scummvm/engines/sword1/detection.cpp

71 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "base/plugins.h"
#include "common/fs.h"
#include "common/gui_options.h"
#include "engines/advancedDetector.h"
#include "engines/obsolete.h"
#include "sword1/obsolete.h" // Obsolete ID table.
static const PlainGameDescriptor swordGames[] = {
{"sword1", "Broken Sword: The Shadow of the Templars"},
{nullptr, nullptr}
};
#include "sword1/detection_tables.h"
static const char *const directoryGlobs[] = {
"smackshi",
"video",
nullptr
};
class SwordMetaEngineDetection : public AdvancedMetaEngineDetection {
public:
SwordMetaEngineDetection() : AdvancedMetaEngineDetection(Sword1::gameDescriptions, sizeof(ADGameDescription), swordGames) {
_guiOptions = GUIO2(GUIO_NOMIDI, GUIO_NOASPECT);
_flags = kADFlagMatchFullPaths;
_directoryGlobs = directoryGlobs;
}
PlainGameDescriptor findGame(const char *gameId) const override {
return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable);
}
const char *getName() const override {
return "sword1";
}
const char *getEngineName() const override {
return "Broken Sword: The Shadow of the Templars";
}
const char *getOriginalCopyright() const override {
return "Broken Sword: The Shadow of the Templars (C) Revolution";
}
};
REGISTER_PLUGIN_STATIC(SWORD1_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, SwordMetaEngineDetection);