mirror of
https://github.com/libretro/scummvm.git
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50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SLUDGE_SAVEDATA_H
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#define SLUDGE_SAVEDATA_H
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namespace Sludge {
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struct StackHandler;
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struct Variable;
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class CustomSaveHelper {
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public:
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static bool fileToStack(const Common::String &filename, StackHandler *sH);
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static bool stackToFile(const Common::String &filename, const Variable &from);
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static uint16 _saveEncoding;
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private:
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static const char UTF8_CHECKER[];
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static char _encode1;
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static char _encode2;
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static void writeStringEncoded(const Common::String checker, Common::WriteStream *stream);
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static Common::String readStringEncoded(Common::SeekableReadStream *fp);
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static char *readTextPlain(Common::SeekableReadStream *fp);
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};
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} // End of namespace Sludge
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#endif
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