scummvm/engines/sludge/cursors.h
2021-12-26 18:48:43 +01:00

68 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SLUDGE_CURSORS_H
#define SLUDGE_CURSORS_H
namespace Common {
class SeekableReadStream;
class WriteStream;
}
namespace Sludge {
class SludgeEngine;
struct FrozenStuffStruct;
class CursorManager {
public:
CursorManager(SludgeEngine *vm);
virtual ~CursorManager();
void init();
void kill();
// cursor
void pickAnimCursor(struct PersonaAnimation *pp);
void displayCursor();
void pasteCursor(int x, int y, struct PersonaAnimation *c);
// freeze
void freeze(FrozenStuffStruct *frozenStuff);
void resotre(FrozenStuffStruct *frozenStuff);
// load & save
void saveCursor(Common::WriteStream *stream);
bool loadCursor(Common::SeekableReadStream *stream);
private:
SludgeEngine *_vm;
PersonaAnimation *_mouseCursorAnim;
int _mouseCursorFrameNum;
int _mouseCursorCountUp;
};
} // End of namespace Sludge
#endif