scummvm/dists/msvc7/lure.vcproj
Paweł Kołodziejski 561466027e updated msvc7 project files
svn-id: r21075
2006-03-04 15:41:30 +00:00

231 lines
5.5 KiB
XML

<?xml version="1.0" encoding = "windows-1250"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="lure"
ProjectGUID="{C2D4D5BE-DB95-474F-8C60-75CCE6A9D6D2}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="lure_Debug"
IntermediateDirectory="lure_Debug"
ConfigurationType="4"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702"
Optimization="0"
AdditionalIncludeDirectories="../..;../../engines"
PreprocessorDefinitions="WIN32;_DEBUG;USE_ZLIB;USE_MAD;USE_VORBIS"
MinimalRebuild="TRUE"
ExceptionHandling="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
BufferSecurityCheck="TRUE"
EnableFunctionLevelLinking="TRUE"
ForceConformanceInForLoopScope="TRUE"
UsePrecompiledHeader="0"
WarningLevel="4"
SuppressStartupBanner="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/lure.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="lure_Release"
IntermediateDirectory="lure_Release"
ConfigurationType="4"
CharacterSet="2"
WholeProgramOptimization="FALSE">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702"
Optimization="2"
InlineFunctionExpansion="1"
OmitFramePointers="TRUE"
AdditionalIncludeDirectories="../..;../../engines"
PreprocessorDefinitions="WIN32;NDEBUG;USE_ZLIB;USE_MAD;USE_VORBIS"
StringPooling="TRUE"
ExceptionHandling="TRUE"
RuntimeLibrary="0"
BufferSecurityCheck="FALSE"
EnableFunctionLevelLinking="FALSE"
ForceConformanceInForLoopScope="TRUE"
UsePrecompiledHeader="0"
WarningLevel="4"
DebugInformationFormat="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
OutputFile="$(OutDir)/lure.lib"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
</Configuration>
</Configurations>
<Files>
<File
RelativePath="..\..\engines\lure\animseq.cpp">
</File>
<File
RelativePath="..\..\engines\lure\animseq.h">
</File>
<File
RelativePath="..\..\engines\lure\debug-input.cpp">
</File>
<File
RelativePath="..\..\engines\lure\debug-input.h">
</File>
<File
RelativePath="..\..\engines\lure\debug-methods.cpp">
</File>
<File
RelativePath="..\..\engines\lure\debug-methods.h">
</File>
<File
RelativePath="..\..\engines\lure\decode.cpp">
</File>
<File
RelativePath="..\..\engines\lure\decode.h">
</File>
<File
RelativePath="..\..\engines\lure\disk.cpp">
</File>
<File
RelativePath="..\..\engines\lure\disk.h">
</File>
<File
RelativePath="..\..\engines\lure\events.cpp">
</File>
<File
RelativePath="..\..\engines\lure\events.h">
</File>
<File
RelativePath="..\..\engines\lure\game.cpp">
</File>
<File
RelativePath="..\..\engines\lure\game.h">
</File>
<File
RelativePath="..\..\engines\lure\hotspots.cpp">
</File>
<File
RelativePath="..\..\engines\lure\hotspots.h">
</File>
<File
RelativePath="..\..\engines\lure\intro.cpp">
</File>
<File
RelativePath="..\..\engines\lure\intro.h">
</File>
<File
RelativePath="..\..\engines\lure\lure.cpp">
</File>
<File
RelativePath="..\..\engines\lure\lure.h">
</File>
<File
RelativePath="..\..\engines\lure\luredefs.h">
</File>
<File
RelativePath="..\..\engines\lure\memory.cpp">
</File>
<File
RelativePath="..\..\engines\lure\memory.h">
</File>
<File
RelativePath="..\..\engines\lure\menu.cpp">
</File>
<File
RelativePath="..\..\engines\lure\menu.h">
</File>
<File
RelativePath="..\..\engines\lure\palette.cpp">
</File>
<File
RelativePath="..\..\engines\lure\palette.h">
</File>
<File
RelativePath="..\..\engines\lure\res.cpp">
</File>
<File
RelativePath="..\..\engines\lure\res.h">
</File>
<File
RelativePath="..\..\engines\lure\res_struct.cpp">
</File>
<File
RelativePath="..\..\engines\lure\res_struct.h">
</File>
<File
RelativePath="..\..\engines\lure\room.cpp">
</File>
<File
RelativePath="..\..\engines\lure\room.h">
</File>
<File
RelativePath="..\..\engines\lure\screen.cpp">
</File>
<File
RelativePath="..\..\engines\lure\screen.h">
</File>
<File
RelativePath="..\..\engines\lure\scripts.cpp">
</File>
<File
RelativePath="..\..\engines\lure\scripts.h">
</File>
<File
RelativePath="..\..\engines\lure\strings.cpp">
</File>
<File
RelativePath="..\..\engines\lure\strings.h">
</File>
<File
RelativePath="..\..\engines\lure\surface.cpp">
</File>
<File
RelativePath="..\..\engines\lure\surface.h">
</File>
<File
RelativePath="..\..\engines\lure\system.cpp">
</File>
<File
RelativePath="..\..\engines\lure\system.h">
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>