scummvm/engines/gob/inter_adibou1.cpp
Eugene Sandulenko 5dcdfd2600
GOB: Dual-license the gob engine under LGPL
The major contributors provided their consent:
DrMcCoy, Strangerke, sdelamarre, sev.

The goal is to allow the re-release of this code under
Switch, which is incompatible with pure GPL
2024-01-08 01:44:04 +01:00

200 lines
6.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, this code is also
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
* full text of the license.
*
*/
#include "common/str.h"
#include "gob/inter.h"
#include "gob/game.h"
#include "gob/script.h"
#include "gob/save/saveload.h"
namespace Gob {
#define OPCODEVER Inter_Adibou1
#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
Inter_Adibou1::Inter_Adibou1(GobEngine *vm) : Inter_v2(vm) {
}
void Inter_Adibou1::setupOpcodesDraw() {
Inter_v2::setupOpcodesDraw();
OPCODEDRAW(0x0A, o1_setRenderFlags);
}
void Inter_Adibou1::setupOpcodesFunc() {
Inter_v2::setupOpcodesFunc();
}
void Inter_Adibou1::setupOpcodesGob() {
OPCODEGOB(0, oAdibou1_writeSprite);
OPCODEGOB(1, oAdibou1_readSprite);
OPCODEGOB(2, oAdibou1_fillAreaAtPoint);
OPCODEGOB(10, oAdibou1_getAppliNameFromId);
OPCODEGOB(11, oAdibou1_listApplications);
}
void Inter_Adibou1::oAdibou1_writeSprite(OpGobParams &params) {
int16 spriteIndex = _vm->_game->_script->readInt16();
uint16 varResult = _vm->_game->_script->readUint16();
uint16 varFileName = _vm->_game->_script->readUint16();
WRITE_VAR(varResult, 0);
const char *filename = GET_VAR_STR(varFileName);
SaveLoad::SaveMode mode = _vm->_saveLoad ? _vm->_saveLoad->getSaveMode(filename) : SaveLoad::kSaveModeNone;
if (mode == SaveLoad::kSaveModeSave) {
if (_vm->_saveLoad->save(filename, 0, -spriteIndex - 1, 0)) {
WRITE_VAR(varResult, 1);
}
} else if (mode == SaveLoad::kSaveModeIgnore)
return;
else if (mode == SaveLoad::kSaveModeNone)
warning("Attempted to write to file \"%s\"", filename);
}
void Inter_Adibou1::oAdibou1_readSprite(OpGobParams &params) {
int16 spriteIndex = _vm->_game->_script->readInt16();
uint16 varResult = _vm->_game->_script->readUint16();
uint16 varFileName = _vm->_game->_script->readUint16();
WRITE_VAR(varResult, 0);
const char *filename = GET_VAR_STR(varFileName);
SaveLoad::SaveMode mode = _vm->_saveLoad ? _vm->_saveLoad->getSaveMode(filename) : SaveLoad::kSaveModeNone;
if (mode == SaveLoad::kSaveModeSave) {
if (_vm->_saveLoad->load(filename, 0, -spriteIndex - 1, 0)) {
WRITE_VAR(varResult, 1);
}
} else if (mode == SaveLoad::kSaveModeIgnore)
return;
else if (mode == SaveLoad::kSaveModeNone)
warning("Attempted to write to file \"%s\"", filename);
}
void Inter_Adibou1::oAdibou1_fillAreaAtPoint(OpGobParams &params) {
uint16 varX = _vm->_game->_script->readUint16();
uint16 varY = _vm->_game->_script->readUint16();
uint16 varSpriteIndex = _vm->_game->_script->readUint16();
uint16 varColor = _vm->_game->_script->readUint16();
int16 x = VAR(varX);
int16 y = VAR(varY);
if (_vm->_draw->_needAdjust != 2) {
x *= 2;
y *= 2;
}
int16 spriteIndex = VAR(varSpriteIndex);
int16 color = VAR(varColor);
SurfacePtr destSprite = _vm->_draw->_spritesArray[spriteIndex];
if (!destSprite) {
warning("oAdibou1_fillAreaAtPoint(): Sprite %d does not exist", spriteIndex);
return;
}
destSprite->fillAreaAtPoint(x, y, color);
}
void Inter_Adibou1::oAdibou1_getAppliNameFromId(OpGobParams &params) {
uint16 resultAppliNameVarOffset = 4 * _vm->_game->_script->readUint16();
uint16 wantedAppliIdVar = _vm->_game->_script->readUint16();
byte wantedAppliId = READ_VAR_UINT8(wantedAppliIdVar);
WRITE_VARO_STR(resultAppliNameVarOffset, "");
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, "*.BOU");
bool firstFile = true;
for (Common::ArchiveMemberPtr &file : files) {
Common::SeekableReadStream *stream = file->createReadStream();
char appliName[4];
stream->read(appliName, 3); // Application name, e.g. "C51"
appliName[3] = '\0';
stream->seek(31);
byte appliId = stream->readByte(); // Application numeric ID
Common::String appliFilename = Common::String(appliName);
appliFilename.toUppercase();
appliFilename += ".BOU";
if (file->getName() == appliFilename) {
// First .BOU file is taken as default if the wanted appli is not found
if (firstFile || appliId == wantedAppliId)
WRITE_VARO_STR(resultAppliNameVarOffset, appliName);
if (appliId == wantedAppliId)
break;
}
firstFile = false;
delete stream;
}
}
void Inter_Adibou1::oAdibou1_listApplications(OpGobParams &params) {
uint16 listAppliIdsVarOffset = 4 * _vm->_game->_script->readUint16();
uint16 listAppliNamesVarOffset = 4 * _vm->_game->_script->readUint16();
for (int i = 0; i < 40; i++)
WRITE_VARO_UINT8(listAppliNamesVarOffset + i, '\0');
WRITE_VARO_UINT8(listAppliIdsVarOffset, 0);
// Look for installed applications .BOU files (C51.BOU, L51.BOU...)
Common::ArchiveMemberList files;
SearchMan.listMatchingMembers(files, "*.BOU");
for (Common::ArchiveMemberPtr &file : files) {
Common::SeekableReadStream *stream = file->createReadStream();
char appliName[4];
stream->read(appliName, 3); // Application name, e.g. "C51"
appliName[3] = '\0';
stream->seek(31);
byte idAppli = stream->readByte(); // Application numeric ID
Common::String appliFilename = Common::String(appliName);
appliFilename.toUppercase();
appliFilename += ".BOU";
WRITE_VARO_UINT8(listAppliIdsVarOffset, idAppli);
WRITE_VARO_UINT8(listAppliNamesVarOffset, appliFilename[0]);
WRITE_VARO_UINT8(listAppliNamesVarOffset + 1, appliFilename[1]);
if (file->getName() == appliFilename) {
++listAppliIdsVarOffset;
listAppliNamesVarOffset += 2;
}
delete stream;
}
}
} // End of namespace Gob