scummvm/engines/sludge/savedata.h
2021-12-26 18:48:43 +01:00

50 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef SLUDGE_SAVEDATA_H
#define SLUDGE_SAVEDATA_H
namespace Sludge {
struct StackHandler;
struct Variable;
class CustomSaveHelper {
public:
static bool fileToStack(const Common::String &filename, StackHandler *sH);
static bool stackToFile(const Common::String &filename, const Variable &from);
static uint16 _saveEncoding;
private:
static const char UTF8_CHECKER[];
static char _encode1;
static char _encode2;
static void writeStringEncoded(const Common::String checker, Common::WriteStream *stream);
static Common::String readStringEncoded(Common::SeekableReadStream *fp);
static char *readTextPlain(Common::SeekableReadStream *fp);
};
} // End of namespace Sludge
#endif