
return 6;
|
|
return 0;
|
|
}
|
|
|
|
if(c >= _nbChars)
|
|
error("invalid character in NutRenderer::getCharWidth : %d (%d)", c, _nbChars);
|
|
|
|
return _chars[c].width;
|
|
}
|
|
|
|
int NutRenderer::getCharHeight(byte c) {
|
|
debug(8, "NutRenderer::getCharHeight() called");
|
|
if (!_loaded) {
|
|
warning("NutRenderer::getCharHeight() Font is not loaded");
|
|
return 0;
|
|
}
|
|
|
|
if(c >= 0x80 && _vm->_CJKMode) {
|
|
if(_vm->_gameId == GID_CMI)
|
|
return 16;
|
|
if(_vm->_gameId == GID_DIG)
|
|
return 10;
|
|
return 0;
|
|
}
|
|
|
|
if(c >= _nbChars)
|
|
error("invalid character in NutRenderer::getCharHeight : %d (%d)", c, _nbChars);
|
|
|
|
return _chars[c].height;
|
|
}
|
|
|
|
void NutRenderer::drawShadowChar(int c, int x, int y, byte color, bool useMask) {
|
|
debug(8, "NutRenderer::drawChar('%c', %d, %d, %d, %d) called", c, x, y, (int)color, useMask);
|
|
if (!_loaded) {
|
|
warning("NutRenderer::drawChar() Font is not loaded");
|
|
return;
|
|
}
|
|
|
|
byte *dst, *mask = NULL;
|
|
|
|
// HACK: we draw the character a total of 7 times: 6 times shifted
|
|
// and in black for the shadow, and once in the right color and position.
|
|
// This way we achieve the exact look as the original CMI had. However,
|
|
// the question remains whether they did it this way, too, or if there is
|
|
// some "font shadow" resource we don't know yet.
|
|
// One problem remains: the fonts on the save/load screen don't have a
|
|
// shadow. So how do we know whether to draw text with or without shadow?
|
|
|
|
int offsetX[7] = { -1, 0, 1, 0, 1, 2, 0 };
|
|
int offsetY[7] = { 0, -1, 0, 1, 2, 1, 0 };
|
|
int cTable[7] = { 0, 0, 0, 0, 0, 0, color };
|
|
|
|
for (int i = 0; i < 7; i++) {
|
|
x += offsetX[i];
|
|
y += offsetY[i];
|
|
color = cTable[i];
|
|
|
|
dst = _vm->virtscr[0].screenPtr + y * _vm->_screenWidth + x + _vm->virtscr[0].xstart;
|
|
if (useMask)
|
|
mask = _vm->getMaskBuffer(x, y, 0);
|
|
|
|
if(c >= 256 && _vm->_CJKMode)
|
|
draw2byte(dst, mask, c, x, y, color);
|
|
else
|
|
drawChar(dst, mask, (byte)c, x, y, color);
|
|
|
|
x -= offsetX[i];
|
|
y -= offsetY[i];
|
|
}
|
|
}
|
|
|
|
void NutRenderer::drawChar(byte *dst, byte *mask, byte c, int x, int y, byte color) {
|
|
const int width = _chars[c].width;
|
|
const int height = _chars[c].height;
|
|
const byte *src = _chars[c].src;
|
|
byte bits = 0;
|
|
|
|
byte maskmask;
|
|
int maskpos;
|
|
|
|
for (int ty = 0; ty < height; ty++) {
|
|
maskmask = revBitMask[x & 7];
|
|
maskpos = 0;
|
|
for (int tx = 0; tx < width; tx++) {
|
|
bits = *src++;
|
|
if (x + tx < 0 || x + tx >= _vm->_screenWidth || y + ty < 0 || y + ty >= _vm->_screenHeight)
|
|
continue;
|
|
if (bits != 0) {
|
|
dst[tx] = color;
|
|
if (mask)
|
|
mask[maskpos] |= maskmask;
|
|
}
|
|
maskmask >>= 1;
|
|
if (maskmask == 0) {
|
|
maskmask = 0x80;
|
|
maskpos++;
|
|
}
|
|
}
|
|
dst += _vm->_screenWidth;
|
|
if (mask)
|
|
mask += _vm->gdi._numStrips;
|
|
}
|
|
}
|
|
|
|
void NutRenderer::draw2byte(byte *dst, byte *mask, int c, int x, int y, byte color) {
|
|
if (!_loaded) {
|
|
debug(2, "NutRenderer::draw2byte() Font is not loaded");
|
|
return;
|
|
}
|
|
|
|
int width = _vm->_2byteWidth;
|
|
int height = _vm->_2byteHeight;
|
|
byte *src = _vm->get2byteCharPtr(c);
|
|
byte bits = 0;
|
|
|
|
byte maskmask;
|
|
int maskpos;
|
|
|
|
for (int ty = 0; ty < height; ty++) {
|
|
maskmask = revBitMask[x & 7];
|
|
maskpos = 0;
|
|
for (int tx = 0; tx < width; tx++) {
|
|
if((tx % 8) == 0)
|
|
bits = *src++;
|
|
if (x + tx < 0 || x + tx >= _vm->_screenWidth || y + ty < 0 || y + ty >= _vm->_screenHeight)
|
|
continue;
|
|
if (bits & revBitMask[tx % 8]) {
|
|
dst[tx] = color;
|
|
if (mask) {
|
|
mask[maskpos] |= maskmask;
|
|
}
|
|
}
|
|
|
|
maskmask >>= 1;
|
|
if (maskmask == 0) {
|
|
maskmask = 0x80;
|
|
maskpos++;
|
|
}
|
|
}
|
|
dst += _vm->_screenWidth;
|
|
if (mask)
|
|
mask += _vm->gdi._numStrips;
|
|
}
|
|
}
|