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53 lines
1.5 KiB
C++
53 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "hpl1/graphics.h"
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#include "common/config-manager.h"
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#include "graphics/opengl/context.h"
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#include "graphics/surface.h"
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#include "hpl1/opengl.h"
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namespace Hpl1 {
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bool areShadersAvailable() {
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#ifdef USE_OPENGL
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return useOpenGL() && OpenGLContext.enginesShadersSupported &&
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(!ConfMan.hasKey("renderer") || ConfMan.get("renderer") == "opengl_shaders");
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#endif
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return false;
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}
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Common::ScopedPtr<Graphics::Surface> createViewportScreenshot() {
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#ifdef USE_OPENGL
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return createGLViewportScreenshot();
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#endif
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return nullptr;
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}
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bool useOpenGL() {
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#ifdef USE_OPENGL
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return (!ConfMan.hasKey("renderer") || ConfMan.get("renderer").contains("opengl"));
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#endif
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return false;
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}
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} // namespace Hpl1
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