mirror of
https://github.com/libretro/scummvm.git
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02cd93421d
svn-id: r41477
320 lines
8.7 KiB
C++
320 lines
8.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/debug.h"
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#include "common/stream.h"
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#include "common/stack.h"
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#include "draci/gpldisasm.h"
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#include "draci/draci.h"
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namespace Draci {
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// FIXME: Change parameter types to names once I figure out what they are exactly
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/** A table of all the commands the game player uses */
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GPL2Command gplCommands[] = {
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{ 0, 0, "gplend", 0, { 0 } },
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{ 0, 1, "exit", 0, { 0 } },
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{ 1, 1, "goto", 1, { 3 } },
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{ 2, 1, "Let", 2, { 3, 4 } },
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{ 3, 1, "if", 2, { 4, 3 } },
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{ 4, 1, "Start", 2, { 3, 2 } },
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{ 5, 1, "Load", 2, { 3, 2 } },
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{ 5, 2, "StartPlay", 2, { 3, 2 } },
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{ 5, 3, "JustTalk", 0, { 0 } },
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{ 5, 4, "JustStay", 0, { 0 } },
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{ 6, 1, "Talk", 2, { 3, 2 } },
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{ 7, 1, "ObjStat", 2, { 3, 3 } },
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{ 7, 2, "ObjStat_On", 2, { 3, 3 } },
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{ 8, 1, "IcoStat", 2, { 3, 3 } },
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{ 9, 1, "Dialogue", 1, { 2 } },
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{ 9, 2, "ExitDialogue", 0, { 0 } },
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{ 9, 3, "ResetDialogue", 0, { 0 } },
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{ 9, 4, "ResetDialogueFrom", 0, { 0 } },
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{ 9, 5, "ResetBlock", 1, { 3 } },
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{ 10, 1, "WalkOn", 3, { 1, 1, 3 } },
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{ 10, 2, "StayOn", 3, { 1, 1, 3 } },
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{ 10, 3, "WalkOnPlay", 3, { 1, 1, 3 } },
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{ 11, 1, "LoadPalette", 1, { 2 } },
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{ 12, 1, "SetPalette", 0, { 0 } },
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{ 12, 2, "BlackPalette", 0, { 0 } },
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{ 13, 1, "FadePalette", 3, { 1, 1, 1 } },
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{ 13, 2, "FadePalettePlay", 3, { 1, 1, 1 } },
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{ 14, 1, "NewRoom", 2, { 3, 1 } },
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{ 15, 1, "ExecInit", 1, { 3 } },
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{ 15, 2, "ExecLook", 1, { 3 } },
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{ 15, 3, "ExecUse", 1, { 3 } },
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{ 16, 1, "RepaintInventory", 0, { 0 } },
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{ 16, 2, "ExitInventory", 0, { 0 } },
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{ 17, 1, "ExitMap", 0, { 0 } },
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{ 18, 1, "LoadMusic", 1, { 2 } },
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{ 18, 2, "StartMusic", 0, { 0 } },
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{ 18, 3, "StopMusic", 0, { 0 } },
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{ 18, 4, "FadeOutMusic", 1, { 1 } },
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{ 18, 5, "FadeInMusic", 1, { 1 } },
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{ 19, 1, "Mark", 0, { 0 } },
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{ 19, 2, "Release", 0, { 0 } },
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{ 20, 1, "Play", 0, { 0 } },
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{ 21, 1, "LoadMap", 1, { 2 } },
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{ 21, 2, "RoomMap", 0, { 0 } },
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{ 22, 1, "DisableQuickHero", 0, { 0 } },
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{ 22, 2, "EnableQuickHero", 0, { 0 } },
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{ 23, 1, "DisableSpeedText", 0, { 0 } },
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{ 23, 2, "EnableSpeedText", 0, { 0 } },
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{ 24, 1, "QuitGame", 0, { 0 } },
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{ 25, 1, "PushNewRoom", 0, { 0 } },
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{ 25, 2, "PopNewRoom", 0, { 0 } },
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{ 26, 1, "ShowCheat", 0, { 0 } },
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{ 26, 2, "HideCheat", 0, { 0 } },
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{ 26, 3, "ClearCheat", 1, { 1 } },
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{ 27, 1, "FeedPassword", 3, { 1, 1, 1 } }
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};
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/** Operators used by the mathematical evaluator */
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Common::String operators[] = {
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"oper_and",
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"oper_or",
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"oper_xor",
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"oper_equals",
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"oper_not_equal",
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"oper_less_than",
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"oper_greater_than",
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"oper_less_or_equal",
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"oper_greater_or_equal",
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"oper_multiply",
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"oper_divide",
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"oper_remainder",
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"oper_plus",
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"oper_minus"
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};
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/** Functions used by the mathematical evaluator */
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Common::String functions[] = {
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"F_Not",
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"F_Random",
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"F_IsIcoOn",
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"F_IsIcoAct",
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"F_IcoStat",
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"F_ActIco",
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"F_IsObjOn",
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"F_IsObjOff",
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"F_IsObjAway",
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"F_ObjStat",
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"F_LastBlock",
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"F_AtBegin",
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"F_BlockVar",
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"F_HasBeen",
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"F_MaxLine",
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"F_ActPhase",
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"F_Cheat"
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};
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const unsigned int kNumCommands = sizeof gplCommands / sizeof gplCommands[0];
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/** Type of mathematical object */
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enum mathExpressionObject {
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kMathEnd,
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kMathNumber,
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kMathOperator,
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kMathFunctionCall,
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kMathVariable
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};
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// FIXME: The evaluator is now complete but I still need to implement callbacks
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/**
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* @brief Evaluates mathematical expressions
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* @param reader Stream reader set to the beginning of the expression
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*/
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void handleMathExpression(Common::MemoryReadStream &reader) {
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Common::Stack<uint16> stk;
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mathExpressionObject obj;
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// Read in initial math object
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obj = (mathExpressionObject)reader.readUint16LE();
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uint16 value;
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while (1) {
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if (obj == kMathEnd) {
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// Check whether the expression was evaluated correctly
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// The stack should contain only one value after the evaluation
