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102 lines
4.0 KiB
C++
102 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BASE_SURFACE_H
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#define WINTERMUTE_BASE_SURFACE_H
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#include "engines/wintermute/base/base.h"
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#include "engines/wintermute/math/rect32.h"
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#include "graphics/surface.h"
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#include "engines/wintermute/graphics/transform_struct.h"
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namespace Wintermute {
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class BaseSurface: public BaseClass {
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public:
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virtual bool invalidate();
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virtual bool prepareToDraw();
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uint32 _lastUsedTime;
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bool _valid;
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int32 _lifeTime;
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bool _pixelOpReady;
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BaseSurface(BaseGame *inGame);
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virtual ~BaseSurface();
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virtual bool displayHalfTrans(int x, int y, Rect32 rect);
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virtual bool isTransparentAt(int x, int y);
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virtual bool displayTransZoom(int x, int y, Rect32 rect, int32 zoomX, int32 zoomY, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
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virtual bool displayTrans(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
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virtual bool displayTransOffset(int x, int y, Rect32 rect, uint32 alpha = 0xFFFFFFFF, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false, int offsetX = 0, int offsetY = 0) = 0;
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virtual bool display(int x, int y, Rect32 rect, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
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virtual bool displayTransform(int x, int y, Rect32 rect, Rect32 newRect, const TransformStruct &transform) = 0;
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virtual bool displayZoom(int x, int y, Rect32 rect, int32 zoomX, int32 zoomY, uint32 alpha = 0xFFFFFFFF, bool transparent = false, TSpriteBlendMode blendMode = BLEND_NORMAL, bool mirrorX = false, bool mirrorY = false) = 0;
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virtual bool repeatLastDisplayOp(int offsetX, int offsetY, int numTimesX, int numTimesY) = 0;
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virtual bool restore();
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virtual bool create(const Common::String &filename, bool defaultCK, byte ckRed, byte ckGreen, byte ckBlue, int lifeTime = -1, bool keepLoaded = false) = 0;
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virtual bool create(int width, int height);
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virtual bool putSurface(const Graphics::Surface &surface, bool hasAlpha = false) {
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return STATUS_FAILED;
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}
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virtual bool putPixel(int x, int y, byte r, byte g, byte b, int a = -1);
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virtual bool getPixel(int x, int y, byte *r, byte *g, byte *b, byte *a = nullptr);
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virtual bool comparePixel(int x, int y, byte r, byte g, byte b, int a = -1);
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virtual bool startPixelOp();
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virtual bool endPixelOp();
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virtual bool isTransparentAtLite(int x, int y);
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void setSize(int width, int height);
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int _referenceCount;
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virtual int getWidth() {
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return _width;
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}
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virtual int getHeight() {
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return _height;
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}
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Common::String getFileNameStr() { return _filename; }
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const char* getFileName() { return _filename.c_str(); }
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//void SetWidth(int Width) { _width = Width; }
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//void SetHeight(int Height){ _height = Height; }
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protected:
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bool _ckDefault;
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byte _ckRed;
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byte _ckGreen;
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byte _ckBlue;
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bool _keepLoaded;
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Common::String _filename;
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int32 _height;
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int32 _width;
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};
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} // end of namespace Wintermute
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#endif
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