scummvm/engines/sludge/event.h
2021-12-26 18:48:43 +01:00

98 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SLUDGE_EVENT_H
#define SLUDGE_EVENT_H
namespace Common {
class SeekableReadStream;
class WriteStream;
}
namespace Sludge {
struct FrozenStuffStruct;
struct InputType {
bool leftClick, rightClick, justMoved, leftRelease, rightRelease;
int mouseX, mouseY, keyPressed;
};
enum EventFunctions {
kLeftMouse,
kLeftMouseUp,
kRightMouse,
kRightMouseUp,
kMoveMouse,
kFocus,
kSpace,
EVENT_FUNC_NB
};
struct EventHandlers {
int func[EVENT_FUNC_NB];
};
class SludgeEngine;
class EventManager {
public:
EventManager(SludgeEngine *vm);
virtual ~EventManager();
void init();
void kill();
// Input
void checkInput();
bool handleInput();
int mouseX() const { return _input.mouseX; }
int mouseY() const { return _input.mouseY; }
int &mouseX() { return _input.mouseX; }
int &mouseY() { return _input.mouseY; }
// Events
void setEventFunction(EventFunctions event, int funcNum) { _currentEvents->func[event] = funcNum; };
void loadHandlers(Common::SeekableReadStream *stream);
void saveHandlers(Common::WriteStream *stream);
bool freeze(FrozenStuffStruct *frozenStuff);
void restore(FrozenStuffStruct *frozenStuff);
// Quit
void startGame() { _weAreDoneSoQuit = false; }
void quitGame() { _weAreDoneSoQuit = true; /* _reallyWantToQuit = true; */ }
bool quit() { return _weAreDoneSoQuit; }
private:
SludgeEngine *_vm;
InputType _input;
int _weAreDoneSoQuit;
bool _reallyWantToQuit;
EventHandlers *_currentEvents;
};
} /* namespace Sludge */
#endif /* ENGINES_SLUDGE_EVENT_H_ */