scummvm/engines/sludge/fonttext.h
2021-12-26 18:48:43 +01:00

81 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SLUDGE_FONTTEXT_H
#define SLUDGE_FONTTEXT_H
#include "common/hashmap.h"
#include "common/ustr.h"
#include "sludge/sprites.h"
namespace Common {
class SeekableReadStream;
class WriteStream;
}
namespace Sludge {
struct SpriteBank;
class SpritePalette;
class TextManager {
public:
TextManager();
virtual ~TextManager();
void init();
void kill();
int stringWidth(const Common::String &theText);
int stringLength(const Common::String &theText);
bool loadFont(int filenum, const Common::String &charOrder, int);
void pasteString(const Common::String &theText, int, int, SpritePalette &);
void pasteStringToBackdrop(const Common::String &theText, int xOff, int y);
void burnStringToBackdrop(const Common::String &theText, int xOff, int y);
bool isInFont(const Common::String &theText);
// setter & getter
void setFontSpace(int fontSpace) { _fontSpace = fontSpace; }
int getFontHeight() const { return _fontHeight; }
void setPasterColor(byte r, byte g, byte b) { _pastePalette.setColor(r, g, b); }
// load & save
void saveFont(Common::WriteStream *stream);
void loadFont(int ssgVersion, Common::SeekableReadStream *stream);
private:
SpriteBank _theFont;
int _fontHeight, _numFontColours, _loadedFontNum;
Common::U32String _fontOrder;
int16 _fontSpace;
SpritePalette _pastePalette;
Common::HashMap<uint32, uint32> _fontTable;
inline uint32 fontInTable(uint32 x) { return _fontTable[x]; }
};
} // End of namespace Sludge
#endif