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// i.e. the result of the expression
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assert(stk.size() == 1 && "Mathematical expression error");
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break;
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}
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switch (obj) {
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// If the object type is not known, assume that it's a number
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default:
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case kMathNumber:
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value = reader.readUint16LE();
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stk.push(value);
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debugC(3, kDraciBytecodeDebugLevel, "\t\t-number %hu", value);
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break;
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case kMathOperator:
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value = reader.readUint16LE();
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stk.pop();
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stk.pop();
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// FIXME: Pushing dummy value for now, but should push return value
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stk.push(0);
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debugC(3, kDraciBytecodeDebugLevel, "\t\t-operator %s",
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operators[value-1].c_str());
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break;
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case kMathVariable:
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value = reader.readUint16LE();
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stk.push(value);
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debugC(3, kDraciBytecodeDebugLevel, "\t\t-variable %hu", value);
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break;
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case kMathFunctionCall:
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value = reader.readUint16LE();
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stk.pop();
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// FIXME: Pushing dummy value for now, but should push return value
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stk.push(0);
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debugC(3, kDraciBytecodeDebugLevel, "\t\t-functioncall %s",
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functions[value-1].c_str());
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break;
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}
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obj = (mathExpressionObject) reader.readUint16LE();
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}
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return;
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}
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/**
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* @brief Find the current command in the internal table
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*
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* @param num Command number
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* @param subnum Command subnumer
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*
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* @return NULL if command is not found. Otherwise, a pointer to a GPL2Command
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* struct representing the command.
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*/
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GPL2Command *findCommand(byte num, byte subnum) {
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unsigned int i = 0;
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while (1) {
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// Command not found
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if (i >= kNumCommands) {
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break;
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}
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// Return found command
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if (gplCommands[i]._number == num &&
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gplCommands[i]._subNumber == subnum) {
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return &gplCommands[i];
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}
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++i;
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}
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return NULL;
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}
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/**
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* @brief GPL2 bytecode disassembler
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* @param gplcode A pointer to the bytecode
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* @param len Length of the bytecode
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*
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* GPL2 is short for Game Programming Language 2 which is the script language
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* used by Draci Historie. This is a simple disassembler for the language.
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*
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* A compiled GPL2 program consists of a stream of bytes representing commands
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* and their parameters. The syntax is as follows:
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*
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* Syntax of a command:
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* <name of the command> <number> <sub-number> <list of parameters...>
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*
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* Syntax of a parameter:
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* - 1: integer number literally passed to the program
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* - 2-1: string stored in the reservouir of game strings (i.e. something to be
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* displayed) and stored as an index in this list
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* - 2-2: string resolved by the compiler (i.e., a path to another file) and
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* replaced by an integer index of this entity in the appropriate namespace
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* (e.g., the index of the palette, location, ...)
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* - 3-0: relative jump to a label defined in this code. Each label must be
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* first declared in the beginning of the program.
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* - 3-1 .. 3-9: index of an entity in several namespaces, defined in file ident
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* - 4: mathematical expression compiled into a postfix format
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*
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* In the compiled program, parameters of type 1..3 are represented by a single
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* 16-bit integer. The called command knows by its definition what namespace the
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* value comes from.
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*/
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int gpldisasm(byte *gplcode, uint16 len) {
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Common::MemoryReadStream reader(gplcode, len);
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while (!reader.eos()) {
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// read in command pair
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uint16 cmdpair = reader.readUint16BE();
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// extract high byte, i.e. the command number
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byte num = (cmdpair >> 8) & 0xFF;
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// extract low byte, i.e. the command subnumber
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byte subnum = cmdpair & 0xFF;
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GPL2Command *cmd;
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if ((cmd = findCommand(num, subnum))) {
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// Print command name
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debugC(2, kDraciBytecodeDebugLevel, "%s", cmd->_name.c_str());
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for (uint16 i = 0; i < cmd->_numParams; ++i) {
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if (cmd->_paramTypes[i] == 4) {
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debugC(3, kDraciBytecodeDebugLevel, "\t<MATHEXPR>");
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handleMathExpression(reader);
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}
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else {
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debugC(3, kDraciBytecodeDebugLevel, "\t%hu", reader.readUint16LE());
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}
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}
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}
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else {
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debugC(2, kDraciBytecodeDebugLevel, "Unknown opcode %hu, %hu",
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num, subnum);
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}
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}
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return 0;
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}
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}
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