scummvm/engines/gob/game.cpp
Eugene Sandulenko 5dcdfd2600
GOB: Dual-license the gob engine under LGPL
The major contributors provided their consent:
DrMcCoy, Strangerke, sdelamarre, sev.

The goal is to allow the re-release of this code under
Switch, which is incompatible with pure GPL
2024-01-08 01:44:04 +01:00

1033 lines
25 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "common/endian.h"
#include "common/str.h"
#include "gob/gob.h"
#include "gob/game.h"
#include "gob/global.h"
#include "gob/dataio.h"
#include "gob/variables.h"
#include "gob/script.h"
#include "gob/resources.h"
#include "gob/hotspots.h"
#include "gob/inter.h"
#include "gob/draw.h"
#include "gob/mult.h"
#include "gob/scenery.h"
#include "gob/videoplayer.h"
#include "gob/sound/sound.h"
namespace Gob {
Environments::Environments(GobEngine *vm) : _vm(vm) {
for (uint i = 0; i < kEnvironmentCount; i++) {
Environment &e = _environments[i];
Media &m = _media[i];
e.cursorHotspotX = 0;
e.cursorHotspotY = 0;
e.variables = nullptr;
e.script = nullptr;
e.resources = nullptr;
for (int j = 0; j < 17; j++)
m.fonts[j] = nullptr;
}
}
Environments::~Environments() {
clear();
}
void Environments::clear() {
// Deleting unique variables, script and resources
for (uint i = 0; i < kEnvironmentCount; i++) {
if (_vm->_inter && (_environments[i].variables == _vm->_inter->_variables))
continue;
if (!has(_environments[i].variables, i + 1))
delete _environments[i].variables;
}
for (uint i = 0; i < kEnvironmentCount; i++) {
if (_environments[i].script == _vm->_game->_script)
continue;
if (!has(_environments[i].script, i + 1))
delete _environments[i].script;
}
for (uint i = 0; i < kEnvironmentCount; i++) {
if (_environments[i].resources == _vm->_game->_resources)
continue;
if (!has(_environments[i].resources, i + 1))
delete _environments[i].resources;
}
for (uint i = 0; i < kEnvironmentCount; i++)
clearMedia(i);
}
void Environments::set(uint8 env) {
if (env >= kEnvironmentCount)
return;
Environment &e = _environments[env];
// If it already has a unique script or resource assigned, delete them
if ((e.script != _vm->_game->_script) && !has(e.script, 0, env))
delete e.script;
if ((e.resources != _vm->_game->_resources) && !has(e.resources, 0, env))
delete e.resources;
e.cursorHotspotX = _vm->_draw->_cursorHotspotXVar;
e.cursorHotspotY = _vm->_draw->_cursorHotspotYVar;
e.script = _vm->_game->_script;
e.resources = _vm->_game->_resources;
e.variables = _vm->_inter->_variables;
e.totFile = _vm->_game->_curTotFile;
}
void Environments::get(uint8 env) const {
if (env >= kEnvironmentCount)
return;
const Environment &e = _environments[env];
_vm->_draw->_cursorHotspotXVar = e.cursorHotspotX;
_vm->_draw->_cursorHotspotYVar = e.cursorHotspotY;
_vm->_game->_script = e.script;
_vm->_game->_resources = e.resources;
_vm->_inter->_variables = e.variables;
_vm->_game->_curTotFile = e.totFile;
}
const Common::String &Environments::getTotFile(uint8 env) const {
assert(env < kEnvironmentCount);
return _environments[env].totFile;
}
bool Environments::has(Variables *variables, uint8 startEnv, int16 except) const {
for (uint i = startEnv; i < kEnvironmentCount; i++) {
if ((except >= 0) && (((uint16) except) == i))
continue;
if (_environments[i].variables == variables)
return true;
}
return false;
}
bool Environments::has(Script *script, uint8 startEnv, int16 except) const {
