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https://github.com/libretro/scummvm.git
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81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SLUDGE_FONTTEXT_H
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#define SLUDGE_FONTTEXT_H
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#include "common/hashmap.h"
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#include "common/ustr.h"
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#include "sludge/sprites.h"
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namespace Common {
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class SeekableReadStream;
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class WriteStream;
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}
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namespace Sludge {
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struct SpriteBank;
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class SpritePalette;
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class TextManager {
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public:
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TextManager();
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virtual ~TextManager();
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void init();
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void kill();
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int stringWidth(const Common::String &theText);
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int stringLength(const Common::String &theText);
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bool loadFont(int filenum, const Common::String &charOrder, int);
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void pasteString(const Common::String &theText, int, int, SpritePalette &);
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void pasteStringToBackdrop(const Common::String &theText, int xOff, int y);
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void burnStringToBackdrop(const Common::String &theText, int xOff, int y);
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bool isInFont(const Common::String &theText);
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// setter & getter
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void setFontSpace(int fontSpace) { _fontSpace = fontSpace; }
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int getFontHeight() const { return _fontHeight; }
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void setPasterColor(byte r, byte g, byte b) { _pastePalette.setColor(r, g, b); }
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// load & save
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void saveFont(Common::WriteStream *stream);
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void loadFont(int ssgVersion, Common::SeekableReadStream *stream);
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private:
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SpriteBank _theFont;
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int _fontHeight, _numFontColours, _loadedFontNum;
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Common::U32String _fontOrder;
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int16 _fontSpace;
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SpritePalette _pastePalette;
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Common::HashMap<uint32, uint32> _fontTable;
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inline uint32 fontInTable(uint32 x) { return _fontTable[x]; }
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};
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} // End of namespace Sludge
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#endif
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