scummvm/sword1/text.h
Torbjörn Andersson cf0a73f913 Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes in
the process, except for SwordEngine.

Some minor cleanups along the wa, e.g. stdafx.h already includes <stdio.h>,
<stdlib.h> and <math.h> so there shouldn't be any need to do it elsewhere.

svn-id: r12320
2004-01-11 15:47:41 +00:00

64 lines
1.7 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2003-2004 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef BSTEXT_H
#define BSTEXT_H
#include "object.h"
#include "sworddefs.h"
namespace Sword1 {
#define MAX_TEXT_OBS 2
class ObjectMan;
class ResMan;
struct LineInfo {
uint16 width; // width of line in pixels
uint16 length; // length of line in characters
};
class Text {
public:
Text(ObjectMan *pObjMan, ResMan *pResMan, bool czechVersion);
~Text(void);
FrameHeader *giveSpriteData(uint32 textTarget);
uint32 lowTextManager(uint8 *text, int32 width, uint8 pen);
void releaseText(uint32 id);
private:
void makeTextSprite(uint8 slot, uint8 *text, uint16 maxWidth, uint8 pen);
uint16 analyzeSentence(uint8 *text, uint16 maxWidth, LineInfo *info);
uint16 charWidth(uint8 ch);
uint16 copyChar(uint8 ch, uint8 *sprPtr, uint16 sprWidth, uint8 pen);
uint8 *_font;
uint8 _textCount;
uint16 _charHeight, _joinWidth;
ObjectMan *_objMan;
ResMan *_resMan;
FrameHeader *_textBlocks[MAX_TEXT_OBS];
};
} // End of namespace Sword1
#endif //BSTEXT_H