for (uint i = startEnv; i < kEnvironmentCount; i++) {
if ((except >= 0) && (((uint16) except) == i))
continue;
if (_environments[i].script == script)
return true;
}
return false;
}
bool Environments::has(Resources *resources, uint8 startEnv, int16 except) const {
for (uint i = startEnv; i < kEnvironmentCount; i++) {
if ((except >= 0) && (((uint16) except) == i))
continue;
if (_environments[i].resources == resources)
return true;
}
return false;
}
void Environments::deleted(Variables *variables) {
for (uint i = 0; i < kEnvironmentCount; i++) {
if (_environments[i].variables == variables)
_environments[i].variables = nullptr;
}
}
bool Environments::clearMedia(uint8 env) {
if (env >= kEnvironmentCount)
return false;
Media &m = _media[env];
for (int i = 0; i < 10; i++)
m.sprites[i].reset();
for (int i = 0; i < 10; i++)
m.sounds[i].free();
for (int i = 0; i < 17; i++) {
delete m.fonts[i];
m.fonts[i] = nullptr;
}
return true;
}
bool Environments::setMedia(uint8 env) {
if (env >= kEnvironmentCount)
return false;
clearMedia(env);
Media &m = _media[env];
for (int i = 0; i < 10; i++) {
m.sprites[i] = _vm->_draw->_spritesArray[i];
_vm->_draw->_spritesArray[i].reset();
}
for (int i = 0; i < 10; i++) {
SoundDesc *sound = _vm->_sound->sampleGetBySlot(i);
if (sound)
m.sounds[i].swap(*sound);
}
int n = MIN(Draw::kFontCount, 17);
for (int i = 0; i < n; i++) {
m.fonts[i] = _vm->_draw->_fonts[i];
_vm->_draw->_fonts[i] = nullptr;
}
return true;
}
bool Environments::getMedia(uint8 env) {
if (env >= kEnvironmentCount)
return false;
Media &m = _media[env];
for (int i = 0; i < 10; i++) {
_vm->_draw->_spritesArray[i] = m.sprites[i];
m.sprites[i].reset();
}
for (int i = 0; i < 10; i++) {
SoundDesc *sound = _vm->_sound->sampleGetBySlot(i);
if (sound)
m.sounds[i].swap(*sound);
m.sounds[i].free();
}
int n = MIN(Draw::kFontCount, 17);
for (int i = 0; i < n; i++) {
delete _vm->_draw->_fonts[i];
_vm->_draw->_fonts[i] = m.fonts[i];
m.fonts[i]= nullptr;
}
return true;
}
TotFunctions::TotFunctions(GobEngine *vm) : _vm(vm) {
for (uint8 i = 0; i < kTotCount; i++) {
_tots[i].script = nullptr;
_tots[i].resources = nullptr;
}
}
TotFunctions::~TotFunctions() {
for (uint8 i = 0; i < kTotCount; i++)
freeTot(_tots[i]);
}
bool TotFunctions::loadTot(Tot &tot, const Common::String &file) {
tot.script = new Script(_vm);
tot.resources = new Resources(_vm);
if (!tot.script->load(file) || !tot.resources->load(file)) {
freeTot(tot);
return false;
}
return true;
}
void TotFunctions::freeTot(Tot &tot) {
delete tot.script;
delete tot.resources;
tot.script = nullptr;
tot.resources = nullptr;
tot.file.clear();
tot.functions.clear();
}
bool TotFunctions::loadIDE(Tot &tot) {
// Mapping file of function names -> function numbers/offsets
Common::String ideFile = Util::setExtension(tot.file, ".IDE");
Common::SeekableReadStream *ide = _vm->_dataIO->getFile(ideFile);
if (!ide)
// No mapping file => No named functions
return true;
char buffer[17];
uint32 count = ide->readUint16LE();
for (uint32 i = 0; i < count; i++) {
Function function;
function.type = ide->readByte();
ide->read(buffer, 17);
buffer[16] = '\0';
function.name = buffer;
ide->skip(2); // Unknown;
function.offset = ide->readUint16LE();
ide->skip(2); // Unknown;
if ((function.type != 0x47) && (function.type != 0x67))
continue;
tot.script->seek(function.offset);
