scummvm/engines/hpl1/graphics.cpp
2023-03-29 21:23:19 +02:00

53 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "hpl1/graphics.h"
#include "common/config-manager.h"
#include "graphics/opengl/context.h"
#include "graphics/surface.h"
#include "hpl1/opengl.h"
namespace Hpl1 {
bool areShadersAvailable() {
#ifdef USE_OPENGL
return useOpenGL() && OpenGLContext.enginesShadersSupported &&
(!ConfMan.hasKey("renderer") || ConfMan.get("renderer") == "opengl_shaders");
#endif
return false;
}
Common::ScopedPtr<Graphics::Surface> createViewportScreenshot() {
#ifdef USE_OPENGL
return createGLViewportScreenshot();
#endif
return nullptr;
}
bool useOpenGL() {
#ifdef USE_OPENGL
return (!ConfMan.hasKey("renderer") || ConfMan.get("renderer").contains("opengl"));
#endif
return false;
}
} // namespace Hpl1