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71 lines
2.1 KiB
C++
71 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "common/fs.h"
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#include "common/gui_options.h"
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#include "engines/advancedDetector.h"
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#include "engines/obsolete.h"
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#include "sword1/obsolete.h" // Obsolete ID table.
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static const PlainGameDescriptor swordGames[] = {
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{"sword1", "Broken Sword: The Shadow of the Templars"},
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{nullptr, nullptr}
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};
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#include "sword1/detection_tables.h"
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static const char *const directoryGlobs[] = {
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"smackshi",
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"video",
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nullptr
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};
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class SwordMetaEngineDetection : public AdvancedMetaEngineDetection {
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public:
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SwordMetaEngineDetection() : AdvancedMetaEngineDetection(Sword1::gameDescriptions, sizeof(ADGameDescription), swordGames) {
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_guiOptions = GUIO2(GUIO_NOMIDI, GUIO_NOASPECT);
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_flags = kADFlagMatchFullPaths;
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_directoryGlobs = directoryGlobs;
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}
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PlainGameDescriptor findGame(const char *gameId) const override {
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return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable);
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}
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const char *getName() const override {
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return "sword1";
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}
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const char *getEngineName() const override {
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return "Broken Sword: The Shadow of the Templars";
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}
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const char *getOriginalCopyright() const override {
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return "Broken Sword: The Shadow of the Templars (C) Revolution";
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}
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};
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REGISTER_PLUGIN_STATIC(SWORD1_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, SwordMetaEngineDetection);
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