if (tot.script->readByte() != 1) {
warning("TotFunctions::loadIDE(): IDE corrupt");
return false;
}
debugC(5, kDebugGameFlow, "Function 0x%02X: \"%s\"", function.type,
function.name.c_str());
tot.functions.push_back(function);
}
tot.script->seek(0);
return true;
}
int TotFunctions::find(const Common::String &totFile) const {
for (int i = 0; i < kTotCount; i++)
if (_tots[i].file.equalsIgnoreCase(totFile))
return i;
return -1;
}
int TotFunctions::findFree() const {
for (int i = 0; i < kTotCount; i++)
if (_tots[i].file.empty())
return i;
return -1;
}
bool TotFunctions::load(const Common::String &totFile) {
if (find(totFile) >= 0) {
warning("TotFunctions::load(): \"%s\" already loaded", totFile.c_str());
return false;
}
int index = findFree();
if (index < 0) {
warning("TotFunctions::load(): No free space for \"%s\"", totFile.c_str());
return false;
}
Tot &tot = _tots[index];
if (!loadTot(tot, totFile))
return false;
tot.file = totFile;
if (!loadIDE(tot)) {
freeTot(tot);
return false;
}
return true;
}
bool TotFunctions::unload(const Common::String &totFile) {
int index = find(totFile);
if (index < 0) {
warning("TotFunctions::unload(): \"%s\" not loaded", totFile.c_str());
return false;
}
Tot &tot = _tots[index];
if (_vm->_game->_script == tot.script)
_vm->_game->_script = nullptr;
if (_vm->_game->_resources == tot.resources)
_vm->_game->_resources = nullptr;
freeTot(tot);
return true;
}
bool TotFunctions::call(const Common::String &totFile,
const Common::String &function) const {
int index = find(totFile);
if (index < 0) {
warning("TotFunctions::call(): No such TOT \"%s\"", totFile.c_str());
return false;
}
const Tot &tot = _tots[index];
uint16 offset = 0;
Common::List<Function>::const_iterator it;
for (it = tot.functions.begin(); it != tot.functions.end(); ++it) {
if (it->name.equalsIgnoreCase(function)) {
offset = it->offset;
break;
}
}
if (offset == 0) {
warning("TotFunctions::call(): No such function \"%s\" in \"%s\"",
function.c_str(), totFile.c_str());
return false;
}
return call(tot, offset);
}
bool TotFunctions::call(const Common::String &totFile, uint16 offset) const {
int index = find(totFile);
if (index < 0) {
warning("TotFunctions::call(): No such TOT \"%s\"", totFile.c_str());
return false;
}
return call(_tots[index], offset);
}
bool TotFunctions::call(const Tot &tot, uint16 offset) const {
Script *script = _vm->_game->_script;
Resources *resources = _vm->_game->_resources;
Common::String curtotFile = _vm->_game->_curTotFile;
_vm->_game->_script = tot.script;
_vm->_game->_resources = tot.resources;
_vm->_game->_curTotFile = tot.file;
_vm->_game->playTot(offset);
_vm->_game->_script = script;
_vm->_game->_resources = resources;
_vm->_game->_curTotFile = curtotFile;
return true;
}
Game::Game(GobEngine *vm) : _vm(vm), _environments(_vm), _totFunctions(_vm) {
_captureCount = 0;
_startTimeKey = 0;
_mouseButtons = kMouseButtonsNone;
_handleMouse = 0;
_forceHandleMouse = 0;
_noScroll = true;
_preventScroll = false;
_wantScroll = false;
_wantScrollX = 0;
_wantScrollY = 0;
_tempStr[0] = 0;
_numEnvironments = 0;
_curEnvironment = 0;
_script = new Script(_vm);
_resources = new Resources(_vm);
_hotspots = new Hotspots(_vm);
}
Game::~Game() {
delete _script;
delete _resources;
delete _hotspots;
}
void Game::prepareStart() {
_vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2;
_vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;
_vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette;
_vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
_vm->_draw->initScreen();
_vm->_draw->_frontSurface->fillRect(0, 0,
_vm->_video->_surfWidth - 1, _vm->_video->_surfHeight - 1, 1);
_vm->_util->setMousePos(152, 92);
_vm->_draw->_cursorX = _vm->_global->_inter_mouseX = 152;
_vm->_draw->_cursorY = _vm->_global->_inter_mouseY = 92;
_vm->_draw->_invalidatedCount = 0;
_vm->_draw->_noInvalidated = true;
_vm->_draw->_applyPal = false;
_vm->_draw->_paletteCleared = false;
for (int i = 0; i < 40; i++) {
_vm->_draw->_cursorAnimLow[i] = -1;
_vm->_draw->_cursorAnimDelays[i] = 0;
_vm->_draw->_cursorAnimHigh[i] = 0;
}
_vm->_draw->_renderFlags = 0;
_vm->_draw->_backDeltaX = 0;
_vm->_draw->_backDeltaY = 0;
_startTimeKey = _vm->_util->getTimeKey();
}
void Game::playTot(int16 function) {
int16 *oldNestLevel = _vm->_inter->_nestLevel;
int16 *oldBreakFrom = _vm->_inter->_breakFromLevel;
int16 *oldCaptureCounter = _vm->_scenery->_pCaptureCounter;
_script->push();
int16 captureCounter = 0;
int16 breakFrom;
int16 nestLevel;
_vm->_inter->_nestLevel = &nestLevel;
_vm->_inter->_breakFromLevel = &breakFrom;
_vm->_scenery->_pCaptureCounter = &captureCounter;
Common::String oldTotFile;
if (function <= 0) {
while (!_vm->shouldQuit()) {
if (_vm->_inter->_variables)
_vm->_draw->animateCursor(4);
if (function != -1) {
_vm->_inter->initControlVars(1);
for (int i = 0; i < 4; i++) {
_vm->_draw->_fontToSprite[i].sprite = -1;
_vm->_draw->_fontToSprite[i].base = -1;
_vm->_draw->_fontToSprite[i].width = -1;
_vm->_draw->_fontToSprite[i].height = -1;
}
// Gobliiins music stopping
if (_vm->getGameType() == kGameTypeGob1) {
_vm->_sound->adlibStop();
_vm->_sound->cdStop();
}
_vm->_mult->initAll();
_vm->_mult->zeroMultData();
_vm->_draw->_spritesArray[Draw::kFrontSurface] = _vm->_draw->_frontSurface;
_vm->_draw->_spritesArray[Draw::kBackSurface ] = _vm->_draw->_backSurface;
_vm->_draw->_cursorSpritesBack = _vm->_draw->_cursorSprites;
} else
_vm->_inter->initControlVars(0);
_vm->_draw->_cursorHotspotXVar = -1;
_totToLoad.clear();
if ((_curTotFile.empty()) && (!_script->isLoaded()))
break;
if (function == -2) {
_vm->_vidPlayer->closeVideo();
function = 0;
}
if (!_script->load(_curTotFile)) {
_vm->_draw->blitCursor();
_vm->_inter->_terminate = 2;
break;
}
if (_vm->getGameType() == kGameTypeAdibou1 ||
_vm->getGameType() == kGameTypeAdi2) { // TODO: maybe needed by other games
_vm->_draw->_needAdjust = _vm->_game->_script->getData()[58];
if (_vm->_draw->_needAdjust <= 1 || _vm->_draw->_needAdjust >= 8)
_vm->_draw->_needAdjust = 2;
}
_resources->load(_curTotFile);
_vm->_global->_inter_animDataSize = _script->getAnimDataSize();
if (!_vm->_inter->_variables)
_vm->_inter->allocateVars(_script->getVariablesCount() & 0xFFFF);
_script->seek(_script->getFunctionOffset(TOTFile::kFunctionStart));
_vm->_inter->renewTimeInVars();
if (_vm->_inter->_variables) {
WRITE_VAR(13, _vm->_global->_useMouse);
WRITE_VAR(14, _vm->_global->_soundFlags);
WRITE_VAR(15, _vm->_global->_fakeVideoMode);
if (_vm->getGameType() == kGameTypeGeisha)
WRITE_VAR(57, _vm->_global->_language);
else
WRITE_VAR(16, _vm->_global->_language);
// WORKAROUND: Inca2 seems to depend on that variable to be cleared
