mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-04 08:17:40 +00:00
563f99b1fe
svn-id: r6109
149 lines
3.9 KiB
C++
149 lines
3.9 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef NEWGUI_H
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#define NEWGUI_H
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#include "scummsys.h"
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#include "system.h" // For events
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#include "common/str.h"
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class Dialog;
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#define hline(x, y, x2, color) line(x, y, x2, y, color);
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#define vline(x, y, y2, color) line(x, y, x, y2, color);
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// Height of a single text line
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enum {
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kLineHeight = 11
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};
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// Text alignment modes for drawString()
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enum {
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kTextAlignLeft,
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kTextAlignCenter,
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kTextAlignRight
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};
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// Extremly simple stack class, doesn't even do any error checking (for now)
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class DialogStack {
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protected:
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Dialog *_stack[10]; // Anybody nesting dialogs deeper than 4 is mad anyway
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int _size;
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public:
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DialogStack() : _size(0) {}
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bool empty() const { return _size <= 0; }
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void push(Dialog *d) { _stack[_size++] = d; }
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Dialog *top() const { return _stack[_size-1]; }
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void pop() { if (_size > 0) _stack[--_size] = 0; }
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int size() const { return _size; }
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Dialog *operator [](int i) { return _stack[i]; }
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};
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// This class hopefully will replace the old Gui class completly one day
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class NewGui {
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friend class Dialog;
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typedef ScummVM::String String;
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public:
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// Main entry for the GUI: this will start an event loop that keeps running
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// until no dialogs are active anymore.
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void runLoop();
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bool isActive() { return ! _dialogStack.empty(); }
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NewGui(OSystem *system);
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protected:
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OSystem *_system;
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int16 *_screen;
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int _screenPitch;
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bool _needRedraw;
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DialogStack _dialogStack;
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bool _stateIsSaved;
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// for continuous events (keyDown)
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struct {
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uint16 ascii;
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byte flags;
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int keycode;
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} _currentKeyDown;
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uint32 _keyRepeatTime;
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// position and time of last mouse click (used to detect double clicks)
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struct {
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int16 x, y; // Position of mouse when the click occured
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uint32 time; // Time
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int count; // How often was it already pressed?
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} _lastClick;
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// mouse cursor state
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bool _oldCursorMode;
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int _cursorAnimateCounter;
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int _cursorAnimateTimer;
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byte _cursor[2048];
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void saveState();
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void restoreState();
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void openDialog(Dialog *dialog);
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void closeTopDialog();
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void loop();
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void animateCursor();
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public:
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// Theme colors
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int16 _color, _shadowcolor;
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int16 _bgcolor;
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int16 _textcolor;
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int16 _textcolorhi;
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// Misc util
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uint32 get_time() const { return _system->get_msecs(); }
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// Drawing primitives
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int16 *getBasePtr(int x, int y);
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void box(int x, int y, int width, int height, bool inverted = false);
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void line(int x, int y, int x2, int y2, int16 color);
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void blendRect(int x, int y, int w, int h, int16 color, int level = 3);
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void fillRect(int x, int y, int w, int h, int16 color);
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void checkerRect(int x, int y, int w, int h, int16 color);
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void frameRect(int x, int y, int w, int h, int16 color);
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void drawChar(byte c, int x, int y, int16 color);
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int getStringWidth(const String &str);
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int getCharWidth(byte c);
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void drawString(const String &str, int x, int y, int w, int16 color, int align = kTextAlignLeft);
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void blitFromBuffer(int x, int y, int w, int h, const byte *buf, int pitch);
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void blitToBuffer(int x, int y, int w, int h, byte *buf, int pitch);
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void drawBitmap(uint32 *bitmap, int x, int y, int16 color, int h = 8);
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void addDirtyRect(int x, int y, int w, int h);
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};
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#endif
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