mirror of
https://github.com/libretro/scummvm.git
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5dcdfd2600
The major contributors provided their consent: DrMcCoy, Strangerke, sdelamarre, sev. The goal is to allow the re-release of this code under Switch, which is incompatible with pure GPL
200 lines
6.3 KiB
C++
200 lines
6.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#include "common/str.h"
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#include "gob/inter.h"
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#include "gob/game.h"
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#include "gob/script.h"
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#include "gob/save/saveload.h"
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namespace Gob {
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#define OPCODEVER Inter_Adibou1
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#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
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#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
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#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
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Inter_Adibou1::Inter_Adibou1(GobEngine *vm) : Inter_v2(vm) {
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}
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void Inter_Adibou1::setupOpcodesDraw() {
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Inter_v2::setupOpcodesDraw();
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OPCODEDRAW(0x0A, o1_setRenderFlags);
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}
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void Inter_Adibou1::setupOpcodesFunc() {
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Inter_v2::setupOpcodesFunc();
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}
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void Inter_Adibou1::setupOpcodesGob() {
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OPCODEGOB(0, oAdibou1_writeSprite);
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OPCODEGOB(1, oAdibou1_readSprite);
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OPCODEGOB(2, oAdibou1_fillAreaAtPoint);
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OPCODEGOB(10, oAdibou1_getAppliNameFromId);
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OPCODEGOB(11, oAdibou1_listApplications);
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}
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void Inter_Adibou1::oAdibou1_writeSprite(OpGobParams ¶ms) {
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int16 spriteIndex = _vm->_game->_script->readInt16();
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uint16 varResult = _vm->_game->_script->readUint16();
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uint16 varFileName = _vm->_game->_script->readUint16();
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WRITE_VAR(varResult, 0);
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const char *filename = GET_VAR_STR(varFileName);
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SaveLoad::SaveMode mode = _vm->_saveLoad ? _vm->_saveLoad->getSaveMode(filename) : SaveLoad::kSaveModeNone;
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if (mode == SaveLoad::kSaveModeSave) {
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if (_vm->_saveLoad->save(filename, 0, -spriteIndex - 1, 0)) {
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WRITE_VAR(varResult, 1);
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}
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} else if (mode == SaveLoad::kSaveModeIgnore)
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return;
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else if (mode == SaveLoad::kSaveModeNone)
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warning("Attempted to write to file \"%s\"", filename);
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}
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void Inter_Adibou1::oAdibou1_readSprite(OpGobParams ¶ms) {
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int16 spriteIndex = _vm->_game->_script->readInt16();
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uint16 varResult = _vm->_game->_script->readUint16();
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uint16 varFileName = _vm->_game->_script->readUint16();
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WRITE_VAR(varResult, 0);
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const char *filename = GET_VAR_STR(varFileName);
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SaveLoad::SaveMode mode = _vm->_saveLoad ? _vm->_saveLoad->getSaveMode(filename) : SaveLoad::kSaveModeNone;
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if (mode == SaveLoad::kSaveModeSave) {
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if (_vm->_saveLoad->load(filename, 0, -spriteIndex - 1, 0)) {
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WRITE_VAR(varResult, 1);
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}
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} else if (mode == SaveLoad::kSaveModeIgnore)
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return;
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else if (mode == SaveLoad::kSaveModeNone)
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warning("Attempted to write to file \"%s\"", filename);
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}
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void Inter_Adibou1::oAdibou1_fillAreaAtPoint(OpGobParams ¶ms) {
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uint16 varX = _vm->_game->_script->readUint16();
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uint16 varY = _vm->_game->_script->readUint16();
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uint16 varSpriteIndex = _vm->_game->_script->readUint16();
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uint16 varColor = _vm->_game->_script->readUint16();
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int16 x = VAR(varX);
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int16 y = VAR(varY);
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if (_vm->_draw->_needAdjust != 2) {
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x *= 2;
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y *= 2;
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}
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int16 spriteIndex = VAR(varSpriteIndex);
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int16 color = VAR(varColor);
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SurfacePtr destSprite = _vm->_draw->_spritesArray[spriteIndex];
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if (!destSprite) {
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warning("oAdibou1_fillAreaAtPoint(): Sprite %d does not exist", spriteIndex);
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return;
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}
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destSprite->fillAreaAtPoint(x, y, color);
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}
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void Inter_Adibou1::oAdibou1_getAppliNameFromId(OpGobParams ¶ms) {
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uint16 resultAppliNameVarOffset = 4 * _vm->_game->_script->readUint16();
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uint16 wantedAppliIdVar = _vm->_game->_script->readUint16();
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byte wantedAppliId = READ_VAR_UINT8(wantedAppliIdVar);
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WRITE_VARO_STR(resultAppliNameVarOffset, "");
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Common::ArchiveMemberList files;
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SearchMan.listMatchingMembers(files, "*.BOU");
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bool firstFile = true;
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for (Common::ArchiveMemberPtr &file : files) {
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Common::SeekableReadStream *stream = file->createReadStream();
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char appliName[4];
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stream->read(appliName, 3); // Application name, e.g. "C51"
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appliName[3] = '\0';
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stream->seek(31);
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byte appliId = stream->readByte(); // Application numeric ID
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Common::String appliFilename = Common::String(appliName);
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appliFilename.toUppercase();
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appliFilename += ".BOU";
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if (file->getName() == appliFilename) {
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// First .BOU file is taken as default if the wanted appli is not found
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if (firstFile || appliId == wantedAppliId)
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WRITE_VARO_STR(resultAppliNameVarOffset, appliName);
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if (appliId == wantedAppliId)
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break;
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}
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firstFile = false;
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delete stream;
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}
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}
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void Inter_Adibou1::oAdibou1_listApplications(OpGobParams ¶ms) {
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uint16 listAppliIdsVarOffset = 4 * _vm->_game->_script->readUint16();
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uint16 listAppliNamesVarOffset = 4 * _vm->_game->_script->readUint16();
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for (int i = 0; i < 40; i++)
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WRITE_VARO_UINT8(listAppliNamesVarOffset + i, '\0');
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WRITE_VARO_UINT8(listAppliIdsVarOffset, 0);
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// Look for installed applications .BOU files (C51.BOU, L51.BOU...)
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Common::ArchiveMemberList files;
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SearchMan.listMatchingMembers(files, "*.BOU");
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for (Common::ArchiveMemberPtr &file : files) {
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Common::SeekableReadStream *stream = file->createReadStream();
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char appliName[4];
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stream->read(appliName, 3); // Application name, e.g. "C51"
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appliName[3] = '\0';
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stream->seek(31);
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byte idAppli = stream->readByte(); // Application numeric ID
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Common::String appliFilename = Common::String(appliName);
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appliFilename.toUppercase();
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appliFilename += ".BOU";
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WRITE_VARO_UINT8(listAppliIdsVarOffset, idAppli);
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WRITE_VARO_UINT8(listAppliNamesVarOffset, appliFilename[0]);
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WRITE_VARO_UINT8(listAppliNamesVarOffset + 1, appliFilename[1]);
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if (file->getName() == appliFilename) {
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++listAppliIdsVarOffset;
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listAppliNamesVarOffset += 2;
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}
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delete stream;
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}
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}
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} // End of namespace Gob
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