if (_vm->getGameType() == kGameTypeInca2)
WRITE_VAR(59, 0);
}
_vm->_inter->callSub(2);
if (!_totToLoad.empty())
_vm->_inter->_terminate = 0;
_vm->_draw->blitInvalidated();
_script->unload();
_resources->unload();
for (int i = 0; i < *_vm->_scenery->_pCaptureCounter; i++)
capturePop(0);
if (function != -1) {
_vm->_goblin->freeObjects();
_vm->_sound->blasterStop(0);
for (int i = 0; i < Sound::kSoundsCount; i++) {
SoundDesc *sound = _vm->_sound->sampleGetBySlot(i);
if (sound &&
((sound->getType() == SOUND_SND) || (sound->getType() == SOUND_WAV)))
_vm->_sound->sampleFree(sound);
}
}
_vm->_draw->closeAllWin();
if (_totToLoad.empty())
break;
_curTotFile = _totToLoad;
}
} else {
_vm->_inter->initControlVars(0);
_vm->_scenery->_pCaptureCounter = oldCaptureCounter;
if (function > 13)
_script->seek(function);
else
_script->seek(_script->getFunctionOffset(function + 1));
_vm->_inter->callSub(2);
if (_vm->_inter->_terminate != 0)
_vm->_inter->_terminate = 2;
}
_curTotFile = oldTotFile;
_vm->_inter->_nestLevel = oldNestLevel;
_vm->_inter->_breakFromLevel = oldBreakFrom;
_vm->_scenery->_pCaptureCounter = oldCaptureCounter;
_script->pop();
}
void Game::capturePush(int16 left, int16 top, int16 width, int16 height) {
int16 right;
if (_captureCount == 20)
error("Game::capturePush(): Capture stack overflow");
_vm->_draw->adjustCoords(0, &left, &top);
_vm->_draw->adjustCoords(0, &width, &height);
_captureStack[_captureCount].left = left;
_captureStack[_captureCount].top = top;
_captureStack[_captureCount].right = left + width;
_captureStack[_captureCount].bottom = top + height;
_vm->_draw->_spriteTop = top;
_vm->_draw->_spriteBottom = height;
right = left + width - 1;
left &= 0xFFF0;
right |= 0xF;
_vm->_draw->initSpriteSurf(Draw::kCaptureSurface + _captureCount, right - left + 1, height, 0);
_vm->_draw->_sourceSurface = Draw::kBackSurface;
_vm->_draw->_destSurface = Draw::kCaptureSurface + _captureCount;
_vm->_draw->_spriteLeft = left;
_vm->_draw->_spriteRight = right - left + 1;
_vm->_draw->_destSpriteX = 0;
_vm->_draw->_destSpriteY = 0;
_vm->_draw->_transparency = 0;
int16 savedNeedAdjust = _vm->_draw->_needAdjust;
_vm->_draw->_needAdjust = 10;
_vm->_draw->spriteOperation(DRAW_BLITSURF);
_vm->_draw->_needAdjust = savedNeedAdjust;
_captureCount++;
}
void Game::capturePop(char doDraw) {
if (_captureCount <= 0)
return;
_captureCount--;
if (doDraw) {
_vm->_draw->_destSpriteX = _captureStack[_captureCount].left;
_vm->_draw->_destSpriteY = _captureStack[_captureCount].top;
_vm->_draw->_spriteRight =
_captureStack[_captureCount].width();
_vm->_draw->_spriteBottom =
_captureStack[_captureCount].height();
_vm->_draw->_transparency = 0;
_vm->_draw->_sourceSurface = Draw::kCaptureSurface + _captureCount;
_vm->_draw->_destSurface = Draw::kBackSurface;
_vm->_draw->_spriteLeft = _vm->_draw->_destSpriteX & 0xF;
_vm->_draw->_spriteTop = 0;
int16 savedNeedAdjust = _vm->_draw->_needAdjust;
_vm->_draw->_needAdjust = 10;
_vm->_draw->spriteOperation(DRAW_BLITSURF);
_vm->_draw->_needAdjust = savedNeedAdjust;
}
_vm->_draw->freeSprite(Draw::kCaptureSurface + _captureCount);
}
void Game::freeSoundSlot(int16 slot) {
if (slot == -1)
slot = _vm->_game->_script->readValExpr();
_vm->_sound->sampleFree(_vm->_sound->sampleGetBySlot(slot));
}
void Game::wantScroll(int16 x, int16 y) {
_wantScroll = true;
_wantScrollX = x;
_wantScrollY = y;
}
void Game::evaluateScroll() {
if (_noScroll || _preventScroll || !_wantScroll)
return;
if ((_vm->_global->_videoMode != 0x14) && (_vm->_global->_videoMode != 0x18))
return;
if ((_wantScrollX == 0) && (_vm->_draw->_scrollOffsetX > 0)) {
uint16 off;
off = MIN(_vm->_draw->_cursorWidth, _vm->_draw->_scrollOffsetX);
off = MAX(off / 2, 1);
_vm->_draw->_scrollOffsetX -= off;
_vm->_video->dirtyRectsAll();
} else if ((_wantScrollY == 0) && (_vm->_draw->_scrollOffsetY > 0)) {
uint16 off;
off = MIN(_vm->_draw->_cursorHeight, _vm->_draw->_scrollOffsetY);
off = MAX(off / 2, 1);
_vm->_draw->_scrollOffsetY -= off;
_vm->_video->dirtyRectsAll();
}
int16 cursorRight = _wantScrollX + _vm->_draw->_cursorWidth;
int16 screenRight = _vm->_draw->_scrollOffsetX + _vm->_width;
int16 cursorBottom = _wantScrollY + _vm->_draw->_cursorHeight;
int16 screenBottom = _vm->_draw->_scrollOffsetY + _vm->_height;
if ((cursorRight >= _vm->_width) &&
(screenRight < _vm->_video->_surfWidth)) {
uint16 off;
off = MIN(_vm->_draw->_cursorWidth,
(int16) (_vm->_video->_surfWidth - screenRight));
off = MAX(off / 2, 1);
_vm->_draw->_scrollOffsetX += off;
_vm->_video->dirtyRectsAll();
_vm->_util->setMousePos(_vm->_width - _vm->_draw->_cursorWidth, _wantScrollY);
} else if ((cursorBottom >= (_vm->_height - _vm->_video->_splitHeight2)) &&
(screenBottom < _vm->_video->_surfHeight)) {
uint16 off;
off = MIN(_vm->_draw->_cursorHeight,
(int16) (_vm->_video->_surfHeight - screenBottom));
off = MAX(off / 2, 1);
_vm->_draw->_scrollOffsetY += off;
_vm->_video->dirtyRectsAll();
_vm->_util->setMousePos(_wantScrollX,
_vm->_height - _vm->_video->_splitHeight2 - _vm->_draw->_cursorHeight);
}
_vm->_util->setScrollOffset();
_wantScroll = false;
}
int16 Game::checkKeys(int16 *pMouseX, int16 *pMouseY,
MouseButtons *pButtons, char handleMouse) {
_vm->_util->processInput(true);
if (_vm->_mult->_multData && _vm->_inter->_variables &&
(VAR(58) != 0)) {
if (_vm->_mult->_multData->frameStart != (int)VAR(58) - 1)
_vm->_mult->_multData->frameStart++;
else
_vm->_mult->_multData->frameStart = 0;
_vm->_mult->playMult(_vm->_mult->_multData->frameStart + VAR(57),
_vm->_mult->_multData->frameStart + VAR(57), 1, handleMouse);
}
if ((_vm->_inter->_soundEndTimeKey != 0) &&
(_vm->_util->getTimeKey() >= _vm->_inter->_soundEndTimeKey)) {
_vm->_sound->blasterStop(_vm->_inter->_soundStopVal);
_vm->_inter->_soundEndTimeKey = 0;
}
if (pMouseX && pMouseY && pButtons) {
_vm->_util->getMouseState(pMouseX, pMouseY, pButtons);
if (*pButtons == kMouseButtonsBoth)
*pButtons = kMouseButtonsNone;
}
return _vm->_util->checkKey();
}
void Game::start() {
prepareStart();
playTot(-2);
_vm->_draw->closeScreen();
for (int i = 0; i < Draw::kSpriteCount; i++)
_vm->_draw->freeSprite(i);
_vm->_draw->_scummvmCursor.reset();
}
// flagbits: 0 = freeInterVariables, 1 = function -1
void Game::totSub(int8 flags, const Common::String &totFile) {
int8 curBackupPos;
if ((flags == 16) || (flags == 17)) {
// Prefetch tot data + delete prefetched data
return;
}
if (_numEnvironments >= Environments::kEnvironmentCount)
error("Game::totSub(): Environments overflow");
_environments.set(_numEnvironments);
if (flags == 18) {
warning("Backuping media to %d", _numEnvironments);
_environments.setMedia(_numEnvironments);
}
curBackupPos = _curEnvironment;
_numEnvironments++;
_curEnvironment = _numEnvironments;
_script = new Script(_vm);
_resources = new Resources(_vm);
if (flags & 0x80)
warning("Addy Stub: Game::totSub(), flags & 0x80");
if (flags & 5)
_vm->_inter->_variables = nullptr;
_curTotFile = totFile + ".TOT";
if (_vm->_inter->_terminate != 0) {
clearUnusedEnvironment();
return;
}
if (!(flags & 0x20))
_hotspots->push(0, true);
if ((flags == 18) || (flags & 0x06))
playTot(-1);
else
playTot(0);
if (_vm->_inter->_terminate != 2)
_vm->_inter->_terminate = 0;
if (!(flags & 0x20)) {
_hotspots->clear();
_hotspots->pop();
}
if ((flags & 5) && _vm->_inter->_variables)
_vm->_inter->delocateVars();
clearUnusedEnvironment();
_numEnvironments--;
_curEnvironment = curBackupPos;
_environments.get(_numEnvironments);
if (flags == 18) {
warning("Restoring media from %d", _numEnvironments);
_environments.getMedia(_numEnvironments);
}
_vm->_global->_inter_animDataSize = _script->getAnimDataSize();
}
void Game::switchTotSub(int16 index, int16 function) {
int16 backupedCount;
int16 curBackupPos;
if ((_numEnvironments - index) < 1)
return;
int16 newPos = _curEnvironment - index - ((index >= 0) ? 1 : 0);
if (newPos >= Environments::kEnvironmentCount)
return;
// WORKAROUND: Some versions don't make the MOVEMENT menu item unselectable
// in the dreamland screen, resulting in a crash when it's clicked.
if ((_vm->getGameType() == kGameTypeGob2) && (index == -1) && (function == 7) &&
_environments.getTotFile(newPos).equalsIgnoreCase("gob06.tot"))
return;
curBackupPos = _curEnvironment;
backupedCount = _numEnvironments;
if (_curEnvironment == _numEnvironments)
_environments.set(_numEnvironments++);
_curEnvironment -= index;
if (index >= 0)
_curEnvironment--;
clearUnusedEnvironment();
_environments.get(_curEnvironment);
if (_vm->_inter->_terminate != 0) {
clearUnusedEnvironment();
return;
}
_hotspots->push(0, true);
playTot(function);
if (_vm->_inter->_terminate != 2)
_vm->_inter->_terminate = 0;
_hotspots->pop();
clearUnusedEnvironment();
_curEnvironment = curBackupPos;
_numEnvironments = backupedCount;
_environments.get(_curEnvironment);
}
void Game::deletedVars(Variables *variables) {
_environments.deleted(variables);
}
void Game::clearUnusedEnvironment() {
if (!_environments.has(_script)) {
delete _script;
_script = nullptr;
}
if (!_environments.has(_resources)) {
delete _resources;
_resources = nullptr;
}
}
bool Game::loadFunctions(const Common::String &tot, uint16 flags) {
if ((flags & 0xFFFE) != 0) {
warning("Game::loadFunctions(): Unknown flags 0x%04X", flags);
return false;
}
bool unload = (flags & 0x1) != 0;
if (unload) {
debugC(4, kDebugGameFlow, "Unloading function for \"%s\"", tot.c_str());
return _totFunctions.unload(tot);
}
debugC(4, kDebugGameFlow, "Loading function for \"%s\"", tot.c_str());
return _totFunctions.load(tot);
}
bool Game::callFunction(const Common::String &tot, const Common::String &function,
int16 param) {
if (param != 0) {
warning("Game::callFunction(): param != 0 (%d)", param);
return false;
}
debugC(4, kDebugGameFlow, "Calling function \"%s\":\"%s\"",
tot.c_str(), function.c_str());
uint16 offset = atoi(function.c_str());
if (offset != 0)
return _totFunctions.call(tot, offset);
if (function.size() > 16)
return _totFunctions.call(tot, Common::String(function.c_str(), 16));
return _totFunctions.call(tot, function);
}
} // End of namespace Gob